Let 2016 begin! Past WAYWO threads:
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2014,
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2012.
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Working on this big man to get put into a game - Needs animations applied to "It" and some alterations (E.g. stuff in the front pouch and ideas of things round his arms (and maybe change the shoulder pads )
Critiques would be sublime if you could spare the time !
More images in my thread
More images in my thread
https://www.artstation.com/artwork/oZEWk
Fastest turnaround for an object I've done in a while. Rendered in UE4
This is a cross post of my robot project :
I hope you enjoyed!
Been working on a character I had trouble trying to figure out a good method for cloth texture in zbrush. The one I made shows the seems on the uv. Any suggestions for a better method?
https://www.artstation.com/artwork/XDlZn
http://polycount.com/discussion/170480/cell-shading-in-unreal-engine-4#latest
I'm currently working on my final project for university, an industrial sci-fi environment in Unreal and thought it was probably about time to throw it up and get some opinions from Polycount?
Still a handful of assets that need to be finished, a few that need some re-working such as the floor, and the lighting requires some tweaking. Whatever else you guys point out/suggestion will be much appreciated, cheers guys.
Alien Sculpt. ZBrush/Quixel/XNormal. C&C welcome.
Here is an Update of the Turret and her fire power !
Let us know what you guys thought about this upgrade !-!?
Put a short time-lapse together also.
https://youtu.be/01tZGgr4YnM
quick sculpt/sketch done last night
There's a few more stuff on the thread: http://polycount.com/discussion/155531/ue4-neovenezia-project-wip
https://www.artstation.com/artwork/xZGkY
A medieval house pack ive been working on lately.
More pictures and some breakdown here:
https://www.artstation.com/artwork/eVkeY
https://www.artstation.com/artist/heymanyau
Hi peeps this is what i am working on for the comicon 2016 over you know where:
http://www.gameartisans.org/challenges/view-entries_comicon-challenge-2016_show-all.php
Just showing and linking for those interested, would love to see some more cool stuff.
For my first Progress shot, I decided to do a concept by Ken Fairclough,
link to the Concept: https://www.artstation.com/artwork/qeR0z
I am planning to get a Low Poly out as soon as I can so stay put.
Link to Artstation and Hi Rez screenshot:
https://www.artstation.com/artwork/KylVx
Thread Link:
http://polycount.com/discussion/170670/my-quest-to-get-a-3d-job#latest
@jmiles very nice!
@YBourykina cool! I wonder how the rest of it will look like!
finally done with this one! Based on Irakli Nadar's ( https://www.artstation.com/artist/nadar ) illustration!
model
https://www.artstation.com/artwork/8kJYq
learned a ton and especially about form, but near the end so the next one should be much better. I'm trying to do art for myself and this is the most fun I've had doing art in a super long time. Trying to just do what I like instead of trying to please other people as much. I'm not an organics guy and this is pretty much my first sculpt I've taken past subdiv 2 in years so i'm happy. Back to improving now.
I captured the screen with my mobile from the ue4 viewport.
Hi guys,
Did a new alien sculpt.
Better res of my sculpt can be found on my artstation page:
https://www.artstation.com/artwork/2nRxa
https://gum.co/UmgtI
Just want to share with you the last character I was working on
This is Genevive, my Scholar adventurer, for The Journey Competition. I hope you enjoy it
Check my Improvement thread for more images.
See ya o/
Breakdown is on my portfolio.