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Cell Shading in Unreal Engine 4

polycounter lvl 9
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AzzaMat polycounter lvl 9
So I was messing around with creating art styles for my next game and ended up getting caught up in making a cell shader :P

So far I have
Textures supported
  • Diffuse
  • Normal
  • Spec Colour
  • Spec Strength
  • Spec transparency
  • Lighting Banding


Other
  • One Directional light or point light
  • Skylight/ambient light control
  • Post process to control shadows
  • Sobel Edge (courtesy of Allar's awesome little freebie)
Once its finished I plan on doing a tutorial but first, I would love to know what you want out of this kind of system, what controls/functionality would you like to have?

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