Let 2016 begin! Past WAYWO threads:
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Zbrush and Substance Designer.
http://polycount.com/discussion/167506/cyber-wizard-character-project#latest
I've got the hard surface stuff done. Now moving on to the anatomy sculpting, then the clothes will be done in Marvelous Designer. I'm hoping to try out Substance Designer at the texturing phase.
Real-time mesh in Toolbag 2, around 25k polys.
Slowly progressing on the artstation challenge. Some objects here are still blockouts.
Now, enough concrete, lets make some metal
s
Finished the model/texture for my XCOM 2 mod. Now begins the truly fun part. Breakdown can be found on my portfolio
http://www.artstation.com/artwork/lz5Lo
http://steamcommunity.com/sharedfiles/filedetails/?id=649809449
And a new Deagle Skin.
http://steamcommunity.com/sharedfiles/filedetails/?id=654579893
Hello again polycounters here is the character I did during Leslie Van Den Broeck mentorship, had a blast making her and learned a lot to, I thank leslie for this awesome initiative, hope one day I can do the same for the community. if you guys dont know him go check his work
the original concept is from Magnus Noren
extra stuff at: https://www.artstation.com/artwork/OwBVJ
well thats it, hope you like it and now is time to start a new one
Crosspost: http://polycount.com/discussion/165356/ue4-edwardian-interior#latest
heres the mylittlevaultpony-pin
model
its a modifed version from http://azcoloring.com/
https://coreysmith.artstation.com/
2738 triangles
1k diffuse
Hi, I am new here. My name is Guillaume.
Here's my latest model. I'm woking on the texture right now.
Currently looking for new opportunities. Full time, contract and freelance: gtiber.comAfter a drawing by Ilya Komarov.
Gtiber: That's a fun sculpt. Looking forward to seeing the texture.
Here is a small WIP of a larger piece I've been noodling on.
GTIBER > nice sculpt! I'd make the feet/toes a bit wider
DVOLUTION > so cute! I'm sure you can improve the eyes/body transition so it doesn't look like it's clipping that much
here's a shameless crosspost from my thread
I made this character for my gf Manreeree as a gift who also made the design.
Here you can see some pictures of the new planet added, it is the class S planet, the most difficult one in the game, it requires 12 milestones to unlock and in it you will have to deal with constant thunderstorms, erratic energy generation and limited space, offering a proper challenge for the more experienced players.
And a video of this planet
https://www.youtube.com/watch?v=RSSq10zzXTs
Also started another with a similar theme and style, this time Barbarian Princess:
Substance Designer
Textures made for ue4 free modular build environment
http://crystelschimeras.com/
My sculpt- (was since edited to have more spikes down the tail and I removed crystel's chimeras from the front for a logo on bottom)
Resin cast of the 3d print-
Some rocks I made for my new personal environment project:
https://www.artstation.com/artwork/d4BKX
1024x1024
model
A small demo I did for a school, had 3 hours in total to play around in zbrush. I then spent some more time after work adding the arms and pushed some details. Sculpted in zbrush and finalized in photoshop.
rest on : https://www.artstation.com/artwork/6B2G6
cheers!
I've finally finished my gun I've been working on, fabulous concept by : http://conceptartworld.com/?p=9983
This is diffuse only and from the Maya viewport, but I baked a normal map and other maps such as AO/Curve/PRT from xNormal and used these as a basis for painting my final diffuse.
model