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first steps to not being a fraud.
I've come to realise that I know very little to nothing about creature anatomy.
any C&C is welcome, (especially for what I'll do with the head/stomach area)
most recent at the bottom
http://polycount.com/discussion/167707/practising-pbr-sci-fi-head#latest
trying out this new fancy pbr stuff everyone is talking about
Some more substance designer stuff:
ST0KJE: looks good upclose, nice details
PSHYCO: sick normal bake, looks real good
doing some lighting tests on my Ocean View Suite scéne
Did a highpoly render of my penguin character:
https://www.youtube.com/watch?v=4MoQEZGkQ9M&feature=youtu.be
https://www.artstation.com/artist/tylerwalters
Here is a little VR experience I worked on last year, which just released with Oculus Dreamdeck.
I also want to thank Oskar Kuijken and Dimi Devos for sharing thier Zbrush workflow with me, it's the bomb guys
here is my recent likeness study,
I'm a student so any feedback is really appreciated.
Link to: https://www.artstation.com/artwork/kZ8Yx for more images, viewer fie.
Rendered in Marmoset Toolbag 2
Turntable
model
Got to add some part, create the lowpoly, do bakes and textures.
Not sure if I want to add a `driver`.
but am getting the hang of it a bit - skin is Oren - Nayar- Blinn material
More images on my Artstation Here
Thread here: http://polycount.com/discussion/161916/weapon-concept-8-gun-concept-by-pavel-proskurin
(school assignment, those shots are from marmoset but i'm supposed to build the environment in unity5 then)
learnt a lot from ben bolton on those small pieces
I'm reproducing the Scalectrix tracks, had one myself as a kid
XAKU, love the materials.
Check out our full Project link here ( http://polycount.com/discussion/167786/warriors-pilgrimage-project )
Link to thread: http://polycount.com/discussion/167734/m870-pdw?new=1
Turntable: https://youtu.be/IeD8cx2z3k8
Hope you like it!