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Looking for crits on the development page!
http://polycount.com/discussion/164694/guilty-gear-fan-art-development?new=1
Fusion 360 / 3dsmax modeling study
Its just the basic shape but im excited to work on the details right now. ;]
https://www.artstation.com/artist/rowenafrenzel
http://fav.me/d8mz6aw
I SD some Monster Hunter Fanart, setup materials in Substance Designer so I could easily swap variations. Thanks for lookin
https://www.artstation.com/artwork/LkZbK marmoset viewer
Been working on this Gaint model for while now .Concept is from peter meseldzilja book of giants
https://www.artstation.com/artwork/NZ59z
I think I'm finished with this? I'd love feedback though (separate thread here)
WIP Thread:
http://polycount.com/discussion/162060/overwatch-soldier-76-weapon#latest
https://sketchfab.com/models/99d125acc42649a1a4017f12799781e1
Feel free to drop by the thread, it's a little quiet in there.
http://polycount.com/discussion/160213/just-another-scrapbook-thread#latest
Crossover Thread: http://polycount.com/discussion/141313/character-workshop#latest
Thanks. I'll investigate how to get decent cloth fresnel in UE4.
More images in my thread:
http://polycount.com/discussion/163393/nordic-autumn-ue4#latest
And yes the yellow is.. ugly
here is my recent piece:
model
Few things to clean up buuuut, made using photogrammetry. 200 photos processed in Agisoft Photoscan, edited in zBrush and tiled in Photoshop.
Highpoly: http://i.imgur.com/aYwNQCQ.jpg - still need to get it to match this.
I just finished a new Game Art Trick Article/Video and I hope you'll like it.
Article:
Blubb! - Fish Tanks in Games
Youtube Video:
https://youtu.be/YLvLc1iff1Q
Final image cgplus: https://gustavof.cgplus.com/gamorrean-king/xt44/star-wars-reimagined-gamorrean-king
For any Zbrush user, that do work on tiled textures, i made this enhanced version of the NormalRGB Materia!
Here is a render made in Marmot Toolbag , on top My version, and on bottom the Default Zbrush material.
Free Download on gumroad
Enjoy !
Nicolas Kirsch
Shameless crosspost of my AK-47:
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Still need a bit of tidying up. Going for a super worn look due to Fallout's aesthetic/vibe.
High poly is rendered in Marmoset
Closeup of the face
Finishing up my HL1/HL2 revolver remake. Need to work a bit more on the envmapping.