Hey PolyCount Community! First time posting in this thread (Hope I Did this right), I was working on some personal concept stuff in my free time. Hope you guys enjoy. C&C welcome. Thanks
Been working on this one off and on for the better part of a month. It's a setting I'm very familiar with so it was easy to get lost in the details, spending far too much time painting trees. Part of an ongoing exploration into a world where native culture has been left undisturbed for many generations. Thanks for looking! -Griffin
All this art looks so amazing! Not as good, but I am trying to get better with my concept art, especially armor.....So been working on a creepy lady with armor. On an unrelated note, really like the polycount updates! I used to have a hard time posting any images
hi everyone, I just wanna share some personal work I did the past few months. let me know what you think . visit my artstation for more ==>https://www.artstation.com/artist/tuantruong
Been working together with another artist tackling on a piece that will be used in a TCG playmat. This is about a weeks worth of work and would appreciate feedback and critiques for this particular piece!
Hey crew! First post here since the website-update. Made this concept for my buddy Renaud Galand (https://www.artstation.com/artist/renaudgaland), who will hopefully find the time to turn it into a 3D model and physical collectible. Looking good Polycount Cheers!
Lots of cool stuff here as usual, Daven! Love the skeleton dude!
Ralphosn - dig the ships, maybe do the underside "exposed tech"? give ot a very "enginy" "junk" feel under the plating. Some kind of mechanism for holding all dem guns and rockets?
KaktuzLime - Nice work! Really cool to see the workflow, especially for someone like me that find lineart a challenge.
Super busy these days but still doing my "Daily art 2015" thing, all of it on my sketchbook, but here is two pics I was fairly happy with:
Kaktuzlime, always jealous of your stuff, just love that illustrated style! Been working on a design for the main character of my game, kind of a synthetic medical droid. Crosspost from my game dev thread.
Replies
The full dev-thread is over at: http://www.polycount.com/forum/showthread.php?p=2328738#post2328738
Don't wanna clutter this so the third I'll just leave it for the link.
https://www.artstation.com/artwork/6veEn
Each one took me around an hour, and I did them on Thursday and Friday during my lunch breaks (two of them) and Thursday after work (another one).
kendmd - Man this piece is incredible
Mik2121 - No clutter at all, it's great to see some of the awesome things you're working on
I'll drop in a few from one of the projects I'm working on:
Thanks for looking!
Best,
Gavin
Thanks for looking
Best,
Gavin
Absolutely love the colors in this one. There's also just something about that isometric style that I enjoy seeing in artwork. Nice job!
been away for a while, here is a dota 2 concept I've been working on lately :
https://www.behance.net/portfolio/editor?project_id=30689555
and some process videos. Painted in Corel Painter
https://youtu.be/Z4BpZXvlqyU
https://youtu.be/TBAjFmkFCyo
https://youtu.be/02Q0J1Qj_5c
-Griffin
Been working on my portfolio. Doing some background paintings and need to do some layout and callout soon
I think I'm calling it done on this nonsense
Here's a fun, fan art dedication to one of my favourite shows Rick and Morty.
Thanks for looking!
Gavin
~BeccatheRose
working on some new assets for our upcoming game
https://www.artstation.com/artist/panzagms
https://www.facebook.com/panzagames
visit my artstation for more ==>https://www.artstation.com/artist/tuantruong
Awesome stuff here as usual.
Foreverspring: that looks sweet
I know karate: Looking good, love that handpainted feel!
Here's my contribution. Wanted to do something in the style of model kit covers and the Vietnam war aesthetic.
https://www.artstation.com/artwork/EYRrK
here is a little teaser
Woopila toopila hoop.
Been working together with another artist tackling on a piece that will be used in a TCG playmat. This is about a weeks worth of work and would appreciate feedback and critiques for this particular piece!
http://steamcommunity.com/sharedfiles/filedetails/?id=561748348
I don't do nearly enough background work. It sucks getting rusty at something you never really got to begin with.
Hi guys, this is my first time posting on polycount.Don't remember why i did but had a lot of fun doing it.
more and more light and shade studies now to try get it right on other shapes
Ralphosn - dig the ships, maybe do the underside "exposed tech"? give ot a very "enginy" "junk" feel under the plating. Some kind of mechanism for holding all dem guns and rockets?
KaktuzLime - Nice work! Really cool to see the workflow, especially for someone like me that find lineart a challenge.
Super busy these days but still doing my "Daily art 2015" thing, all of it on my sketchbook, but here is two pics I was fairly happy with:
Haven't been able to show my work stuff, but here's a warm up I did today. Based this off of some public domain public parks videos.
Here's two of my latest artworks:
And here's a WIP:
Also I take commissions now More info on my deviantart ^^
Seework, love'n the armor studies!
another park study:
close up (50%) screencap :
Been working on a design for the main character of my game, kind of a synthetic medical droid. Crosspost from my game dev thread.
Just finished spending way too much time on this one. It was a huge learning process for me though!