Hey guys, thought i'd share a little update of a (Work In Progress) on the procedural nature scene that I am working on. My latest idea is a spline generated river, with depth based foam and river flow speed based off of the angle the river is flowing at. The foam also populates only near water falls at the tops and base of them. Hope you all enjoy it! I shared a video on my facebook page of the spline madness in action! I'll be sharing some more stuff on the scene very soon http://www.facebook.com/purepolygons
At the moment, I'm working on an Anthropomorphic Pig character for a Wind in the Willows inspired game at my University. I'm going to give him a tight vest (to show his folds), an apron below the waist, trousers and boots.
I'm not sure if it'll look early 1900's enough though, any advice?
(I'm also trying to push myself to get better at sculpting, so!)
wip of handpainted texture I've been working on recently for Thundercloud studio's upcoming short animation "THANSAM".
Giant beast created by God will. Looking forward to see it animated.
From a Mad Max Art Jam between myself and some good buddies. Just the high poly after a day of jamming. Gonna work on fixing some shapes and adding some cool embellishments.
Hi everyone! First ever post here on the wonderful world of Polycount! This is some Trigun fan art I've been working on recently and thought it would be a fitting place for me to start!
Hey guys,
I was able to get a bit more done on my personal scene at home. I hope you all enjoy this as well! And feel free to check out my facebook page for more images soon. http://www.facebook.com/purepolygons
On a side note, I hope you're all enjoying E3! Make sure to check out the Naughty Dog Uncharted 4 Gameplay Trailer while you're at it if you haven't seen it yet I had the chance to work on the demo with the incredibly talented team at Naughty Dog and we really hope you enjoy all of the long hours and effort we put into it!
I think the silencer is too thick and so is the piece that comes right after it (those two cylinder things). Textures look amazing. If you could, try a version with some slight edge wear/tear, I think it would perfect the texturing job.
wip of handpainted texture I've been working on recently for Thundercloud studio's upcoming short animation "THANSAM".
Giant beast created by God will. Looking forward to see it animated.
:thumbup: waiting to see the whole body coming !
btw, here 's some screen cap of my Reaperia model report to the new Marmoset Viewer
Hi everyone, Im very new to polycount and relatively new to zbrush. I am looking to push my character to the next level, comments and critiques are welcome! There is always room for improvement
Replies
http://www.facebook.com/purepolygons
Enjoy!
You can view the marmoset viewer here https://www.artstation.com/embed/806229
and check out more of my work on ArtStation at https://www.artstation.com/artist/stephanie or in this thread
[SKETCHFAB]8e75372b3ace4717b85fe6eb224c9550[/SKETCHFAB]
[SKETCHFAB]1293b8b51b45436a983fcc2854138746[/SKETCHFAB]
Also procrastination in marmoset:
At the moment, I'm working on an Anthropomorphic Pig character for a Wind in the Willows inspired game at my University. I'm going to give him a tight vest (to show his folds), an apron below the waist, trousers and boots.
I'm not sure if it'll look early 1900's enough though, any advice?
(I'm also trying to push myself to get better at sculpting, so!)
Giant beast created by God will. Looking forward to see it animated.
At last I finished the High Poly model for this one,
Jumping in to retopo right now !!
This is my last work for my current company!
[ame]https://www.youtube.com/watch?v=RL3vJmQQGeg[/ame]
Here are various models
[SKETCHFAB]d9237fa539a6420e9e970151a3abbbee[/SKETCHFAB]
[SKETCHFAB]d845e57969894e20b637ccb04f3be7d2[/SKETCHFAB]
https://orgazdesigns.wordpress.com/2015/06/12/strategy-human-base-pack/
I hope you like it!!!
WIP Thread:
http://www.polycount.com/forum/showthread.php?p=2312296#post2312296
Gameboy Advance SP
EDIT: progress thread here! http://www.polycount.com/forum/showthread.php?t=154137
I was able to get a bit more done on my personal scene at home. I hope you all enjoy this as well! And feel free to check out my facebook page for more images soon.
http://www.facebook.com/purepolygons
HIGH RESOLUTION SCREENSHOT LINK
On a side note, I hope you're all enjoying E3! Make sure to check out the Naughty Dog Uncharted 4 Gameplay Trailer while you're at it if you haven't seen it yet I had the chance to work on the demo with the incredibly talented team at Naughty Dog and we really hope you enjoy all of the long hours and effort we put into it!
https://www.artstation.com/artwork/pirate-captain-bottle-sculpt
A procedural texture I have been working on in SUbstance Designer.
update from my thread: http://www.polycount.com/forum/showthread.php?t=153041
I think the silencer is too thick and so is the piece that comes right after it (those two cylinder things). Textures look amazing. If you could, try a version with some slight edge wear/tear, I think it would perfect the texturing job.
[Concept]
[SKETCHFAB]d194823cd5be4376b495e47bed997c80[/SKETCHFAB]
Concept by Anderson Mahnski
Concept by Jim Murray
Concept from Hercules
another pass on Material Definition. sorta getting it right i think, the plastic is something im very happy with so far.
crits are appreciated.
Here is a cartoon Sketch 3D! Concept art by James Castillo (MurfishArt.com)
More sketches here!
[vv]130899275[/vv]
I has a bots:
Hope you all like it, going back to play with it some more.
and yes I misspelled my file name oops
https://www.dropbox.com/s/ov35rjlf0xxs6j4/Turtle.jpg?dl=0
:thumbup: waiting to see the whole body coming !
btw, here 's some screen cap of my Reaperia model report to the new Marmoset Viewer
Here's a hand painted environment piece that I've made for a moba game test.
Diffuse only - 2048x2048
Marmoset Viewer here:
https://www.artstation.com/artwork/volcanic-road
This thing is giving me an art boner.
Thanks.
Website: http://dannygreena16.wix.com/danielgreen
Nice work mate!
I've been working on some substances, 100% procedural More on this thread!