Got my Abandoned scene in UE4 finished up in the last 2 days using substance painter. I had the HPoly and LPoly from last year gathering dust on the shelf, so I wanted to follow through and get it done.
I'm pretty happy with the results overall, even though I'm noticing some mistakes/things I can do better. I'm not gona dwell, since that's usually the reason I never finish anything.
The screens are in 3840 x 2160 so the 4k texture transfers over better.
Started working on a Klaus Kinski likeness a little while ago, never really done a proper one before. I need to finish it soon and move onto another for the practice.
LeeCurt I really like both characters, cant wait to see more of the female character.
rayle1112 Your dwarf character looks really good so far, Im really liking the textures.
Brian "Panda" Choi the textures are looking great so far.
Joltya it looks awesome, Im really liking the materials.
AlexRodriguez the assault rifles look amazing, I like all of the small details.
Here are the finished sculpts for the Ben 10 Omniverse Fan Art collaboration project my brother and I are doing. If you want to see more views or want to leave some critiques just check out our WIP thread http://www.polycount.com/forum/showthread.php?t=131625
Taken a break from the Goblin character I posted earlier to make a quick head sculpt (somewhere around 30 minutes for this one).
Started with a dynameshed sphere and had some fun with pushing the characteristics a bit
As always, feedback/critique is much appreciated
(edit: since posting the sculpt I decided to add polypaint, but the time difference didn't make it worth creating another post. New total time is around 1 hour)
Replies
Just finished up some industrial props
X-crosspost xxx post from my thread
http://www.polycount.com/forum/showthread.php?t=144917
I'm pretty happy with the results overall, even though I'm noticing some mistakes/things I can do better. I'm not gona dwell, since that's usually the reason I never finish anything.
The screens are in 3840 x 2160 so the 4k texture transfers over better.
Implemented everyone's critique as best I could.
There's still a normal map seam on the front of the pants. That will be fixed probably at the end. Just focused on textural fixes this round.
Added details like the arm colors on the body. Added noise to the textures for the head, albedo gloss, subdermal, etc.
Update on the environment and a few random props
concept from here
I am making rocks. :P
Feeling good about these so I'd figure I'd share 'em outside of my main thread.
~3 hour speed model
rayle1112 Your dwarf character looks really good so far, Im really liking the textures.
Brian "Panda" Choi the textures are looking great so far.
Joltya it looks awesome, Im really liking the materials.
AlexRodriguez the assault rifles look amazing, I like all of the small details.
Here are the finished sculpts for the Ben 10 Omniverse Fan Art collaboration project my brother and I are doing. If you want to see more views or want to leave some critiques just check out our WIP thread http://www.polycount.com/forum/showthread.php?t=131625
I feel like I'm done with this guy:
https://gumroad.com/turpedo
https://kelvintan.selz.com/
https://www.artstation.com/artist/turpedo
Taken a break from the Goblin character I posted earlier to make a quick head sculpt (somewhere around 30 minutes for this one).
Started with a dynameshed sphere and had some fun with pushing the characteristics a bit
As always, feedback/critique is much appreciated
(edit: since posting the sculpt I decided to add polypaint, but the time difference didn't make it worth creating another post. New total time is around 1 hour)
This is a character I've been working on.
Here's how my latest project is coming along. Still some work to.
Crosspost
Playing with lighting in Marmo. Still pretty WIP but I'm happy with where the skin is at for now.
Full body shot. Same as above, still lots to do but I'm fairly happy with the overall look.
I love this so much. Really nice work.
I see only a space dick. Don't worry, there were many penis tanks, penis uvs, penis penises here.
Looking really cool btw! How much time it took?
Holy crap Mike! I seriously would like to see you do your thing live. You coming to GDC?
The actual ship without the makeshift testicles was probably about 3 work weeks altogether.
cross-post http://www.polycount.com/forum/showthread.php?t=143772
@ okkun - jawesome!