@ Rolang Oh man, I asbolutely love that guy! He's got blue fire for brains!
Just finished up this pipeline practice project from last week. I really like the direct this one was heading in, so I might revisit her again soon for a full Overwatch-esque character model.
Awesome work as always from everybody. I wanted to name some names though. @AntonioNeves - Sweet textures! @Rocket Brian - Diggin the Borderlands execution. Well done!
Been a long time since I've posted anything here. Here's a WIP of a monster based on a sketch I've been meaning to work on for some time now. There's a lot to be done still, and the colors are far from final. Just wanted to get it out there. (edit: fixed bad link)
Guybrush, you are so talented, the aesthetic quality of your game is through the roof! And I LOVE the app icon, such a perfect fit for the mood of your game. Definitely going to snag that game when you release it, excellent work!
The amount of awesomeness in this thread, Amazing work everyone.
I'm really new to blender/modo and my friend told me I should post stuff here and get more involved so why not!
Two pieces I made for a renaissance equipment.
I also done a 3 barrel pistol, but have to work better on polygon count and textures.
Hope you like them.
Hi guys, recently restarted working on this guy, he's been afk for a while now but its time to finish him eheh.
Still so much to do, ohhh boy
Hope you guys enjoy it.
This monster crab was crafted by the participants of my workshop at the play15 festival in hamburg. None of the participants was a sculptor nor an artist.
Replies
Awesome works all.
Edit:
Concept link and artist on my artstation:
https://www.artstation.com/artwork/zoom-zoom
Edit: Reduced contrast slightly on some parts.
I love these so much!
Diffuse Only. No Light.
Character Concept by Paul Kwon: https://www.artstation.com/artwork/alice-5
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I 3d printed a warrior charm and attached it to a bracelet I found for my friends birthday
Cheers
Cross Thread:
http://www.polycount.com/forum/showthread.php?p=2354170#post2354170
https://www.artstation.com/artwork/sten-mk3
Just finished up this pipeline practice project from last week. I really like the direct this one was heading in, so I might revisit her again soon for a full Overwatch-esque character model.
[SKETCHFAB]de7eb41e5906428babd30a445291bcec[/SKETCHFAB]
PS: The substance-to-sketchfab export process is freaking brilliant. Great job on that one guys!
http://steamcommunity.com/sharedfiles/filedetails/?id=522681716
PP-19 Bizon - Big Iron
Been a long time since I've posted anything here. Here's a WIP of a monster based on a sketch I've been meaning to work on for some time now. There's a lot to be done still, and the colors are far from final. Just wanted to get it out there. (edit: fixed bad link)
Brutal, love it.
Original thread and more info here:
http://www.polycount.com/forum/showthread.php?t=155432
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http://arto.lt/upload/files/forum/rabbit-smooth_7PzR29Bc.jpg
http://arto.lt/upload/files/forum/triusis-unsmooth_w3CyjqW9.jpg
https://gumroad.com/chungkan
[SKETCHFAB]6bb0e2608dc04cdabe9d85b75ddbf93a[/SKETCHFAB]
I'm really new to blender/modo and my friend told me I should post stuff here and get more involved so why not!
https://www.artstation.com/artwork/ugr-dropship-6603338d-fcb1-423d-95c7-f48aebb0021c
Looks great!
nice work everyone!
https://www.artstation.com/artwork/ad-train-bogie
It has been interesting to try out Substance Painter and Toolbag 2. Both great tools for artists. Next up some Substance Designer.
I also done a 3 barrel pistol, but have to work better on polygon count and textures.
Hope you like them.
Still so much to do, ohhh boy
Hope you guys enjoy it.
http://www.polycount.com/forum/showthread.php?t=155344&highlight=rexxar
Steam page for this game is also done, you can follow the game there; the countdown for the release (Oct 16th) has started
The concept is more cartooney but we actually want to give it a semi-realistic look.
I'm having problems sculpting the skin of the knee joints, maybe one of you knows a good tutorial on that?
[SKETCHFAB]adb99974e6634c3eb74b9b424998ef74[/SKETCHFAB]
Portfolio: www.stefanwacker.com
screenshot from UE4
Easy to set the frame rate now... Works on any and all particle systems.
WHOO!
Ditch the AO, and suddenly it looks somewhat like the reference! Who would've thought?
wip thread feel free to give feedback : ))