I have been looking at one of the Overwatch maps. They have a lovely art style and some great assets!
The chicken item. Its an item blocker that you can put on winning opponents. It stops them from picking up items. When they try to use the item, the chickens will make Bwark noise.
Had a little bit of free time on a train a few days ago so I did this, not sure if it will make it into the game or not. The style doesn't quite match up and the bark is different. Thought I would post it anyway.
Sorry I haven't posted in a while, not much that I can really show at the moment. I am working on fixing up the AI and implementing the remaining weapons! Hopefully I will be able to show them all working soon. In the mean time have a button. More news soon!
Giving myself a break from AI and doing some art! Started working on the Bear head again Got the low poly done and baked. I will update the sketchfab file with new textures soon. So far just got AO and Normal bake.
Also I'm going to be showing Bears Can't Drift!? at Develop! I'm going to be there Wednesday and Thursday this week so come and try out the game! It would be great to meet a few polycounters in person
It was awesome to see polycounters at Develop. Hope you liked the game I'm so close to doing an early access release, its uploading as I type! As a thanks to all of you who have been keeping an eye on the project and giving feedback I will be posting up a few steam keys on here stay tuned!
Still deciding on how to post keys :P I have come up with either
1. just post them up here
2. do a polycount scavenger hunt
3. give them to polycount mods and let them decide :P
Awesome work! Congrats for abolutely clean release (5/5 positive reviews on steam)! Will you add giant panda as a playable character? It would fit perfectly into the chinese theme.
so i really love the look and feel but it was quite hard to figure out how
to do anything with the keyboard since i have no gamepad. some smaaall
screen in the beginning with the keys would've been awesome cus right now all
the players are left hangin in the air... also some exit mechanics? like esc = pause
esc in pause = quit... i have to alt+f4 kill the game now...
also after i finished the race vs ai i got into that "in between" level and raced around
for some seconds, saw that interesting screen and ended up in timetrial race which one cannot escape anymore since hitting "q" will result in respawn and time reset (which is a feature i would love to keep since it really boosts oneself to start over again until you got the last curve in a perfect drift ) but some exit mechanics again would be cool...
i know that its still super early but ya know more than 10€/$ and you end up in a game that isn't even able to quit or you dont have any idea to shut it down...
since i think early access is also a great thing for testing a game it would be a good idea to make some super ugly simple ui and navigation to at least make the actual content more accessible for people who want to get a bit deeper into testing and trying the game.
also fullscreeen please i wanna see that world in all its beauty
Thanks guys Sorry I haven't replied sooner, its been a hectic release. I have been sending out a tonne of emails to try and get some press coverage which admittedly hasn't gone to well so far :P. Hopefully it will get picked up soon
@Lev216: I am planning on adding a panda into the game
@skoodone: Thanks a lot! I have added in the esc key to close the game and a fullscreen button. You can take a look at the update notes for more info
I think I have decided on a key giveaway for the Polycount community. I'm going to pick my top ten of the next polycount recap entries and give a key to each!
Thanks skodone, your right it really did need that quick escape :P
In the run up to the top ten I thought I would post up a few keys on here as well. Whoever gets it make sure to get some good critique up on the polycount thread and if you like it, a recommend on steam would be appreciated (or not recommend if you thinks its shit :P)
Hey all, some more screenshots of the arctic track for arctic hub world. I have tweaked the snow a bit more and I'm pretty happy with it let me know what you think!
Tips for early access.
So I have learnt a few things while doing early access that I thought you all might be interested in. The big problem with early access is how it displays games. At the moment you can only find Bears Can't Drift!? by searching for it which is murdering my sales unfortunately.
There are four categories for Early Access and I have not been on any of them because I made some poor decisions during release.
I didn't realise at the time but "New and Popular" does not really mean new, it means popular. Unless your game is popular off the bat it has no chance of getting on there.
Not much to say on Top Sellers, fairly self explanatory.
The Coming soon section was another thing I missed. Your game doesn't go into coming soon until you complete the checklist that steam provides and have your store page ready. As a result, Bears Can't Drift!? spent only a few days in the coming soon section before being released when it could have had months of prime real estate space and started gathering a following. If your doing early access, get your page ready ASAP and get on the coming soon section.
Finally the specials section. Definitely give your game a first week discount because that gets you onto the specials section and you need that prime real estate to give your game the best chance at getting onto the new and popular.
I hope this helps anyone thinking of doing early access and make sure you don't make the same mistake as me!
Anyway, enough rambling. Have some screenshots of the Arctic world Its starting to come together
So I did a little prize giveaway of some Bears Can't Drift!? keys to some well deserving polycounters, See here and one of them gave me an excellent suggestion of giving keys for good feedback (by good feedback I mean constructive analysis and critique of work, not saying how good it is :P)
So any feedback you have on what I have posted so far, gameplay, artwork etc would be awesome
Also I haven't posted artwork in ages!
Here is a new fire particle effect I just finished
and also some gameplay gifs I did for Pixel Prospector
I also upgraded the project a while back which meant I needed to redo all the PS4 stuff which after several very long days and hair pulling I am now back up and running on the PS4! It turned out I had one normal map which was corrupted some how :P
Lastly I'm doing a load of work on the ruins hub world, will post some screenshots later!
This is looking rad! and thanks for the key The one piece of feedback that i have is the snow level snowflakes on the ground. They felt very out of place when i was playing the level. Maybe making them more of a clump(s) of snow on the ground instead of the planes? beside that it looks great, especially the ice
Hey,
A quick feedback: I bought the game and played it for half an hour. The gameplay is fun and very easy. Great lighting and materials (the road in particular). I'm going to try all the tracks / worlds! Thanks!
Snowy rock texture for the arctic environment. This is about the 8th attempt at this texture now, I think I have finally found something I am happy with :P
Replies
The chicken item. Its an item blocker that you can put on winning opponents. It stops them from picking up items. When they try to use the item, the chickens will make Bwark noise.
Had a little bit of free time on a train a few days ago so I did this, not sure if it will make it into the game or not. The style doesn't quite match up and the bark is different. Thought I would post it anyway.
Small Shrub
Sunflowers
Tulips, closed
Small stone Block
Paper lantern, glow effect still needs work, only base colour at the moment
Modular asset pieces, no texture.
Roof texture, normal and base colour only
I really like this new theme. And I will play your game. Keep it up!
[SKETCHFAB]85cb3f246aa243d9867628cfb7f64fd7[/SKETCHFAB]
https://forums.unrealengine.com/showthread.php?67565-Steam-Setup-Utility
Also I'm going to be showing Bears Can't Drift!? at Develop! I'm going to be there Wednesday and Thursday this week so come and try out the game! It would be great to meet a few polycounters in person
http://store.steampowered.com/app/338040/
Having an actual page on steam suddenly makes things very real :P
http://store.steampowered.com/app/338040/
Still deciding on how to post keys :P I have come up with either
1. just post them up here
2. do a polycount scavenger hunt
3. give them to polycount mods and let them decide :P
Any suggestions welcome
[ame]https://www.youtube.com/watch?v=KK6m_ev4wlA[/ame]
definitely excited for updates keep it up !
so i really love the look and feel but it was quite hard to figure out how
to do anything with the keyboard since i have no gamepad. some smaaall
screen in the beginning with the keys would've been awesome cus right now all
the players are left hangin in the air... also some exit mechanics? like esc = pause
esc in pause = quit... i have to alt+f4 kill the game now...
also after i finished the race vs ai i got into that "in between" level and raced around
for some seconds, saw that interesting screen and ended up in timetrial race which one cannot escape anymore since hitting "q" will result in respawn and time reset (which is a feature i would love to keep since it really boosts oneself to start over again until you got the last curve in a perfect drift ) but some exit mechanics again would be cool...
i know that its still super early but ya know more than 10€/$ and you end up in a game that isn't even able to quit or you dont have any idea to shut it down...
since i think early access is also a great thing for testing a game it would be a good idea to make some super ugly simple ui and navigation to at least make the actual content more accessible for people who want to get a bit deeper into testing and trying the game.
also fullscreeen please i wanna see that world in all its beauty
cheers for updates! :D
@Lev216: I am planning on adding a panda into the game
@skoodone: Thanks a lot! I have added in the esc key to close the game and a fullscreen button. You can take a look at the update notes for more info
I think I have decided on a key giveaway for the Polycount community. I'm going to pick my top ten of the next polycount recap entries and give a key to each!
pity i wont make it into that top ten that soon but ive already bought the game anyhow :P
read about the update and look forward to my next rounds
In the run up to the top ten I thought I would post up a few keys on here as well. Whoever gets it make sure to get some good critique up on the polycount thread and if you like it, a recommend on steam would be appreciated (or not recommend if you thinks its shit :P)
I8Y9A-W36ID-FJ7A4
So I have learnt a few things while doing early access that I thought you all might be interested in. The big problem with early access is how it displays games. At the moment you can only find Bears Can't Drift!? by searching for it which is murdering my sales unfortunately.
There are four categories for Early Access and I have not been on any of them because I made some poor decisions during release.
I didn't realise at the time but "New and Popular" does not really mean new, it means popular. Unless your game is popular off the bat it has no chance of getting on there.
Not much to say on Top Sellers, fairly self explanatory.
The Coming soon section was another thing I missed. Your game doesn't go into coming soon until you complete the checklist that steam provides and have your store page ready. As a result, Bears Can't Drift!? spent only a few days in the coming soon section before being released when it could have had months of prime real estate space and started gathering a following. If your doing early access, get your page ready ASAP and get on the coming soon section.
Finally the specials section. Definitely give your game a first week discount because that gets you onto the specials section and you need that prime real estate to give your game the best chance at getting onto the new and popular.
I hope this helps anyone thinking of doing early access and make sure you don't make the same mistake as me!
Anyway, enough rambling. Have some screenshots of the Arctic world Its starting to come together
So any feedback you have on what I have posted so far, gameplay, artwork etc would be awesome
Also I haven't posted artwork in ages!
Here is a new fire particle effect I just finished
and also some gameplay gifs I did for Pixel Prospector
I also upgraded the project a while back which meant I needed to redo all the PS4 stuff which after several very long days and hair pulling I am now back up and running on the PS4! It turned out I had one normal map which was corrupted some how :P
Lastly I'm doing a load of work on the ruins hub world, will post some screenshots later!
Made a slight adjustment to the hub worlds so now they each have a unique sky hue.
Also doing a lot of work on the UI which I hate but has to be done
and lots of work on the Ruins Hub world!
Also if you are going to EGX in Birmingham be sure to come to the booth and say hi
Also thanks to all the polycounters at EGX who came over and said hi, it was awesome to meet you!
A quick feedback: I bought the game and played it for half an hour. The gameplay is fun and very easy. Great lighting and materials (the road in particular). I'm going to try all the tracks / worlds! Thanks!
More work on textures!
Wood Cabin
Stone floor
Lava
This is pretty much where I am with the game at the moment :P All of the game mechanics are now in. Left on the to do list is
Primary List
5 Characters (sharing the same skeleton)
6 Tracks (Asset population)
Difficulty optimisation
Secondary
Tweaks to audio (mainly kart sfx and weapons)
Ai for Picnic game mode
Optimise save data for Picnic and Timetrial
Aiming to release on PS4 and PC Decemeber 2015..
Snowy rock texture for the arctic environment. This is about the 8th attempt at this texture now, I think I have finally found something I am happy with :P