@atomander, I plan on having eight or so different bears but they will all play exactly the same. The reasoning behind it being I didn't want to have to balance all the variations :P Thanks for the input
heboltz3, I'm glad you like the new iteration of bear design. I still need to play around with adding a mouth.
Thanks guys, here is the textured bear. Any crit appreciated. Still not sure about doing the mouth. Will either model it in or swap it out with different emotes :P
That bear is really improved. I really like the whole, "remember to have fun" message your art style has.
I too have been building a game solo for some time now. Very hard to do at lunch and late at night. I have no art to show however as I've been working all the code out first with stand in cubes and such. Do you find that having the art complete sooner hurts or helps such a process?
im glad your getting that :P im trying to make the game as fun as possible. Games are so serious now and I just want something I can enjoy with friends.
Having the art completed sooner has helped me a lot, but more because it gives me a break from the code (by code I mean blueprint :P coders forgive me). I like jumping between bits and pieces. doing particle effects one day then gameplay then rigging and animation then environment and so on. Because of this, everything has sort of come together at the same time which has helped me really nail down how I want the game to feel. It also means I have stuff to show sooner that looks more impressive on the surface.
One of the biggest benefits of having artwork done sooner is that I can see how it will look once complete. When I had built a lot of the features it didn't look correct until I had done the particles and animations that go with it. So doing all that at the same time was really useful.
I'd say, don't go overboard with the textured wool-look. It definitely doesn't fit the whole art style and is too detail heavy if you'd ask me.
stitches will probably work just fine if you want to go for that
Have you thought about making the nose a touch smaller and having the mouth on the extruded piece? (or just no mouth, but a smaller nose)
I've done an overpaint for ya:
Before:
After:
Added a patch on the back.
Since this is the side the player will see the most, I thought it would be nice to see something there. What you can also do is add a paper with the name of the contestant or whatever..
Might be cool to see how the legs deform when it sits in the kart as well.
One last small change was on the claws.. I took the tone from it's belly and incorporated it in there so it wouldn't look pure white and feel more like a whole with the rest of the body.
Thanks for the feedback on the character! I really like the nose shrinking, will have to do that to mine. As for adding stitching, I think it would feel very Little Big Planet which is something I don't want it to be, especially as they have their own kart racer. Also while I think it looks nice the Bears are supposed to be real bears that are stylised instead of animated stuffed toys :P Thanks for the paint over and ref images. Its great to get feedback
im glad your getting that :P im trying to make the game as fun as possible. Games are so serious now and I just want something I can enjoy with friends.
Having the art completed sooner has helped me a lot, but more because it gives me a break from the code (by code I mean blueprint :P coders forgive me). I like jumping between bits and pieces. doing particle effects one day then gameplay then rigging and animation then environment and so on. Because of this, everything has sort of come together at the same time which has helped me really nail down how I want the game to feel. It also means I have stuff to show sooner that looks more impressive on the surface.
One of the biggest benefits of having artwork done sooner is that I can see how it will look once complete. When I had built a lot of the features it didn't look correct until I had done the particles and animations that go with it. So doing all that at the same time was really useful.
Yah that definitely sounds like a fun approach. I decided to get the gameplay working first mostly to prevent the possibility of abandoning the project. I felt like it would be much harder to give up if all I had left to do was art, sound and tweaks. So far that's been true but I'm absolutely DYING to make some art. Soon enough. Keep at it!
HELLOOO, I am sorry I haven't posted on here in a while. I have spent the last 5 days getting Bears Can't Drift working on my PS4 test kit. It was a struggle at first but one of the guys at Epic helped me out and I finally got it up and running! That first moment of the game loading and being able to use a PS4 controller was absolutely incredible! I have always wanted to make something for Playstation and being this close to it is just phenomenal. Anyway enough babbling :P Still working on gameplay, AI is looking really nice now. Got the positioning system working so it really accurately tracks your position on the track. Started work on a stone podium. No textures yet. Let me know what you think!
I want to go back to the bear though; I really liked the idea of having fur patches (which I assume was on the old bear) that flaps in the wind. Might not be as cartoonish but don't think one should limit oneself too much.
I'm just kind of assuming that was the plan for the planes sticking out of the older bear atleast
@callebo: Thanks for the crit, I will try adding the fur patches in. Originally I took them out as the art style I was going for was quite minimalist. I did give it a go a few bear designs ago and I couldn't really get them looking right :P
@Sweetangel0467: I'm thinking of including the second from last design I did as another playable character. The older ones don't really fit the theme though. I am planning on using one rig so they will share all the animations and anim blueprint stuff which should make swapping between characters a bit easier.
Mush happoer with the base of this windmill. Nabbed the windmill texture and reused it :P
Just need to put in the rotating light! Any critique appreciated as always!
I did try to do a kickstarter with the original version but it failed. With the new version I am working on my own so I don't really see the point :P. The big cost was buying the PS4 test kit (and then paying for music). I don't have any form of advertising budget though so I will be interested to see how it does!
You're doing great, especially considering the fact that you're working alone on everything. The only thing I could possibly comment at this time are the coulds. I find them a bit blocky, square shaped. Something more curvy could add some dimension to your sky.
Thanks DanielR17. I will add the sky to my list of things to tweak. Maybe add a few layers of softer cloud and soften the ones I have already down. Thanks for the crit!
Mocked up an easy track. This will be the last forest track I think I will do. After this its onto one of the other themes. Might do Arctic, I want to try out stylised ice and snow!
Hope everyone had a good new year!
Got some more work done on the hub world. Still a lot to go. Trying to figure out a nice way of choosing between race modes for each track. At the moment you drive onto the pad. Then pick between three icons.
Replies
This third variation is really starting to get somewhere very interesting.
Also this project as a whole speaks to me on a spiritual level. Sub'd.
heboltz3, I'm glad you like the new iteration of bear design. I still need to play around with adding a mouth.
I too have been building a game solo for some time now. Very hard to do at lunch and late at night. I have no art to show however as I've been working all the code out first with stand in cubes and such. Do you find that having the art complete sooner hurts or helps such a process?
Having the art completed sooner has helped me a lot, but more because it gives me a break from the code (by code I mean blueprint :P coders forgive me). I like jumping between bits and pieces. doing particle effects one day then gameplay then rigging and animation then environment and so on. Because of this, everything has sort of come together at the same time which has helped me really nail down how I want the game to feel. It also means I have stuff to show sooner that looks more impressive on the surface.
One of the biggest benefits of having artwork done sooner is that I can see how it will look once complete. When I had built a lot of the features it didn't look correct until I had done the particles and animations that go with it. So doing all that at the same time was really useful.
stitches will probably work just fine if you want to go for that
Have you thought about making the nose a touch smaller and having the mouth on the extruded piece? (or just no mouth, but a smaller nose)
I've done an overpaint for ya:
Before:
After:
Added a patch on the back.
Since this is the side the player will see the most, I thought it would be nice to see something there. What you can also do is add a paper with the name of the contestant or whatever..
Might be cool to see how the legs deform when it sits in the kart as well.
One last small change was on the claws.. I took the tone from it's belly and incorporated it in there so it wouldn't look pure white and feel more like a whole with the rest of the body.
I want to go back to the bear though; I really liked the idea of having fur patches (which I assume was on the old bear) that flaps in the wind. Might not be as cartoonish but don't think one should limit oneself too much.
I'm just kind of assuming that was the plan for the planes sticking out of the older bear atleast
Only a suggestion though, I know it's not all that easy to animate all of them.
@Sweetangel0467: I'm thinking of including the second from last design I did as another playable character. The older ones don't really fit the theme though. I am planning on using one rig so they will share all the animations and anim blueprint stuff which should make swapping between characters a bit easier.
Few minor tweaks and the windmill is finished.
and absolutley loving the painting style too =D
Just need to put in the rotating light! Any critique appreciated as always!
I'm noticing some seams on the plaster texture that repeats what looks like 3 times on the base of the windmill.
@Kaine123: Thanks, need to fix that!
Please do a supercute female bear (you know, like a pink princess, ha ha ha)
Best of luck!
Are you planning to do a kickstarter?
You're doing great, especially considering the fact that you're working alone on everything. The only thing I could possibly comment at this time are the coulds. I find them a bit blocky, square shaped. Something more curvy could add some dimension to your sky.
Keep it up!
Mocked up an easy track. This will be the last forest track I think I will do. After this its onto one of the other themes. Might do Arctic, I want to try out stylised ice and snow!
Hope everyone had a good new year!
Started working on the ice shader for the next theme! Updates for that soon
Ice shader WIP
Also I promise I'll buy it if you put a leather bear outfit in the game.
Bit of foliage before bed
I like your vegetation, but whats going on with those black outlines? Imo you must remove them. Also need to revise your alpha on the last plant.
I really want to play this game man! Keep it going
But love seeing how the game progresses, superb work overall :poly142:
( and the ice shader is awesome ! )