Hey everyone. I have been working on this game called Bears Can't Drift for quite a while now and it has been through quite a lot since starting. I thought that it would be good to post up a blog on here to show off the game so here it goes.
The game originally started out as a game jam with the target being for Ouya.It took us 5 days to create the game in Unity and we created two levels.
After we released it we ended up in talks with ouya, discussing the posibility of publishing. They asked us to develop another version which we spent just under a month on. The most difficult part of development was getting the game to run at 30fps with four player splitscreen. The key to getting it working was minimizing the draw calls. Eventually we got the game down to around 12 draw calls per camera. . After completing the game we sent it too them but they ended up deciding against publishing it.
So to try and get some funding I launched a kickstarter which unfortunately didn't pan out which resulted in losing the programmer I was working with who had to move onto other things.
So with no programmer I decided to remake the game in the Unreal Engine 4 with the new target platform of Playstation 4 (I have been approved for developement and am just waiting for the dev kit to get here). I had been experimenting with it for a while and decided that I would be able to make the game using the blueprint system. So for the last month or so I have been rebuilding the game by myself with some help from freinds giving me advice and critique. Here are some shots of the newly remade Bears Can't Drift.
Also here are some assets for the game. It has been really interesting trying to keep the style of the game while still updating it to fit Unreals Physically Based Rendering and new target platform.
I plan on getting some gameplay video up soon. I have too say I have been really impressed with the Unreal Engine. It is incredibly satisfying to be able to make something completely independently. Any critique would be appreciated!
You've done a great job of translating the game's visuals from the older version to the new one. Physically based stylized art is something that hasn't really been explored much at this point so I'm definitely looking forward to how this develops
@Sweetangel0467, thanks for the feedback, a few people have said that and I have to agree with you. The style of the environment has simple colour gradients where as the owl is quite detailed. Its a shame because I am really happy with how it turned out :P.
Here is some gameplay footage. Currently I am working solo but I have a friend who is interested in joining so hopefully it will progress quicker once he joins. I am loving blueprint, its amazing to be able to make something so independently!
[ame="http://www.youtube.com/watch?v=y0FAYswvPe8"]UE4 Bears Can't Drift Alpha gameplay. - YouTube[/ame]
@Sweetangel0467 Those assets are placeholder, they will be replaced with new assets soon
@pmiller001 Thats actually just a lucky coincidence :P they are just spawning. Though if I were to do that I would attach a particle emitter to the from of the bear and turn it on depending on if it was in the grass or not
I'm a fan of your work, you've managed to pull off a cool style and the game looks fun. But for a game called 'Bears Can't Drift' he sure is drifting the shit out of that cart!
Thanks for the feedback guys i'm glad you like the look of it. Still need to order the dev kit, I can't wait to start testing on it! I have been doing some assets for the Bears Picnic basket!
Can't believe I didn't see this before, the artwork is very well done. I hope things go well for the project, I would definitely buy something like this on day 1.
Also, let's be honest...who wouldn't want a racing game with bears?
I'm aiming for a steam release as well so assuming it gets greenlit it should come out on both! Glad you like it I have had a really positive response on the newest version which is awesome
This is looking great. Have you considered putting any of your assets on the marketplace? I'm terrible at creating stylized textures like the ones you have even though they are simplistic so I would love to see how they look and were made.
The textures are really simple, I doubt I will put them on the asset store, can't see there being that much of a demand for various confectionery goods :P.
Here are the textures I made for them I hope they help.
Created a new video demonstrating the Latest developments on Bears Can't Drift! All of this is in at its most basic but works
- Custom player select screen
- Choose how many players to put in the game.
- Basic weapon pickups implemented
- Rocket
- Shield
- Boost
- Drop
- Pause mode using custom time dilation, lets you resume, replay and quit!
[ame="http://www.youtube.com/watch?v=nf6JfTvEEeU"]Bears Can't Drift Latest updates 2 - YouTube[/ame]
Also someone on the unreal forum asked how I made the particles come up when on the grass. I posted up this to show the blueprint code used for it. I don't know if anyone will find it useful or not :P
There's going to be some strange undertones in the Bears universe, you might find some odd cameras watching your every move! Still WIP, need to fix UV's and some texture stretching.
I also threw it together in blueprint. The Camera is made up of three parts. the arm, the main body which will rotate towards the player when they get close enough and the cables which run from the main socket to the camera!
Thanks guys
I have been concepting the new bears but I am really struggling to come up with a design that I like. If anyone has any feedback or ideas I would love to hear it
Glad you like it . I checked back in on my greenlight entry for this game and it turns out it got greenlit over a week ago :P Looks like Bears Can't Drift is officially coming to Steam! Assuming I can finish it of course, and I agree to whatever paperwork they throw at me.
love the style! totally digging the lighting. The only thing is that I dont' think it would be a great light setup for battle mode tho. For a racing course definitely. I just find if its a battle course. It would be too hectic to pay attention to the art. Racing next to the beach with that light setup would be gorgeous!
Thanks for the feedback, I totally know what you mean with the lighting. I plan on doing a sunset beach level . I have had some feedback from others on the light setup and they say similar things. I have softened up the lighting but I might up it a bit more and make it less sunset-ie and save that for the beach track
Replies
Also here are some assets for the game. It has been really interesting trying to keep the style of the game while still updating it to fit Unreals Physically Based Rendering and new target platform.
love the beees
Otherwise the environments look really nice
@Sweetangel0467, thanks for the feedback, a few people have said that and I have to agree with you. The style of the environment has simple colour gradients where as the owl is quite detailed. Its a shame because I am really happy with how it turned out :P.
Here is some gameplay footage. Currently I am working solo but I have a friend who is interested in joining so hopefully it will progress quicker once he joins. I am loving blueprint, its amazing to be able to make something so independently!
[ame="http://www.youtube.com/watch?v=y0FAYswvPe8"]UE4 Bears Can't Drift Alpha gameplay. - YouTube[/ame]
That bear was doing some mean drifting there.
@pmiller001 Thats actually just a lucky coincidence :P they are just spawning. Though if I were to do that I would attach a particle emitter to the from of the bear and turn it on depending on if it was in the grass or not
Thanks guys glad you like it!
Started work on another track, this one is going to be for a battle mode! Playing around with a different lighting setup. Let me know what you think
Looking forward for more
[ame="http://www.youtube.com/watch?v=ixI4MHcglBc"]Bears Can't Drift Second Track - YouTube[/ame]
Keep up the good work!
I would love to play it.
I hope this time, things gonna be okay for you.
Don't give up.
The lighting in the new track is fantastic. Glad to see you're targeting PS4 so I can hopefully grab it when you're done :poly136:
Also, let's be honest...who wouldn't want a racing game with bears?
as it's looking fantastic and i'd love to be able to play it on my PC
A few small seams to fix and then I'm calling these done! The bears Picnic game mode is nearly ready to go
Here are the textures I made for them I hope they help.
Created a new video demonstrating the Latest developments on Bears Can't Drift! All of this is in at its most basic but works
- Custom player select screen
- Choose how many players to put in the game.
- Basic weapon pickups implemented
- Rocket
- Shield
- Boost
- Drop
- Pause mode using custom time dilation, lets you resume, replay and quit!
[ame="http://www.youtube.com/watch?v=nf6JfTvEEeU"]Bears Can't Drift Latest updates 2 - YouTube[/ame]
Also someone on the unreal forum asked how I made the particles come up when on the grass. I posted up this to show the blueprint code used for it. I don't know if anyone will find it useful or not :P
This looks fantastic!
I have been concepting the new bears but I am really struggling to come up with a design that I like. If anyone has any feedback or ideas I would love to hear it
I think something is watching the bears :P
Still need to do the arm joint.
Went for a different design thats a bit more raving rabbids. Going to do a few more designs and maybe do an alternate to this one but with a mouth.
Did some work on a new bark texture for the trees. The old ones were too detailed, so I tried to bring it back a bit.
I like the new bear but there was something more funny about how fat the older bears were, sitting on their little carts.
Love the new design