Hi,
being a great fan of the series, I just watched the E3 trailer of 4th chapter:
https://www.youtube.com/watch?v=y1Rx-Bbht5E
But will that really be the graphic quality?!?!
They say they captured it from PS4, if that's right, it's just amazing!
What do you think?
Replies
It's amazing: the Nathan closeup looks very realistic.
Thank you, ZacD.
the animation really stood out to me. that bit the with rope when he punched the guy was awesome! completely smooth and perfectly framed. I have no idea how they did that.
To be honest, all of the Uncharted series have looked awesome, but it's the storyline that has always been the winning thing. Favourites for me are: 2 then 1, but 1 was the first that I played. Day one buy for me.
Ill try to list the Environment Art team here, if I miss some I am so so sorry
So many more people worked on this. These were the ones directly involved with the environment art team.
As for time from literal start to completion very little.
Oh and yes this is the graphic quality with more time we could have done way way more. Still very proud of what we put to show It will only get better at this point.
edit: Yes it is realtime
Leads and Directors
Tate Mosesian - Texture Lead
Teagan Morrison - Technical Director
Vivian Ding - Lighting Lead
Robh Ruppel - Art Director
Environment Modelers
Todd Foster
Adam Littledale
Brian Recktenwald
Andrew Watkins
Lighting
Mark Shoaf
Texture Artists
Jeremy Matthew Huxley
Adam Wolfie Marquis
Chad Russ
Rogelio Olguin
Environment art team parings
Todd Foster - Adam Wolfie Marquis
Brian Recktenwald - Rogelio Olguin
Adam Littledale - Jeremy Matthew Huxley
Foliage Team
Artem Brizitskiy - The one man army when it came to foliage...
Andrew Maximov - Technical shader artist
Christophe Desse - Rigging/Dynamics for plants that Drake Interacts
Jeremy Matthew Huxley - support
Rogelio Olguin - support
Tate Mosesian - - support
Tools Used: Maya, Zbrush, Photoshop, and others I can not share, but could easily be guessed I am sure.
I ask this because I always wanted to know when and how can artists get started making next gen games.
This game truly looks phenomenal. I await seeing the art dumps from everything shown here. The environments are highly detailed, it looks like physically based materials is used for everything, the nice particle effects when bullets start grazing at the ground. Great work all!
I tihnk alot of the people don't see all the subtle technical and graphical improvemnts here.
For example, the really soft and diffuse projeciton of light and shadows.
Volumetric light in creeks and such.
Quiet but accurate GI.
Dynamic water movements and waves.
Lush and dynamic foliage.
Lots of nice layer of animations here. Drake movements seems alot less choppy than before.
Also maybe these are just scripted events, if the AI goes on and see if it's partner's okay, that's a nice leap for this kind of game.
I'll add to that that the rope catch and swing part amazed me. Same goes for the magnificent level design!
Look at how the gunshoot area is not flat at all,almost looks like a Multiplayer heaven playground, yet it feels solid and coherent art wise.
Nice move ND.
Brian Recktenwald and Andrew Maximov (both fucking awesomely talented dudes!) are the only new additions to the art team who worked on this demo and didn't work on any previous Naughty Dog games.
Everyone else has worked on previous Uncharted games, The Last of Us or both! Although Brian started here before TLOU was finished so I wouldn't say he is "new".
Super proud and inspired by the team that made this demo. They fucking killed it
But yeah, all the people who worked on the demo are insane and it is a honor to have been a part of it!
As for art dumps I would not expect any from artists unless officially released by NaughtyDog. Art dumps are usually reserved for when the game is done so expect them after the release.
I watched it twice and still impressed by the environment.
I'm very curious about the rest.
Still, looks like they finally reworked the gameplay mechanics and it looks pretty awesome with all climbing around and shooting at the same time.
how do you get to that conclusion? UC always was worldwide
Seems entirely too huge of an island to be a minor level. I hope I'm wrong.
you said it -seems- wasn't uncharted always about how much bigger the world seemed compared to what was playable? maybe i am too naive, but i doubt they have forgotten what their game has always been, a modern approach on indiana jones, travelling the world.
By the way, it's just a gameplay video, a tiny piece of the game, it's not a teaser or a trailer, that should show us even more characters, environments, vehicles and so on like Star Wars teaser and Jurassic Park trailer did.
To me it does just look like similar, standard movement and combat, separated by very nice segues that are unique from one another. If I had to guess no body puts more in to their single player games as far as custom dialogue and animations or interactions go like Naughty Dog does. They fill what would normally be mundane with so much extra 'cosmetic' content, its a pleasure to experience it. That's why their games often feel like you're 'watching a movie'.
I don't see much happening here that is really special in terms bringing new gameplay ideas to the table, but I love what they've done with the recipe. ND really seems to have stepped up their efforts for segues between gameplay moments.
Gameplay aside, what we were shown looks really pretty. Again, nothing entirely ground breaking but the entire package and presentation is top notch. Naught Dog is one of the best developers for when it comes to considerations and polish.
I'm damn impressed by this game, and the visuals of many 'next-gen' focused games (like Unity).
I really enjoyed Watch Dogs, and thought it was a great game (with a mildly weak story), but I saw the same complaints about it.
Maybe my expectations are just lower than others, but honestly, the hardware, on the new consoles, isn't really earth shattering, and I thought everyone understood this going in. I don't think you can expect much more out of these games.
I think it's just, that the new consoles are out, but we are still playing the same games. One would expect advancements in something besides visuals. Pretty graphics just are not enough today and recent reviews reflect that.
That's really all the new consoles offer though. More/improved particles, improved rendering, higher resolutions, and processing to handle more objects. I don't know why people would think new consoles would revolutionize how studios create games.
And to be honest, while I was watching this gameplay, during the event, I was impressed by things, like the pick scraping down the wall. Swinging by the rope was cool too. I also like Drakes reactions to his environment (even if they are mostly audio cues).
Not that any of it was groundbreaking, but they were cool editions that I suspect were not possible before, while maintaining the visual depth.
Its the same as PS1 to PS2 and PS2 to PS3. Its all the same games with better graphics. People who say they are clamoring for new ways to play games have that option. Its called the Wii U. And based on how successful that is, its clear people don't actually want that.
The indie scene is the best place for unique gameplay experiences that are different from the big AAA titles.
If you are looking for different experiences try out Portal, Gone Home, the Stanley Porabila, OctoDad, Journey, Flower, Unfinished Swan. The list goes on and on. There are tons of games out there for you if you are over the AAA style games. We are not making those games though, we are making the best Action/Adventure game we can and the best Uncharted game in the series. So much more awesomeness to come
When you are dealing with any franchise game you must balance keeping the core mechanics of the game intact while adding new features that benefit those core principals. Changing things so drastically takes away from what the original game is and in a sense, makes it a different game entirely. Which is not what you want to do.
You don't want to alienate your fan base that loves the game for what it is by drastically changing things just because your on a new console or because your a squeal. But you also don't want to have the exact same game that would be stale for those players.
Its a balancing act of adding new features that add and enhance the core experience of the game while still maintaining those original core concepts. If you change things too much you might as well make a different game, which we did. It was called The Last of Us
PlayStation Experience | Modeling Nathan Drake: Bringing an Iconic Character to PS4 Panel - YouTube