.-| Week 40- The Weekly Hard Surface Challenge |-.
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Hey all, I've also started working through the challenges from week 1, so far up to week 3. It's been a great challenge and I've learnt a lot already, especially how difficult it can be!
Are there any general tips anyone can give for breaking down more complex shapes and things that I should be keeping in mind while modelling to streamline the process? You know those little tidbits of knowledge that all of a sudden just pop up from the mind. Although not completely unable to create the shapes, I'm finding that I'm struggling without a reference to build straight on top of with planes. -
Ekul, My process for tackling any hard-surface sculpt uses a blend of planer modeling and polygonal modeling. For overly complex shapes I block out the mesh with various pieces such as a cylinder for cylindrical parts. Once I have all of the basic shapes roughed in then I go through and attach the parts together and start using planar modeling to fill the spaces in between. For example the base of week 2 is a cylinder, but there is a rectangle shape intersecting the middle at the top. I would create both forms and then begin attaching. It really comes down to each model. I can do a paintover this evening if it would help.
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aaronmwolford wrote: »
If not too much trouble, that'd be great, thanks. Sounds like an interesting method combining the two techniques, something I'm not familiar with as I tend to go one or the other, so I'm sure it'd be very beneficial to see. -
Finally I had some spare time to start this challenge and hopefuly I'll have enough time to finish it.
Here's Week 1 - first part:
Shader
Beauty shot
Wireframe
http://imgur.com/Wpt7UUS
http://imgur.com/XkVe4X3
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Week 1 - second part:
This one was harder than expected. I had to start over 3 times until I got some ok-ish topology.
Shader
Beauty shot
Wireframe
http://i.imgur.com/eCL9oOF.jpg
http://i.imgur.com/XfzqXLf.jpg
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Week 2:
Not really happy with some of the geometry, but was too lazy to start over. So here it is.
Shader
Beauty shot
Wireframe
http://i.imgur.com/nnOo9Vr.jpg
http://i.imgur.com/4gOhext.jpg
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aaronmwolford said:Ekul, My process for tackling any hard-surface sculpt uses a blend of planer modeling and polygonal modeling. For overly complex shapes I block out the mesh with various pieces such as a cylinder for cylindrical parts. Once I have all of the basic shapes roughed in then I go through and attach the parts together and start using planar modeling to fill the spaces in between. For example the base of week 2 is a cylinder, but there is a rectangle shape intersecting the middle at the top. I would create both forms and then begin attaching. It really comes down to each model. I can do a paintover this evening if it would help.
I know this thread hasn't really been touched in 8 months, but I did just find out about these hard surface challenges from 2014 and thought it would be a great way to push my modelling skills and get some much needed practice in. Here's my shot at the first week.
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hi guys. please help me. i can't open image-reference of week 9. link is broken i think. thanks!
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Kunmay said:hi guys. please help me. i can't open image-reference of week 9. link is broken i think. thanks!
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nickw said:here's week 9 it looks like some sort of helicopter rotor
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Hey Guys!
Does anybody have any idea how to model week 16 object?
I start from half sphere trying to match the overall shape of the helmet, but i cant get the right shape.
What your best way/technique to model this object?
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Hey guys, I'm doing the challange, posting all in artstation.
https://www.artstation.com/marcos-brito/blog/YzQw/hardsurface-modeling-practice?fbclid=IwAR0ObPYKXXj8jxkxjq19ZvPdmoz7f7mSBSdEu9pbtIYsstvAkyIhLvTX1l8
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I've finally finished the modeling challange guys, I post everything in my artstation blog, here's the link to you know about it > https://www.artstation.com/marcos-brito/blog/NgYG/hardsurface-modeling-practice-last-update-done
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Follow the Master Brito, I've finished the challenge too, take 42 days for me! Thanks for polycount for this!
https://www.artstation.com/artwork/w035vY