.-| Week 40- The Weekly Hard Surface Challenge |-.
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Took at crack at week 43. Really like this one, definitely was just on the edge of challenging for me.
Wires -
Week 45 is up. Lets take a break from hard edges and get swoopy. Curves are sexy!
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Nice entry commador, I need to study your wires so I can work on softer edges
Is that rendered in Marmoset?
Here is my take on week 44. It was super fun to model, but I am still a noob at materials/lighting in Max. I used just default materials but the metal material is doing a weird warping thing to the bottom of the camera and sides.
wires -
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Week 46 is up! This one is a request. Since are getting near the end of the year and winding down for 2014, if anyone has anything they would like to try, let me know and I'll try to get it in the lineup.
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Post Thanksgiving Black Friday Madness! Week 47 is the second request week. This one is from AlexRodriguez, who found a nice MilSpec Radio. As always, get to it!
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The best way to do the gun is edge extrusion. Find the planes of the shapes, then extrude edges for each surface. After you have all the big planes done, you can connect the mesh to make it solid. Box modeling won't work well for an object like this.
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Nice job on the radio Anthony. A few of the edges on the handles could be a tad softer, but this would bake down nicely.
A little late this time, but 48 is up. Create your own legendary Strat. -
Thanks for the feedback Commander. I agree they should have been softer esp. since that was the focal point of the obj. (ill fix it or it will drive me nutz)
btw couldn't find any refrence images on that one hope it was close. -
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Nice bake! If you wouldn't mind, could you post the high poly as well?
Week 49 is up. Only three more to go! -
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Week 50 go!
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Alright everyone, the final model for the year is up. Its been a great year. Lots of awesome models and tons of improvement. Here is to 2015!
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Done this a while ago but I never posted it up :poly127: It's the new year so I promised myself to start posting work to get feedback.
Wires here. -
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Will this be ongoing in 2015 as well? Really late to this but I desperately need the practice so I'm hoping to get through some (if not all) of the past ones. Can I still post the super old ones here?
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Sure feel free to even post wip
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MSanchez, Defunct, really nice work on your radials!deagloria wrote:Will this be ongoing in 2015 as well? Really late to this but I desperately need the practice so I'm hoping to get through some (if not all) of the past ones. Can I still post the super old ones here?
It will be available as it is now. I will not be adding new material however as my free time is getting a bit limited. I know, I know, it only takes a few minutes, but there is a bit more time involved with finding something interesting that hasn't already been done, and "easy" enough to note scare anyone off. If someone else wants to start a new thread for 2015, that would be awesome. As it is now, this is a thread that contains 44 objects to model. Most all of which have wireframe breakdowns and discussions about modeling them. So feel free to pick any you want to do, and post it! -
Alright, I'm intending to make my way through all the ones already posted anyway
So here's my first one, going waaay back to week 1! XD
Wireframes -
I dug up Week 3 challenge and decided to try something. As engineering student I realize lots of this mechanical stuff is much easier to model in 3d CAD software.
So I tried creating a model in Autodesk Inventor and then import it for some nice renders.
Wire
The whole thing took me literally 10 minutes to model. While there are not many complex shapes I imagine it would take longer to model it the standard way.
Obviously topology is terrible but there aren't any breaking artifacts (the center cylinder is actually created with traditional poly modelling).
Do you think this is ok to let's say serve as high-poly for some baking etc?
PS: I know this is defying whole purpose of hard-surface challenge in terms of getting better and improving modelling skills. I'm just curious about exploring ways to cheat and speed up the process. -
Do you think this is ok to let's say serve as high-poly for some baking etc?
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I'm going to aim to do all of these weekly challenges. Going to go through them all starting from week 1, but going to spend a week on them each so I don't rush. Creating a nut was harder, than I thought.
The monthly noob and character challenge is currently set too high for me. But, this seems to have a good progression from easy to hard.
Edit: I've now completed the advance piece in week 1. Wire frames in this link http://i.imgur.com/gvACYOu.png?1
Edit 2: I've done a lot of week 2. Which, took me about 9 hours. Most of the time was spent trying to get intersection between the cylinders in the base I don't know if there is some modo function that takes two meshes and finds the intersection and joins them, but it would be useful.
http://i.imgur.com/I4yVy7d.png?1 -
smoothed wires.
Took a really long time with this and kept re-doing it because couldn't get the topology to flow right after adding all the edge loops.
Also should have been less stingy with the base cylinder sides to keep the shape better.
Time to move on. Will make the next one better.
Anyone have any other tips or critiques I should take note of? -
How did you render this ? -
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I've done the first Seven challenges. I'm about to go on. But, I sort of want to learn Zbrush. So I was thinking of going back through the challenges and only use Zbrush instead of Modo.
Is this a stupid idea?
I really want to learn a new workflow and to start getting used to doing normal maps and texturing.
Thinking back just having obj file and having no textures or bump mapping or any other maps just seems like a cheat and I haven't done the challenge correctly. -
nah partner thats not cheating at all. Whatever gets the job done
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I would like to join the group, I gotta learn high poly work to polish my portfolio pieces.
Edit: At what time to you people meet up on skype. -
Is this still going on? or did the thread move
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Its always going on
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So I'm trying to do low poly to high poly to low poly with normals workflow. Its not going that well
I can sort of import the NUT into Zbrush, but it has geometry errors so I have to do everything again in Maya. I then, have to figure out how to use topogun to retopology and bake. This is sort of hard. -
This is really always going on. There is a model for each week of the year, so anyone getting started has lots of content to practice with. I no longer have the time to keep it up though, but if someone wants to take over and run with it, be my guest.mazman34340 wrote:I would like to join the group, I gotta learn high poly work to polish my portfolio pieces.
Edit: At what time to you people meet up on skype.
Whats your skype name? I'll add you to the group -
I'm not sure if I misunderstood, or just didn't read thoroughly enough; the last week (the rotary engine) says "FINALE" - does this mean the challenge is finishing, or just that the engine is the latest one?
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I'm not sure if I misunderstood, or just didn't read thoroughly enough; the last week (the rotary engine) says "FINALE" - does this mean the challenge is finishing, or just that the engine is the latest one?
hereThis is really always going on. There is a model for each week of the year, so anyone getting started has lots of content to practice with. I no longer have the time to keep it up though, but if someone wants to take over and run with it, be my guest.It will be available as it is now. I will not be adding new material however as my free time is getting a bit limited. I know, I know, it only takes a few minutes, but there is a bit more time involved with finding something interesting that hasn't already been done, and "easy" enough to note scare anyone off. If someone else wants to start a new thread for 2015, that would be awesome. As it is now, this is a thread that contains 44 objects to model. Most all of which have wireframe breakdowns and discussions about modeling them. So feel free to pick any you want to do, and post it! -