Nice entry commador, I need to study your wires so I can work on softer edges Is that rendered in Marmoset?
Here is my take on week 44. It was super fun to model, but I am still a noob at materials/lighting in Max. I used just default materials but the metal material is doing a weird warping thing to the bottom of the camera and sides.
Its been awhile since I have done this challenge but I think I'll try doing these again! This was the first time I've tried out legacy dDo but so far liking what I have tried.
monkeymintaka, indeed it is! Aside from edge width, Your model looks quite.
MSanchez, welcome back! Nice job on going the whole way. I would suggest trying to go further than what ddo gave you, especially since you used the legacy version.
Turkey day was coming up so I had to do this 1 (still with all free software anim8tor sculptris and M2bag 3o day trial)I may try free Kerkythea (I have on my HDD next time (the very first PBR soft )
Week 46 is up! This one is a request. Since are getting near the end of the year and winding down for 2014, if anyone has anything they would like to try, let me know and I'll try to get it in the lineup.
Post Thanksgiving Black Friday Madness! Week 47 is the second request week. This one is from AlexRodriguez, who found a nice MilSpec Radio. As always, get to it!
The best way to do the gun is edge extrusion. Find the planes of the shapes, then extrude edges for each surface. After you have all the big planes done, you can connect the mesh to make it solid. Box modeling won't work well for an object like this.
Thanks for the feedback Commander. I agree they should have been softer esp. since that was the focal point of the obj. (ill fix it or it will drive me nutz)
btw couldn't find any refrence images on that one hope it was close.
Will this be ongoing in 2015 as well? Really late to this but I desperately need the practice so I'm hoping to get through some (if not all) of the past ones. Can I still post the super old ones here?
Will this be ongoing in 2015 as well? Really late to this but I desperately need the practice so I'm hoping to get through some (if not all) of the past ones. Can I still post the super old ones here?
It will be available as it is now. I will not be adding new material however as my free time is getting a bit limited. I know, I know, it only takes a few minutes, but there is a bit more time involved with finding something interesting that hasn't already been done, and "easy" enough to note scare anyone off. If someone else wants to start a new thread for 2015, that would be awesome. As it is now, this is a thread that contains 44 objects to model. Most all of which have wireframe breakdowns and discussions about modeling them. So feel free to pick any you want to do, and post it!
I dug up Week 3 challenge and decided to try something. As engineering student I realize lots of this mechanical stuff is much easier to model in 3d CAD software.
So I tried creating a model in Autodesk Inventor and then import it for some nice renders.
The whole thing took me literally 10 minutes to model. While there are not many complex shapes I imagine it would take longer to model it the standard way.
Obviously topology is terrible but there aren't any breaking artifacts (the center cylinder is actually created with traditional poly modelling).
Do you think this is ok to let's say serve as high-poly for some baking etc?
PS: I know this is defying whole purpose of hard-surface challenge in terms of getting better and improving modelling skills. I'm just curious about exploring ways to cheat and speed up the process.
For some reason I've been having quite a bit of trouble with the advance wk1 piece. No problems with the top section but I just can't seem to wrap my head around the flow of the bottom piece!
I realise some of the edges are also a bit too sharp. Will alter those.
I'm going to aim to do all of these weekly challenges. Going to go through them all starting from week 1, but going to spend a week on them each so I don't rush. Creating a nut was harder, than I thought.
The monthly noob and character challenge is currently set too high for me. But, this seems to have a good progression from easy to hard.
Edit 2: I've done a lot of week 2. Which, took me about 9 hours. Most of the time was spent trying to get intersection between the cylinders in the base I don't know if there is some modo function that takes two meshes and finds the intersection and joins them, but it would be useful. http://i.imgur.com/I4yVy7d.png?1
Hard surface modeling is really not my thing, but I'm hoping to get less derpy with it by going through these challenges.
Here's my take on the week 1 assignments, hopefully they don't suck too much, harharhar! :poly128:
I've done the first Seven challenges. I'm about to go on. But, I sort of want to learn Zbrush. So I was thinking of going back through the challenges and only use Zbrush instead of Modo.
Is this a stupid idea?
I really want to learn a new workflow and to start getting used to doing normal maps and texturing.
Thinking back just having obj file and having no textures or bump mapping or any other maps just seems like a cheat and I haven't done the challenge correctly.
So I'm trying to do low poly to high poly to low poly with normals workflow. Its not going that well
I can sort of import the NUT into Zbrush, but it has geometry errors so I have to do everything again in Maya. I then, have to figure out how to use topogun to retopology and bake. This is sort of hard.
This is really always going on. There is a model for each week of the year, so anyone getting started has lots of content to practice with. I no longer have the time to keep it up though, but if someone wants to take over and run with it, be my guest.
I'm not sure if I misunderstood, or just didn't read thoroughly enough; the last week (the rotary engine) says "FINALE" - does this mean the challenge is finishing, or just that the engine is the latest one?
I'm not sure if I misunderstood, or just didn't read thoroughly enough; the last week (the rotary engine) says "FINALE" - does this mean the challenge is finishing, or just that the engine is the latest one?
This is really always going on. There is a model for each week of the year, so anyone getting started has lots of content to practice with. I no longer have the time to keep it up though, but if someone wants to take over and run with it, be my guest.
It will be available as it is now. I will not be adding new material however as my free time is getting a bit limited. I know, I know, it only takes a few minutes, but there is a bit more time involved with finding something interesting that hasn't already been done, and "easy" enough to note scare anyone off. If someone else wants to start a new thread for 2015, that would be awesome. As it is now, this is a thread that contains 44 objects to model. Most all of which have wireframe breakdowns and discussions about modeling them. So feel free to pick any you want to do, and post it!
Replies
Wires
Wires
Here is my take on week 44. It was super fun to model, but I am still a noob at materials/lighting in Max. I used just default materials but the metal material is doing a weird warping thing to the bottom of the camera and sides.
wires
MSanchez, welcome back! Nice job on going the whole way. I would suggest trying to go further than what ddo gave you, especially since you used the legacy version.
Time to make a cake!
wireframes
wires could use work but this is the Hp b4 subdivision
A little late this time, but 48 is up. Create your own legendary Strat.
btw couldn't find any refrence images on that one hope it was close.
Wires here.
Nice bake! If you wouldn't mind, could you post the high poly as well?
Week 49 is up. Only three more to go!
Here is the high poly of the fender.
quickie
Wires here.
First work of 2015. Feels good.
Wires
Wireframe can be found here.
Wires
It will be available as it is now. I will not be adding new material however as my free time is getting a bit limited. I know, I know, it only takes a few minutes, but there is a bit more time involved with finding something interesting that hasn't already been done, and "easy" enough to note scare anyone off. If someone else wants to start a new thread for 2015, that would be awesome. As it is now, this is a thread that contains 44 objects to model. Most all of which have wireframe breakdowns and discussions about modeling them. So feel free to pick any you want to do, and post it!
Wireframes
So I tried creating a model in Autodesk Inventor and then import it for some nice renders.
Wire
The whole thing took me literally 10 minutes to model. While there are not many complex shapes I imagine it would take longer to model it the standard way.
Obviously topology is terrible but there aren't any breaking artifacts (the center cylinder is actually created with traditional poly modelling).
Do you think this is ok to let's say serve as high-poly for some baking etc?
PS: I know this is defying whole purpose of hard-surface challenge in terms of getting better and improving modelling skills. I'm just curious about exploring ways to cheat and speed up the process.
I realise some of the edges are also a bit too sharp. Will alter those.
The monthly noob and character challenge is currently set too high for me. But, this seems to have a good progression from easy to hard.
Edit: I've now completed the advance piece in week 1. Wire frames in this link http://i.imgur.com/gvACYOu.png?1
Edit 2: I've done a lot of week 2. Which, took me about 9 hours. Most of the time was spent trying to get intersection between the cylinders in the base I don't know if there is some modo function that takes two meshes and finds the intersection and joins them, but it would be useful.
http://i.imgur.com/I4yVy7d.png?1
smoothed wires.
Took a really long time with this and kept re-doing it because couldn't get the topology to flow right after adding all the edge loops.
Also should have been less stingy with the base cylinder sides to keep the shape better.
Time to move on. Will make the next one better.
Anyone have any other tips or critiques I should take note of?
How did you render this ?
Haven't done any rendering like this in a while.
not finished, but MAN I really wanted to share this. All done in zbrush 4r7, that thing is quite the doozy.
Here's my take on the week 1 assignments, hopefully they don't suck too much, harharhar! :poly128:
Wires
Wires
Is this a stupid idea?
I really want to learn a new workflow and to start getting used to doing normal maps and texturing.
Thinking back just having obj file and having no textures or bump mapping or any other maps just seems like a cheat and I haven't done the challenge correctly.
Edit: At what time to you people meet up on skype.
I can sort of import the NUT into Zbrush, but it has geometry errors so I have to do everything again in Maya. I then, have to figure out how to use topogun to retopology and bake. This is sort of hard.
Whats your skype name? I'll add you to the group
here
wires for all weeks