.-| Week 40- The Weekly Hard Surface Challenge |-.

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Replies

  • commador
    commador polycounter lvl 14
    edited Nov 2014
  • AdvisableRobin
    AdvisableRobin polycounter lvl 10
    edited Nov 2014
    Took at crack at week 43. Really like this one, definitely was just on the edge of challenging for me.
    Wires
    OD0BXgP.png
  • commador
    commador polycounter lvl 14
    edited Nov 2014
    Week 45 is up. Lets take a break from hard edges and get swoopy. Curves are sexy!
  • monkeymintaka
    monkeymintaka polycounter lvl 7
    edited Nov 2014
    Nice entry commador, I need to study your wires so I can work on softer edges :) Is that rendered in Marmoset?

    Here is my take on week 44. It was super fun to model, but I am still a noob at materials/lighting in Max. I used just default materials but the metal material is doing a weird warping thing to the bottom of the camera and sides.

    pentaxRender_01.jpg
    pentaxRender_01.jpg
    pentaxRender_03.jpg

    wires
  • MSanchez
    edited Nov 2014
    Its been awhile since I have done this challenge but I think I'll try doing these again! This was the first time I've tried out legacy dDo but so far liking what I have tried.

    cam1.png

    cam4.png

    camwire1.png

    camwire2.png
  • commador
    commador polycounter lvl 14
    edited Nov 2014
    monkeymintaka, indeed it is! Aside from edge width, Your model looks quite.
    MSanchez, welcome back! Nice job on going the whole way. I would suggest trying to go further than what ddo gave you, especially since you used the legacy version.

    Time to make a cake!
    15638020258_b1385a5e5e_o.png
    15799775216_8b949d4211_o.png
  • Anthony44
    edited Nov 2014
    Turkey day was coming up so I had to do this 1 (still with all free software anim8tor sculptris and M2bag 3o day trial)I may try free Kerkythea (I have on my HDD next time (the very first PBR soft )
    kitchen_aid_mixer_by_anthonymyers-d876jhr.png
    mixer2_by_anthonymyers-d876k0b.png
  • AdvisableRobin
    AdvisableRobin polycounter lvl 10
    edited Nov 2014
    My attempt at the asset.
    pC2DyoQ.png
  • commador
    commador polycounter lvl 14
    edited Nov 2014
    Week 46 is up! This one is a request. Since are getting near the end of the year and winding down for 2014, if anyone has anything they would like to try, let me know and I'll try to get it in the lineup. :)
  • JurassicPerk
    JurassicPerk polycounter lvl 6
    edited Nov 2014
    I know I'm a bit late with this, but here's my try at the Pentax:

    wireframes

    week_44_pentax01.jpg

    week_44_pentax02.jpg

    week_44_pentax03.jpg
  • SsSandu_C
    SsSandu_C polycounter lvl 13
    edited Nov 2014
    quick blockout, still need to fix some things
    scifi_pistol_blockout_hard_surface_challenge.jpg~original
  • commador
    commador polycounter lvl 14
    edited Nov 2014
    Post Thanksgiving Black Friday Madness! Week 47 is the second request week. This one is from AlexRodriguez, who found a nice MilSpec Radio. As always, get to it!
  • commador
    commador polycounter lvl 14
    edited Nov 2014
    The best way to do the gun is edge extrusion. Find the planes of the shapes, then extrude edges for each surface. After you have all the big planes done, you can connect the mesh to make it solid. Box modeling won't work well for an object like this.
  • Anthony44
    edited Dec 2014
    Same free soft as always except KT render
    radio_by_anthonymyers-d88kp5d.png
    military_radio_by_anthonymyers-d88kq1l.png
    wires could use work but this is the Hp b4 subdivision
    wires2.jpg
  • commador
    commador polycounter lvl 14
    edited Dec 2014
    Nice job on the radio Anthony. A few of the edges on the handles could be a tad softer, but this would bake down nicely.

    A little late this time, but 48 is up. Create your own legendary Strat.
  • Anthony44
    edited Dec 2014
    Thanks for the feedback Commander. I agree they should have been softer esp. since that was the focal point of the obj. (ill fix it or it will drive me nutz)
    btw couldn't find any refrence images on that one hope it was close.
  • MSanchez
    edited Dec 2014
    Here is my attempt on the fender.

    fender3.png

    Wires here.
  • commador
    commador polycounter lvl 14
    edited Dec 2014
    MSanchez wrote: »
    Here is my attempt on the fender.

    fender3.png

    Wires here.

    Nice bake! If you wouldn't mind, could you post the high poly as well?


    Week 49 is up. Only three more to go!
  • MSanchez
    edited Dec 2014
    Thanks commador! :)

    Here is the high poly of the fender.

    fender2.jpg
  • commador
    commador polycounter lvl 14
    edited Dec 2014
  • Fisty
    Fisty polycounter lvl 8
    edited Dec 2014
  • commador
    commador polycounter lvl 14
    edited Dec 2014
    Alright everyone, the final model for the year is up. Its been a great year. Lots of awesome models and tons of improvement. Here is to 2015!
  • ElectricEchoes
    ElectricEchoes polycounter lvl 6
    edited Jan 2015
    Done this a while ago but I never posted it up :poly127: It's the new year so I promised myself to start posting work to get feedback.

    vZQo34p.jpg
    q1KdT5g.jpg

    Wires here.
  • commador
    commador polycounter lvl 14
    edited Jan 2015
    Looks really nice ElectricEchoes!

    First work of 2015. Feels good.
    tim-shumaker-screenshot003.jpg
  • AdvisableRobin
    AdvisableRobin polycounter lvl 10
    edited Jan 2015
    Took time to really finish the strat.

    Wires

    L13e3kf.png

    gsjXH1o.png
  • MSanchez
    edited Jan 2015
    Here is my first model of the year.

    engine2.jpg

    Wireframe can be found here.
  • Defunct
    Defunct polycounter lvl 11
    edited Jan 2015
    I did the 160cc one :poly105:
    NPQfnVM.jpg
    Wires
  • deagloria
    deagloria polycounter lvl 10
    edited Jan 2015
    Will this be ongoing in 2015 as well? Really late to this but I desperately need the practice so I'm hoping to get through some (if not all) of the past ones. Can I still post the super old ones here? :p
  • AlexRodriguez
    AlexRodriguez polycounter lvl 10
    edited Jan 2015
    Sure feel free to even post wip
  • commador
    commador polycounter lvl 14
    edited Jan 2015
    MSanchez, Defunct, really nice work on your radials!
    deagloria wrote:
    Will this be ongoing in 2015 as well? Really late to this but I desperately need the practice so I'm hoping to get through some (if not all) of the past ones. Can I still post the super old ones here? :p

    It will be available as it is now. I will not be adding new material however as my free time is getting a bit limited. I know, I know, it only takes a few minutes, but there is a bit more time involved with finding something interesting that hasn't already been done, and "easy" enough to note scare anyone off. If someone else wants to start a new thread for 2015, that would be awesome. As it is now, this is a thread that contains 44 objects to model. Most all of which have wireframe breakdowns and discussions about modeling them. So feel free to pick any you want to do, and post it!
  • deagloria
    deagloria polycounter lvl 10
    edited Jan 2015
    Alright, I'm intending to make my way through all the ones already posted anyway :D So here's my first one, going waaay back to week 1! XD

    Wireframes

    whsc_bolt_screw_vray_by_orange_sky-d8eceo6.jpg
  • PrimePriest
    PrimePriest polycounter lvl 3
    edited Jan 2015
    I dug up Week 3 challenge and decided to try something. As engineering student I realize lots of this mechanical stuff is much easier to model in 3d CAD software.
    So I tried creating a model in Autodesk Inventor and then import it for some nice renders.

    C6fwY9o.jpg
    Wire

    The whole thing took me literally 10 minutes to model. While there are not many complex shapes I imagine it would take longer to model it the standard way.
    Obviously topology is terrible but there aren't any breaking artifacts (the center cylinder is actually created with traditional poly modelling).

    Do you think this is ok to let's say serve as high-poly for some baking etc?

    PS: I know this is defying whole purpose of hard-surface challenge in terms of getting better and improving modelling skills. I'm just curious about exploring ways to cheat and speed up the process. :)
  • WarrenM
    edited Jan 2015
    Do you think this is ok to let's say serve as high-poly for some baking etc?
    If it smooths correctly and you don't get artifacts in the bakes, then the topology of the high poly doesn't matter. At all, IMO. Whatever works.
  • deagloria
    deagloria polycounter lvl 10
    edited Jan 2015
    For some reason I've been having quite a bit of trouble with the advance wk1 piece. No problems with the top section but I just can't seem to wrap my head around the flow of the bottom piece!

    I realise some of the edges are also a bit too sharp. Will alter those.

    wk1_adv_probs_by_orange_sky-d8f4t4y.jpg
  • pangaea
    pangaea polycounter lvl 5
    edited Jan 2015
    I'm going to aim to do all of these weekly challenges. Going to go through them all starting from week 1, but going to spend a week on them each so I don't rush. Creating a nut was harder, than I thought.

    The monthly noob and character challenge is currently set too high for me. But, this seems to have a good progression from easy to hard.

    Edit: I've now completed the advance piece in week 1. Wire frames in this link http://i.imgur.com/gvACYOu.png?1

    Edit 2: I've done a lot of week 2. Which, took me about 9 hours. Most of the time was spent trying to get intersection between the cylinders in the base I don't know if there is some modo function that takes two meshes and finds the intersection and joins them, but it would be useful.
    http://i.imgur.com/I4yVy7d.png?1
  • deagloria
    deagloria polycounter lvl 10
    edited Jan 2015
    whsc_wk1adv_vray_by_orange_sky-d8fpovu.jpg

    smoothed wires.

    Took a really long time with this and kept re-doing it because couldn't get the topology to flow right after adding all the edge loops.

    Also should have been less stingy with the base cylinder sides to keep the shape better.

    Time to move on. Will make the next one better.

    Anyone have any other tips or critiques I should take note of?
  • skyline5gtr
    skyline5gtr polycounter lvl 11
    edited Jan 2015
    MSanchez wrote: »
    Here is my first model of the year.

    engine2.jpg

    Wireframe can be found here.

    How did you render this ?
  • Marvin L
    edited Feb 2015
    Am I too late?

    Haven't done any rendering like this in a while.

    NJldZMY.jpg
  • pmiller001
    pmiller001 greentooth
    edited Feb 2015
    RadialEngine004.jpg

    not finished, but MAN I really wanted to share this. All done in zbrush 4r7, that thing is quite the doozy.
  • Wendy de Boer
    Wendy de Boer interpolator
    edited Feb 2015
    Hard surface modeling is really not my thing, but I'm hoping to get less derpy with it by going through these challenges.
    Here's my take on the week 1 assignments, hopefully they don't suck too much, harharhar! :poly128:

    Wires

    Week1_assignment1.jpg

    Wires

    Week1_assignment2.jpg
  • pangaea
    pangaea polycounter lvl 5
    edited Mar 2015
    I've done the first Seven challenges. I'm about to go on. But, I sort of want to learn Zbrush. So I was thinking of going back through the challenges and only use Zbrush instead of Modo.

    Is this a stupid idea?

    I really want to learn a new workflow and to start getting used to doing normal maps and texturing.

    Thinking back just having obj file and having no textures or bump mapping or any other maps just seems like a cheat and I haven't done the challenge correctly.
  • pmiller001
    pmiller001 greentooth
    edited Mar 2015
    nah partner thats not cheating at all. Whatever gets the job done
  • mazman34340
    edited Mar 2015
    I would like to join the group, I gotta learn high poly work to polish my portfolio pieces.

    Edit: At what time to you people meet up on skype.
  • pmiller001
    pmiller001 greentooth
    edited Apr 2015
    Is this still going on? or did the thread move
  • skyline5gtr
    skyline5gtr polycounter lvl 11
    edited Apr 2015
    Its always going on
  • pangaea
    pangaea polycounter lvl 5
    edited Apr 2015
    So I'm trying to do low poly to high poly to low poly with normals workflow. Its not going that well

    I can sort of import the NUT into Zbrush, but it has geometry errors so I have to do everything again in Maya. I then, have to figure out how to use topogun to retopology and bake. This is sort of hard.
  • commador
    commador polycounter lvl 14
    edited Apr 2015
    This is really always going on. There is a model for each week of the year, so anyone getting started has lots of content to practice with. I no longer have the time to keep it up though, but if someone wants to take over and run with it, be my guest.
    I would like to join the group, I gotta learn high poly work to polish my portfolio pieces.

    Edit: At what time to you people meet up on skype.

    Whats your skype name? I'll add you to the group
  • ModelAnon
    edited Apr 2015
    I'm not sure if I misunderstood, or just didn't read thoroughly enough; the last week (the rotary engine) says "FINALE" - does this mean the challenge is finishing, or just that the engine is the latest one?
  • ImsumDave
    ImsumDave polycounter lvl 11
    edited Apr 2015
    ModelAnon wrote: »
    I'm not sure if I misunderstood, or just didn't read thoroughly enough; the last week (the rotary engine) says "FINALE" - does this mean the challenge is finishing, or just that the engine is the latest one?

    here
    commador wrote: »
    This is really always going on. There is a model for each week of the year, so anyone getting started has lots of content to practice with. I no longer have the time to keep it up though, but if someone wants to take over and run with it, be my guest.
    commador wrote: »
    It will be available as it is now. I will not be adding new material however as my free time is getting a bit limited. I know, I know, it only takes a few minutes, but there is a bit more time involved with finding something interesting that hasn't already been done, and "easy" enough to note scare anyone off. If someone else wants to start a new thread for 2015, that would be awesome. As it is now, this is a thread that contains 44 objects to model. Most all of which have wireframe breakdowns and discussions about modeling them. So feel free to pick any you want to do, and post it!
  • ImsumDave
    ImsumDave polycounter lvl 11
    edited Apr 2015

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