just finished texturing my nade from a few weeks back.
update: Toned down some of the wear a bit.
Can you point me in the direction of some tutorials to get me started on texturing in that style? I'm trying to texture a different flashbang and just am not happy with anything I come up with.
nGreenroad, not a bad start. Watch your edge width and look out for smoothing errors. There looks like there is one on the front just under the "hose". Check out This Thread for best practices for making great sub-d work.
Ok first time here ! I need practice and this is a nice thread to do it. Lots of things I would do differently now. Really open to critique since I need and want to improve !
Thicken it a bit, so far it a little thin remember this is set in the Halo universe and the grip would be thick enough for someone to grasp there hand upon it, a spartan has thick armor and thicker hands. Which will also add a little more to the rest of the model
The top is to flat and should be rounded off more, it gives off more of a bended pipe.
Lastly it kind of hard to tell if this is a WIP shot as you started adding your support loops, you seem to be missing a few of them around the recessed areas. Giving off a blooby transition.
This goes along with my last statement there also a couple of edges you could do without. The clip/ammo has a few which can be removed as well as the bottom firing mechanism has a few looping around that are all very close together
I would suggest breaking down your objects. From what I can see, you do have a few separate pieces, but not enough. As a point of reference, I had about 24 parts for the plasma pistol. This doesn't mean you can't do it with one piece, but it will be significantly easier and faster to build.
You have significant variation in your edge width as well. This can be a good thing to differentiate different materials, but if you notice parts that should be the same material have edges which are radically different. For example, the upper shell, and the lower shell. Make sure to place support edges where they will control the shapes. Practice will help you understand where you need to place them.
Finally, study the reference to make sure you are capturing the shapes. You have squared off the top where it should be a nice smooth round cylinder shape. The two indented ellipses on the bottom shell have smoothing errors because thier edges aren't planar. You should have a nice smooth edge running the entire length of that shape front to back, with those ellipses above that line.
I hope that isn't too much to take in at once. Stick around, keep practicing, and you will get there. Check out this amazing thread to understand more about sub-d work.
Could you post your wires, only thing that look off is the top arm glass holder is to lengthy and the glass at the very top that is curved looks a bit small compared to the rest of the piece
Solution decrease the height to match more with the arm of bottom but slightly bigger
or
Increase the glass and move it upwards to align with the rest of the glass, looking at your side it a bit off
Hey Everyone, I've been lurking on this thread since I discovered it last week. A lot of awesome work from everyone! I decided to give this weeks challenge a go. Cart and things i will try to get a good dent in tomorrow.
WIP shot of the gas canister. Please c&c, rip it apart so I can do better next time! :poly002:
@Yoon: Nice start, the handle to turn it on is above the valve dial readers, right now you have it on the same level and turning it will be a hassle. You might also want to thicken it a bit, looks a little skinny like a fire extinguisher. (Although it hard to tell without the trolley being blocked out)
I would also suggest to merge some of these piece like the top 3 vertical pillars to the gas cylinder is 1 place to start. I know it a good to have floaters but it being a weekly it good practice to blend in shapes to one another. Plus in real life it will be 1 unified piece. The bottom rings can also be blended into the cylinder form/aswell as a small hole cutout for the knob at the top
@Matt_Billeci Could you post some wires, looks like you got most of the shape in place but your proportions are bit off a bit hard to tell. The top glass support handle height is the biggest of them all, right now it uniform. The width look a bit wide, as can be seen by the pillow at the front
Chris, no problem man. Your tank regulator looks pretty good. See if you can try making the regulator body one piece, like it would be cast from brass. I just looked at welding tank regulators for mine since the concept ref is a bit small.
Matt, good job on finishing! I'll echo Alex in that some of your shapes are a bit off (the o2 pods for example, they should be round) but don't let that stop you. Keep going!
Damian, good work on the bake and textures. From my past life experience around medical equipment, its usually a solid plastic cover, so it wouldn't scratch and reveal metal. Not quite as interesting to look at, but maybe use that on the o2 pods so everything isn't the same materials.
@alex and @commador bahhh! Thanks for the heads up guys! You're so right. 'll get back to it in the morning and post up some wires and updates in the morning.
If you look closely on the second image I posted, the inside has some errors because I didn't bother to fix them since it would never really be visible.
Could you guys (sandu & commador & etc) post wires of your thing on the tank that shows the parameter and ejects the gas ( tell me if i shouldnt ask this here ). Im having difficulties
I can post some closeups this evening or worst case scenario by tomorrow.
Alright everyone, after a short delay, week 31 is go!
Here is my try at week 30.
Missing some small details and improvised a little bit here and there, but gotta get started on week 31. Still enjoying it a lot. Cheers!
Could you guys (sandu & commador & etc) post wires of your thing on the tank that shows the parameter and ejects the gas ( tell me if i shouldnt ask this here ). Im having difficulties
A little later than I promised, but here it is. The main body is one part. Just cutting and welding intersecting mesh. Booleans would be faster, and this is basically just manual boolean operations, but its good practice and gives you a much better understanding of what the mesh is doing.
Thanks for all the c&c, I fixed up the tank based on the feedback I got. I was working on the cart and I've run outta time, so maybe ill go back and finish it some other time. I got the wheel parts done, I broke the wheel down into 1/8's and then put it together from there. Don't think that was the best route to take looking at what others have posted. :poly005:
bsichterman: awesome job on the cart! I really like how you did your tires from what I can see in the wires. I didn't want to look at it while I was attempting to do them. Your method looks a lot more efficient than what I tried. :icon60:
Commador: Nice work on week31! I really like the handle grip part. :thumbup:
Replies
Great job Commando a few subtle difference from the reference I used
Wires
Darkstar, hope to see more from you.
Wires1
Wires2
The next challenge that i will take will be the one for week #20.
http://www.polycount.com/forum/showthread.php?t=135111
Can you point me in the direction of some tutorials to get me started on texturing in that style? I'm trying to texture a different flashbang and just am not happy with anything I come up with.
I used the new quixel suite. Start by watching the DDO & 3DO Workflow Primer video.
Wires
LOL! I unno. Pretty common on a lot of bikes. What do they make that gives them questional reliability/quality/people killing-ness?
sub-surface model with floating geometry
without floating geometry
baked low-poly
Wires
some of these shapes ended up being a lot more difficult than i first thought
i think i learnt a bit from this
Here is my entrant for week 27.
Wires
Here is the wireframe. Anyone have critiques or comments on best practices?
http://imgur.com/C6tEvwC,fekA8lq
http://imgur.com/C6tEvwC,fekA8lq#1
nGreenroad, not a bad start. Watch your edge width and look out for smoothing errors. There looks like there is one on the front just under the "hose". Check out This Thread for best practices for making great sub-d work.
Here is my week 28. Pew pew pew.
Wires
wires :
http://i.imgur.com/SQryi5v.png
http://i.imgur.com/2NNPmyy.png
Thicken it a bit, so far it a little thin remember this is set in the Halo universe and the grip would be thick enough for someone to grasp there hand upon it, a spartan has thick armor and thicker hands. Which will also add a little more to the rest of the model
The top is to flat and should be rounded off more, it gives off more of a bended pipe.
Lastly it kind of hard to tell if this is a WIP shot as you started adding your support loops, you seem to be missing a few of them around the recessed areas. Giving off a blooby transition.
This goes along with my last statement there also a couple of edges you could do without. The clip/ammo has a few which can be removed as well as the bottom firing mechanism has a few looping around that are all very close together
I would suggest breaking down your objects. From what I can see, you do have a few separate pieces, but not enough. As a point of reference, I had about 24 parts for the plasma pistol. This doesn't mean you can't do it with one piece, but it will be significantly easier and faster to build.
You have significant variation in your edge width as well. This can be a good thing to differentiate different materials, but if you notice parts that should be the same material have edges which are radically different. For example, the upper shell, and the lower shell. Make sure to place support edges where they will control the shapes. Practice will help you understand where you need to place them.
Finally, study the reference to make sure you are capturing the shapes. You have squared off the top where it should be a nice smooth round cylinder shape. The two indented ellipses on the bottom shell have smoothing errors because thier edges aren't planar. You should have a nice smooth edge running the entire length of that shape front to back, with those ellipses above that line.
I hope that isn't too much to take in at once. Stick around, keep practicing, and you will get there. Check out this amazing thread to understand more about sub-d work.
I will try to internalize your tips on my next practice now
Here's my entry.
Solution decrease the height to match more with the arm of bottom but slightly bigger
or
Increase the glass and move it upwards to align with the rest of the glass, looking at your side it a bit off
Decided to learn hard surface modeling during the holidays so hereby my creation for week 29:
wires
bsichterman, good job! Hope you stick around for a while and keep cranking out good work.
WIP shot of the gas canister. Please c&c, rip it apart so I can do better next time! :poly002:
dem wires
Thanks Tim for the help
I would also suggest to merge some of these piece like the top 3 vertical pillars to the gas cylinder is 1 place to start. I know it a good to have floaters but it being a weekly it good practice to blend in shapes to one another. Plus in real life it will be 1 unified piece. The bottom rings can also be blended into the cylinder form/aswell as a small hole cutout for the knob at the top
@Matt_Billeci Could you post some wires, looks like you got most of the shape in place but your proportions are bit off a bit hard to tell. The top glass support handle height is the biggest of them all, right now it uniform. The width look a bit wide, as can be seen by the pillow at the front
Chris, no problem man. Your tank regulator looks pretty good. See if you can try making the regulator body one piece, like it would be cast from brass. I just looked at welding tank regulators for mine since the concept ref is a bit small.
Matt, good job on finishing! I'll echo Alex in that some of your shapes are a bit off (the o2 pods for example, they should be round) but don't let that stop you. Keep going!
Damian, good work on the bake and textures. From my past life experience around medical equipment, its usually a solid plastic cover, so it wouldn't scratch and reveal metal. Not quite as interesting to look at, but maybe use that on the o2 pods so everything isn't the same materials.
Heres some more progress for this week.
wires
If you look closely on the second image I posted, the inside has some errors because I didn't bother to fix them since it would never really be visible.
I can post some closeups this evening or worst case scenario by tomorrow.
Alright everyone, after a short delay, week 31 is go!
Missing some small details and improvised a little bit here and there, but gotta get started on week 31. Still enjoying it a lot. Cheers!
Wires
A little later than I promised, but here it is. The main body is one part. Just cutting and welding intersecting mesh. Booleans would be faster, and this is basically just manual boolean operations, but its good practice and gives you a much better understanding of what the mesh is doing.
Wires
bsichterman: awesome job on the cart! I really like how you did your tires from what I can see in the wires. I didn't want to look at it while I was attempting to do them. Your method looks a lot more efficient than what I tried. :icon60:
Commador: Nice work on week31! I really like the handle grip part. :thumbup:
How far I got on the cart
dem wires (redid the top)
Here's where I am on the spray gun. Still a WIP, I'll try and add in the lettering and indents on the handle grip.