.-| Week 40- The Weekly Hard Surface Challenge |-.

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Replies

  • commador
    commador polycounter lvl 14
    edited Jun 2014
    Week 25 is go!
  • AlexRodriguez
    AlexRodriguez polycounter lvl 10
    edited Jun 2014
    Will be one of my last submission for a while, working on an environment aswell as a scifi cop car for Petrol/Blood ontop work more on my rendering>

    Great job Commando a few subtle difference from the reference I used
    GtLkcWc.jpg

    Wires
  • DarkStar
    edited Dec 2015
    Week 19 - Elysium Grenade

  • commador
    commador polycounter lvl 14
    edited Jul 2014
    Good work fellas!

    Darkstar, hope to see more from you.



    Wires1
    Wires2

    14367123060_0b7b91b648_o.png
  • DarkStar
    edited Jul 2014
    Yes, i will post more. :)

    The next challenge that i will take will be the one for week #20.
  • AlexRodriguez
    AlexRodriguez polycounter lvl 10
    edited Jul 2014
    Great choice, don't forget to check out s6 thread on a workflow towards creating borderlands style texture:

    http://www.polycount.com/forum/showthread.php?t=135111
  • commador
    commador polycounter lvl 14
    edited Jul 2014
    Happy 4th of July! Now get to work on week 26!
  • esPhys
    esPhys polycounter lvl 7
    edited Jul 2014
    Kon Artist wrote: »
    just finished texturing my nade from a few weeks back.

    ryan_bown_nade_02.jpg

    update: Toned down some of the wear a bit.

    ryan_bown_nade_03.jpg

    Can you point me in the direction of some tutorials to get me started on texturing in that style? I'm trying to texture a different flashbang and just am not happy with anything I come up with.
  • Kon Artist
    Kon Artist polycounter lvl 8
    edited Jul 2014
    @esPhys,

    I used the new quixel suite. Start by watching the DDO & 3DO Workflow Primer video.
  • commador
    commador polycounter lvl 14
    edited Jul 2014
    Mmmm. Surveying gear. :)

    Wires

    14634991953_e1f64b53fd_o.png
  • AlecMoody
    AlecMoody ngon master
    edited Jul 2014
    Holy crap- tokico makes brakes? How many people have died as a result?
  • commador
    commador polycounter lvl 14
    edited Jul 2014
    AlecMoody wrote: »
    Holy crap- tokico makes brakes? How many people have died as a result?

    LOL! I unno. Pretty common on a lot of bikes. What do they make that gives them questional reliability/quality/people killing-ness?
  • commador
    commador polycounter lvl 14
    edited Jul 2014
    Decided to go back and try some of the ones I missed when they were first posted. Here is the header from week 15. Blending tubing is fun!

    14435276830_567b8041d4_o.png
    14435529297_1b4386e6b6_o.png
  • commador
    commador polycounter lvl 14
    edited Jul 2014
    Week 27 is live!
  • nickw
    nickw polycounter lvl 6
    edited Jul 2014
    I thought I should give this a go to work on my sub-d modeling skills

    sub-surface model with floating geometry
    PHSaZSY.jpg

    without floating geometry
    sNnwHUH.jpg

    baked low-poly
    PiOeNG6.jpg

    Wires

    some of these shapes ended up being a lot more difficult than i first thought
    i think i learnt a bit from this
  • commador
    commador polycounter lvl 14
    edited Jul 2014
    Nick, looks really good. The bake on the low poly is really clean. Nicely done!

    Here is my entrant for week 27.

    Wires

    14494497687_82e84b5154_o.png
    14657955266_999af53a77_o.png
    14657955106_189d54a254_o.png
  • nGreenroad
    nGreenroad polycounter lvl 4
    edited Jul 2014
    Here is a WIP! I'm new to hard surface modeling. My topology is probably awful.


    KOnfR24.jpg

    KmsbPBV.jpg

    Here is the wireframe. Anyone have critiques or comments on best practices?

    http://imgur.com/C6tEvwC,fekA8lq

    http://imgur.com/C6tEvwC,fekA8lq#1
  • fanzypantz
    edited Jul 2014
  • commador
    commador polycounter lvl 14
    edited Jul 2014
    Week 28 is up!

    nGreenroad, not a bad start. Watch your edge width and look out for smoothing errors. There looks like there is one on the front just under the "hose". Check out This Thread for best practices for making great sub-d work. :)
  • Matt_Billeci
    Matt_Billeci polycounter lvl 7
    edited Jul 2014
    Sorry for being a little late. This was my first attempt at a hard surface challenge. Didn't quite finish but I learned a lot!

    pRvZ7ag.jpg

    vLlTZUw.jpg

    p625Uek.jpg
  • commador
    commador polycounter lvl 14
    edited Jul 2014
    Matt, not a bad start. It looks like a good base mesh. All you should have to do now is add your control edges and smooth it up.


    Here is my week 28. Pew pew pew.

    Wires

    14756442463_c22d281b5c_o.png
  • commador
    commador polycounter lvl 14
    edited Jul 2014
    Week 29 activate!
  • qleonetti
    qleonetti polycounter lvl 6
    edited Jul 2014
    Ok first time here ! I need practice and this is a nice thread to do it. Lots of things I would do differently now. Really open to critique since I need and want to improve !

    km7lj1A.png
    aKBuNse.png


    wires :

    http://i.imgur.com/SQryi5v.png
    http://i.imgur.com/2NNPmyy.png
  • AlexRodriguez
    AlexRodriguez polycounter lvl 10
    edited Jul 2014
    Critiques:

    Thicken it a bit, so far it a little thin remember this is set in the Halo universe and the grip would be thick enough for someone to grasp there hand upon it, a spartan has thick armor and thicker hands. Which will also add a little more to the rest of the model

    The top is to flat and should be rounded off more, it gives off more of a bended pipe.

    Lastly it kind of hard to tell if this is a WIP shot as you started adding your support loops, you seem to be missing a few of them around the recessed areas. Giving off a blooby transition.

    This goes along with my last statement there also a couple of edges you could do without. The clip/ammo has a few which can be removed as well as the bottom firing mechanism has a few looping around that are all very close together
  • commador
    commador polycounter lvl 14
    edited Jul 2014
    qleonetti, welcome!

    I would suggest breaking down your objects. From what I can see, you do have a few separate pieces, but not enough. As a point of reference, I had about 24 parts for the plasma pistol. This doesn't mean you can't do it with one piece, but it will be significantly easier and faster to build.

    You have significant variation in your edge width as well. This can be a good thing to differentiate different materials, but if you notice parts that should be the same material have edges which are radically different. For example, the upper shell, and the lower shell. Make sure to place support edges where they will control the shapes. Practice will help you understand where you need to place them.

    Finally, study the reference to make sure you are capturing the shapes. You have squared off the top where it should be a nice smooth round cylinder shape. The two indented ellipses on the bottom shell have smoothing errors because thier edges aren't planar. You should have a nice smooth edge running the entire length of that shape front to back, with those ellipses above that line.

    I hope that isn't too much to take in at once. Stick around, keep practicing, and you will get there. Check out this amazing thread to understand more about sub-d work. :)
  • qleonetti
    qleonetti polycounter lvl 6
    edited Jul 2014
    Thanks for the advices ! I didn't realize the "do more separate pieces" would be that much on your model.

    I will try to internalize your tips on my next practice now :)
  • commador
    commador polycounter lvl 14
    edited Jul 2014
  • Damian Nachman
    Damian Nachman polycounter lvl 6
    edited Jul 2014
    Nice job Commador!
    Here's my entry.
    ibr3FJeCJcLIT5.png
    inYHHRnMsAMWG.png
  • commador
    commador polycounter lvl 14
    edited Aug 2014
    Nice work Damian! I like your take on the interior.
  • AlexRodriguez
    AlexRodriguez polycounter lvl 10
    edited Aug 2014
    Could you post your wires, only thing that look off is the top arm glass holder is to lengthy and the glass at the very top that is curved looks a bit small compared to the rest of the piece

    Solution decrease the height to match more with the arm of bottom but slightly bigger
    or
    Increase the glass and move it upwards to align with the rest of the glass, looking at your side it a bit off
  • commador
    commador polycounter lvl 14
    edited Aug 2014
    Bump for week 30! Only 22 to go :D
  • bsichterman
    bsichterman polycounter lvl 6
    edited Aug 2014
    Hi all, time for my first post on polycount.
    Decided to learn hard surface modeling during the holidays so hereby my creation for week 29:
    zKeJqQy.jpg
    ROtdptH.jpg
    wires
  • Damian Nachman
    Damian Nachman polycounter lvl 6
    edited Aug 2014
    Finished Baking:
    ibevQTq8Y3A1Dp.png
  • commador
    commador polycounter lvl 14
    edited Aug 2014
    Normals look clean. Although there are some very thin polygons with all those teeny bevels. You can probably get rid of them.


    bsichterman, good job! Hope you stick around for a while and keep cranking out good work. :)
  • Damian Nachman
    Damian Nachman polycounter lvl 6
    edited Aug 2014
    Texturing Progress:
    iMi1XEbGv511P.png
  • Matt_Billeci
    Matt_Billeci polycounter lvl 7
    edited Aug 2014
    Here's my med pod. First completed SubD model. Still have plenty to learn!

    wMk8ZhS.png

    6MnvvKN.png
  • Yoon
    Yoon polycounter lvl 11
    edited Aug 2014
    Hey Everyone, I've been lurking on this thread since I discovered it last week. A lot of awesome work from everyone! I decided to give this weeks challenge a go. Cart and things i will try to get a good dent in tomorrow.

    WIP shot of the gas canister. Please c&c, rip it apart so I can do better next time! :poly002:
    week30ProgressShot.png

    dem wires

    Thanks Tim for the help :D
  • AlexRodriguez
    AlexRodriguez polycounter lvl 10
    edited Aug 2014
    @Yoon: Nice start, the handle to turn it on is above the valve dial readers, right now you have it on the same level and turning it will be a hassle. You might also want to thicken it a bit, looks a little skinny like a fire extinguisher. (Although it hard to tell without the trolley being blocked out)

    I would also suggest to merge some of these piece like the top 3 vertical pillars to the gas cylinder is 1 place to start. I know it a good to have floaters but it being a weekly it good practice to blend in shapes to one another. Plus in real life it will be 1 unified piece. The bottom rings can also be blended into the cylinder form/aswell as a small hole cutout for the knob at the top

    @Matt_Billeci Could you post some wires, looks like you got most of the shape in place but your proportions are bit off a bit hard to tell. The top glass support handle height is the biggest of them all, right now it uniform. The width look a bit wide, as can be seen by the pillow at the front
  • commador
    commador polycounter lvl 14
    edited Aug 2014
    Lots of good progress in here!

    Chris, no problem man. Your tank regulator looks pretty good. See if you can try making the regulator body one piece, like it would be cast from brass. I just looked at welding tank regulators for mine since the concept ref is a bit small.

    Matt, good job on finishing! I'll echo Alex in that some of your shapes are a bit off (the o2 pods for example, they should be round) but don't let that stop you. Keep going!

    Damian, good work on the bake and textures. From my past life experience around medical equipment, its usually a solid plastic cover, so it wouldn't scratch and reveal metal. Not quite as interesting to look at, but maybe use that on the o2 pods so everything isn't the same materials.

    Heres some more progress for this week.

    14662421797_7e4bdf3998_o.png
    14662269830_6709789762_o.png
    14848943195_383197f502_o.png
  • Matt_Billeci
    Matt_Billeci polycounter lvl 7
    edited Aug 2014
    @alex and @commador bahhh! Thanks for the heads up guys! You're so right. 'll get back to it in the morning and post up some wires and updates in the morning.
  • SsSandu_C
    SsSandu_C polycounter lvl 13
    edited Aug 2014
    finished the HP on the tank

    wires
    HSPC_sssandu_c_W30_wip_01.jpg~original
  • commador
    commador polycounter lvl 14
    edited Aug 2014
    Here you go.

    If you look closely on the second image I posted, the inside has some errors because I didn't bother to fix them since it would never really be visible.
  • commador
    commador polycounter lvl 14
    edited Aug 2014
    Shinigami wrote: »
    Could you guys (sandu & commador & etc) post wires of your thing on the tank that shows the parameter and ejects the gas ( tell me if i shouldnt ask this here ). Im having difficulties

    I can post some closeups this evening or worst case scenario by tomorrow.

    Alright everyone, after a short delay, week 31 is go!
  • flowlife
    flowlife null
    edited Aug 2014
    Maybe it's against the rules but for help with 31 week, refer to http://blog.edgesize.com/2011/02/paintgun-flamethrower-modeling-videos/
  • bsichterman
    bsichterman polycounter lvl 6
    edited Aug 2014
    Here is my try at week 30.
    Missing some small details and improvised a little bit here and there, but gotta get started on week 31. Still enjoying it a lot. Cheers!

    47YC0dh.png
    2xuvs2n.jpg
    MluvSUa.jpg
    Wires
  • commador
    commador polycounter lvl 14
    edited Aug 2014
    Good work on the the trolly bsichterman!
    Shinigami wrote: »
    Could you guys (sandu & commador & etc) post wires of your thing on the tank that shows the parameter and ejects the gas ( tell me if i shouldnt ask this here ). Im having difficulties

    A little later than I promised, but here it is. The main body is one part. Just cutting and welding intersecting mesh. Booleans would be faster, and this is basically just manual boolean operations, but its good practice and gives you a much better understanding of what the mesh is doing.

    14705479928_e214a8ff91_o.png
  • commador
    commador polycounter lvl 14
    edited Aug 2014
  • Yoon
    Yoon polycounter lvl 11
    edited Aug 2014
    Thanks for all the c&c, I fixed up the tank based on the feedback I got. I was working on the cart and I've run outta time, so maybe ill go back and finish it some other time. I got the wheel parts done, I broke the wheel down into 1/8's and then put it together from there. Don't think that was the best route to take looking at what others have posted. :poly005:

    bsichterman: awesome job on the cart! I really like how you did your tires from what I can see in the wires. I didn't want to look at it while I was attempting to do them. Your method looks a lot more efficient than what I tried. :icon60:

    Commador: Nice work on week31! I really like the handle grip part. :thumbup:

    screenshot004.png

    How far I got on the cart

    dem wires (redid the top)
  • garcellano
    garcellano greentooth
    edited Aug 2014
    tumblr_nad3suy4SI1ricnv1o1_1280.jpg

    Here's where I am on the spray gun. Still a WIP, I'll try and add in the lettering and indents on the handle grip.
  • Hayden Zammit
    Hayden Zammit polycounter lvl 12
    edited Aug 2014
    With that spray gun, how are you guys doing this connection?

    sIZDYEN.png

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