Decci > Wooo that's so cool ! That render is so stylized ! But the contrast with the realistic bright pedestal doesn't work well at all IMHO. Nice character though !!!
The basic modeling mats is about 90% based on my personal estimates, just a few things to model and then I've got to trash the place, literally... trash in the corners, and graffiti tags... kind of literally everywhere... I think I might play up the lighting up the stairs a bit more to give it a little more... interest, like what's is up those stairs in the abandoned looking trashed place? (spoilers, there's nothing.)
Decci > Wooo that's so cool ! That render is so stylized ! But the contrast with the realistic bright pedestal doesn't work well at all IMHO. Nice character though !!!
thanks! I've noticed it too.. I remember disney atlantis with this,
Think i'm done with the sculpt. Need to build a mouth sock/teeth, etc so might have some time to make last minute adjustments later. Hair is still placeholder until I build alpha planes.
@baj-
Man this is crazy! Its amazing seeing how much youve improved over such a short amount of time.
I think you could push his asian race abit more i think. Looks amazing man
First time modeling a gun, making some headway with textures. My goal was to keep it below 5k tris. Right now it's sitting around 4,700. http://www.artstation.com/artist/Chris_Kuhner
renmanuel - great work so far but with a few slight tweaks you'll have nailed Rowan Atkinson. His head could be wider/rounder and his chin doesn't have that much of a point to it. Plus the mole could be darker on the cheek too.
alot of eye candy here! awesome stuff everyone. Definitely pumped to get crunching :poly142:
Yuri: man Ive been a long time lurker of your work which keeps me hungry Thank you! Also she is looking really great, love her pose and overall look. The pose on her right hand and crossed legs really really compliments her pose!
Di$array: Thanks for the feedback! was really helpful, made the changes today along with some form of hair to hide the smooth top. Will post the update soon! also tasty update you've got there :poly124:
Replies
The basic modeling mats is about 90% based on my personal estimates, just a few things to model and then I've got to trash the place, literally... trash in the corners, and graffiti tags... kind of literally everywhere... I think I might play up the lighting up the stairs a bit more to give it a little more... interest, like what's is up those stairs in the abandoned looking trashed place? (spoilers, there's nothing.)
-- Turntable --
Beard is just a placeholder.
thanks! I've noticed it too.. I remember disney atlantis with this,
and
@alexk thank you!
Crosspost: http://www.polycount.com/forum/showthread.php?t=132813
here's a quick WIP of a bust inspired by the work of Matteo De Longis.
tileable tile
toolbag 2 - fancy Polaroid camera-filter
I would like to call this finished now but I am not quite happy with the layout. Any pointers would be great thanks guys, keep up the good work.
Crosspost from my new thread!
Xpost - Old man dude I've been circling diminishing returns on for ages, decided to render him out and move on.
Hair is hard
http://www.polycount.com/forum/showthread.php?p=1889762#post1889762
Here is the M4 complete.
In case you missed it before there are timelapse videos here from the modelling - [ame="http://www.youtube.com/watch?v=7aPc7DZmpJo&list=PLHg49CS2Mq0t0uqPnFnwjKDDgzycIXTca&feature=share"]TimeLapse modeling videos[/ame]
Images are broken Any chance of a repost? I didn't get a chance to see the awesome...
Think i'm done with the sculpt. Need to build a mouth sock/teeth, etc so might have some time to make last minute adjustments later. Hair is still placeholder until I build alpha planes.
2200 tri 2048 diff/spec/gloss/Nrm
mudbox sculpt
marmoset render
Sick!
@Baj - you are mental, sweet work
Man this is crazy! Its amazing seeing how much youve improved over such a short amount of time.
I think you could push his asian race abit more i think. Looks amazing man
http://www.artstation.com/artist/Chris_Kuhner
She's awesome. I know it's a WIP, but the cleavage ends odd. Sweet work, tho.
:poly142:
[vv]92869507[/vv]
Is this 4k?
separate texture for wood (4k), another one for fabric (tileable 1k) and another custom one for all other parts (4k)
Thats beautiful! Straight to inspiration folder!
Working on random stuff, still not sold on the arm/leg skin, but not sure why, maybe the color maybe the spec.
There is another shot of alterate outfit in my thread:
http://www.polycount.com/forum/showthread.php?t=98003&page=23
Here is the link to rate it!
http://steamcommunity.com/sharedfiles/filedetails/?id=255346191&tscn=1398994831
[URL="[IMG]http://i.imgur.com/LhdY4pP.jpg[/IMG]"][/URL]
Not art but art related. I'm busy creating my own rigging tool for my specialization. Here is a small clip from what is does:
video002
I would like some ideas and feedback, for better look at the tool here is the actual script.
Scripts
Read the text file for installing the script, made for maya 2013 and up.
Cheers
And here it is in motion:
http://youtu.be/69NeH8hp7A4
Little update from me.
the photoshop is strong in this one!
HOT DAAAMN !!!
Invert your green channel mang! Your normals are all busted.
Yuri: man Ive been a long time lurker of your work which keeps me hungry Thank you! Also she is looking really great, love her pose and overall look. The pose on her right hand and crossed legs really really compliments her pose!
Di$array: Thanks for the feedback! was really helpful, made the changes today along with some form of hair to hide the smooth top. Will post the update soon! also tasty update you've got there :poly124:
for now, there the video :
[ame="http://www.youtube.com/watch?v=gjfGdVKuyJk"]www.youtube.com/watch?v=gjfGdVKuyJk[/ame]