Been working on this a bit more, I need a break now! It's been good fun learning some proper PBR though. You have to completely change the way you think when texturing, and gets rid of a lot of hacky old techniques. Takes the tediousness out of texturing, but you have to spend a bit longer getting your materials looking right.
Here is a scene that I did last week. Everything was made from scratch in 32 hours. I am going to pull it into Unreal and see what I can do it it. Everything is modular. If you are interested in playing with the parts let me know.
@Significant, I really liked that piece. Simple and good lighting and great display of environment foliage, reusable rocks, etc. is great! Nice job. Is this part of a bigger environment.
Only critique btw is some stretching in your uv's or geo in the foliage in the bottom left. Also easily noticeable under the rock second from the left.
Ha! Thanks. This is simple, "lets-make-soemthing-in-few-days-without-reason" enviro So no.
And for the second part: it's not streching it's FOV set to 90
There cant be streching because its almost plane. It's FOV inside SDK I liked it.
working on some fan art for the game the banner saga. trying to adapt their 2d art to 3d. sculpted, polypainted and rendered in zbrush. its one of the characters named gunnulf
That's great spitty, good job on the hair! Minor nitpick but I think a hard edge would work better for the border of the bust? It looks like the shoulder area has been squashed down vertically because of the soft, curving border.
Been working on this a bit more, I need a break now! It's been good fun learning some proper PBR though. You have to completely change the way you think when texturing, and gets rid of a lot of hacky old techniques. Takes the tediousness out of texturing, but you have to spend a bit longer getting your materials looking right.
thats some really nice work, the silencer especially grabs my attention as having weight and being well used/old, but well kept. any chance of seeing flats?
Been working on this a bit more, I need a break now! It's been good fun learning some proper PBR though. You have to completely change the way you think when texturing, and gets rid of a lot of hacky old techniques. Takes the tediousness out of texturing, but you have to spend a bit longer getting your materials looking right.
I have always love the work of FightPunch and I always wanted to make something from one of his concept. As a first try I took the 4 head mech variations.
I'm currently making the 4th one and will add the lower part of the mech after completing the 4 heads as the bottom part is exactly the same for all.
Come on dude it has the same elements same number of steps in the stair ... same curves in the wire ... same wood detail near the light ... , its a copy ... are you trolling me or something seriously ... i think you are ... thats my last word on the matter ... but too me its looks like the same .... let the others on here decide ...
I remember this piece, it is the subject of a inofficial lighting & rendering competition for cinema 4D from the 2000s if I remember correctly
Each month would be another subject, and this concept was one of those.
People were supposed to remodel the subject and light it best to win the competition (no price, training only). Nothing wrong with that. Also 2 people modeling from the same concept, nothing wrong with that anyways ? whats the problem ?
There are easily 5-15 of that one around the internet.
Come on dude it has the same elements same number of steps in the stair ... same curves in the wire ... same wood detail near the light ... , its a copy ... are you trolling me or something seriously ... i think you are ... thats my last word on the matter ... but too me its looks like the same .... let the others on here decide ...
The point is, those are not his models, only textures, i've personally worked on that scene in school, and it was simply a texturing/lighting excercise, I would advise not using this in your portfolio unless you add a bunch of custom meshes.
Granted everything is really easy as far as modeling goes, but the texture work does look nice.
Finished up my first UE4 environment. The Vimeo link has some footage showing off the vfx and vertex deformation. Learned a lot, now it's on to the next one
amazing work love to see other peoples work always makes my day. i am a student wanting to be 3d artist hopefully a character artist i am looking for some feedback plis give it to me straight i want to improve
Can't wait for the breakdown. It turned out absolutely astonishing. Looking forward for games in the future to hold a standard of quality similar to this. IMO, bars were set here. Great work.
Nice Stuff guys!
Trying out the new ddo and mixed it with some of my own
pbr stuff - here is the cannon - i will mix this asset with a little scene.
Textures still wip
Replies
some WIP polypainting from what im working on right now..
Wires:
https://dl.dropboxusercontent.com/u/7557268/Guns/wires_01.png
Absolutely amazing work dude, justice to one of my favorite characters.
2 thumbs up!
Workshop link : http://steamcommunity.com/workshop/filedetails/?id=254118524
Sculpt and polypaint shots :
[SKETCHFAB]3b19dce827c045fea25e357bc122e58e[/SKETCHFAB]
Ha! Thanks. This is simple, "lets-make-soemthing-in-few-days-without-reason" enviro So no.
And for the second part: it's not streching it's FOV set to 90
There cant be streching because its almost plane. It's FOV inside SDK I liked it.
I'm still on this piece, I need some advices here...
thats some really nice work, the silencer especially grabs my attention as having weight and being well used/old, but well kept. any chance of seeing flats?
Below quick gun sketch for fun.
Almost finished with textures, Coat is a separate mesh with a separate texture as it will be simulated for deformation.
Feedback is most welcome
Vick.
Loving this dood. Well done!
I'm currently making the 4th one and will add the lower part of the mech after completing the 4 heads as the bottom part is exactly the same for all.
I remember this piece, it is the subject of a inofficial lighting & rendering competition for cinema 4D from the 2000s if I remember correctly
Each month would be another subject, and this concept was one of those.
People were supposed to remodel the subject and light it best to win the competition (no price, training only). Nothing wrong with that. Also 2 people modeling from the same concept, nothing wrong with that anyways ? whats the problem ?
There are easily 5-15 of that one around the internet.
The point is, those are not his models, only textures, i've personally worked on that scene in school, and it was simply a texturing/lighting excercise, I would advise not using this in your portfolio unless you add a bunch of custom meshes.
Granted everything is really easy as far as modeling goes, but the texture work does look nice.
Have fun!
NexGen American Sedans ($50), including shaders, models, prefabs, textures, materials, FX, ...
Asset Store LINK
[ame="http://www.youtube.com/watch?v=XlOyBlJ3-Hc"]NexGen - American Sedans - YouTube[/ame]
Screenshots:
breakdowns here- http://dan.artstation.com/
https://vimeo.com/93279284
That's bad ass man. Super impressed with that facial deformation Design is sick too!
A few days ago I jumped into hand painting stylized textures even if I can't draw at all...result so far (WIP). Just plain diffuse.
Maybe going to make a practice thread...I've heard it helps
I'm finally calling this scene done! Thank you all kindly for all your feedback and encouraging words.
[ame="http://www.youtube.com/watch?v=tjTQwZRUfb8"]Quixel Suite - Deus Ex Environment - YouTube[/ame]
Cheers!
And here`s some of my early skin texture
I really liked your style ,such nice colors,and adorable characters
[SKETCHFAB]c6a4a9261e5549d39095e349313809af[/SKETCHFAB]
Dota 2 ward
Dark Reef Detritus
This is the highpoly I threw in keyshot, I have a lot of edge smoothing to do.
Trying out the new ddo and mixed it with some of my own
pbr stuff - here is the cannon - i will mix this asset with a little scene.
Textures still wip
Thinking about starting my own thread...
playing around with meshfusion
kriegslok01
critiques welcome thanks!