Here is an asset from a scene I'm currently working on. It's a scene based on Rolf Bertz concept which have been already picked for the noob challenge of november. I'm quite late but I really like this scene it's really inspiring.
Getting back in the swing of things with some casual sculpting. I really need to get back to the jan character challenge before its too late. Dammit zbrush, why do you have to be so fun.
Hello guys.
I would like to share with you my personal work.It's a heavy vehicle.I create in 3dsmax and grab the screenshot.also use the Xliulshader,It's cool shader .
The concept download in http://www.sagaofseven.com/concept/.Stuart Kim is a Great artist
Hello everybody,here is the shader test,render by Zbrush preview(I still cannot works well with BRP right now),please critique.
BTW:It's feels so bad that i realized i may failed to get my favourite job:( I has sent the resume to a big game develop company almost 2 months,and then i find they remove the job requirement just now.I feel terribly awful๏ผafter lots of works i still lost this opportunity at last:( Thanks for all of my people who helped me to apply this job and i am so sorry i make them disappoint:~( I am not good artist so far.
That's ok,i just complain this moment and thanks for POLYCOUNT and you guys.Sorry that i can't talk about it on any social website and i know not many polycounter know who i really am.
Thanks for you attention and if it is passable please encourage me,I am appreciate it verymuch!
Tomorrow is another day๏ผ
Getting back in the swing of things with some casual sculpting. I really need to get back to the jan character challenge before its too late. Dammit zbrush, why do you have to be so fun.
@ scythe:
Your sculpts are really great! I especially like the choice for the pose. Do you come up with those your self or from a reference? Looking forward for more of this.
I have finally finished my gas nozzle. It took me longer than I had planned and estimated. Texturing for pbr takes more time I think. But I will speed up over time.
Hello first time posting here, im currently working on improving a project i did for university (redesign of sub zero), so far i have got some of it done but i thought i would post some images up
Replies
Lower reciever looks to be rather thick. Otherwise, decent work. looking forward to texture/bakes
11,500 tris.
1 x 1024 D/N/S/G
1 x 512 D/N/S/G
1 x 512 Alpha
Face comes out kinda weird in the above shot, looks better in this one:
C&C Welcome
Those are fantastic hands!
See thread here:
http://www.polycount.com/forum/showthread.php?p=1982363#post1982363
i think this should have fixed it, it might just be the edge hardness to the front.
Usual bollocks from me.
Here is an asset from a scene I'm currently working on. It's a scene based on Rolf Bertz concept which have been already picked for the noob challenge of november. I'm quite late but I really like this scene it's really inspiring.
great model, wish you would take more time and texture it.
Bit of texturing practice
This guy is crazy! Any sort of back story to him? Great work!
I would like to share with you my personal work.It's a heavy vehicle.I create in 3dsmax and grab the screenshot.also use the Xliulshader,It's cool shader .
The concept download in http://www.sagaofseven.com/concept/.Stuart Kim is a Great artist
update on my CC entry...
more here..... http://www.gameartisans.org/forums/threads/62460-Comicon-2014-3D-SA_22-Echo-Final
any feedback would be awesome!
BTW:It's feels so bad that i realized i may failed to get my favourite job:( I has sent the resume to a big game develop company almost 2 months,and then i find they remove the job requirement just now.I feel terribly awful๏ผafter lots of works i still lost this opportunity at last:( Thanks for all of my people who helped me to apply this job and i am so sorry i make them disappoint:~( I am not good artist so far.
That's ok,i just complain this moment and thanks for POLYCOUNT and you guys.Sorry that i can't talk about it on any social website and i know not many polycounter know who i really am.
Thanks for you attention and if it is passable please encourage me,I am appreciate it verymuch!
Tomorrow is another day๏ผ
Work images:
Video (The whole process):
[ame="http://www.youtube.com/watch?v=I9BaaKlQk0o"]http://www.youtube.com/watch?v=I9BaaKlQk0o[/ame]
Work images:
Video (The whole process):
[ame="http://www.youtube.com/watch?v=I9BaaKlQk0o"]http://www.youtube.com/watch?v=I9BaaKlQk0o[/ame]
Beautiful work Dane, loads of character!
[SKETCHFAB]bb97d5a30586440f924b7299c6a68d1f[/SKETCHFAB]
Nice model! amazing geometry, so clean and beautiful!
Cheers. Comments are welcome
I dig marmo 2
Nice work.
Going with Apocalypse from Marvel
Just finished my car, enjoyed playing with Vray and enhancing my poor photoshop skills
Making some modificiations:
Are you doing all of your hard surface in ZBrush? Damn son...
OMG! 5 plox!! i choose 5
Your sculpts are really great! I especially like the choice for the pose. Do you come up with those your self or from a reference? Looking forward for more of this.
I have finally finished my gas nozzle. It took me longer than I had planned and estimated. Texturing for pbr takes more time I think. But I will speed up over time.
[WIP]