Here is an image I recently put together for an interview in 3Dcreative magazine. It was a nice opportunity to update a model while exploring the skin shader in Toolbag2, and also a chance to setup a scene that I could later re-use for other similar portraits.
Hey guys!
Decided to spend a little time doing a sculpt to prevent me from going rusty over the holidays
I didn't use reference for this head as I don't plan on taking it much further.
any feedback/critique for consideration in future attempts is much appreciated
I might be wrong, but looks a lot like an old bust sculpt of mine photo mashed onto a ten24 scan. I don't mind too much but you might want to credit people or state what it is you are trying to do to avoid confusion.
Replies
Preview of the pages :
http://pioroberson.com/wp2014/wp-content/uploads/2014/12/pior-oberson-3d-creative-preview.jpg
http://www.3dcreativemag.com/latest.html
Happy new year everyone !
Happy New Year everyone!
nice work Zombinian!
Pior: Nice, as usual!
Here is a buste in SciFi style I worked on lately. Textures done with Substance Designer, rendered in Toolbag 2.
Full/high resolution link:
https://gaetanlassagne.files.wordpress.com/2013/03/gaetanlassagne_scifibuste02.jpg
Hey guys!
Decided to spend a little time doing a sculpt to prevent me from going rusty over the holidays
I didn't use reference for this head as I don't plan on taking it much further.
any feedback/critique for consideration in future attempts is much appreciated
timelapse:https://www.facebook.com/video.php?v=777229652313379&set=vb.100000790554894&type=2&theater
Currently giving away some of my SD experiments:
https://drive.google.com/folderview?id=0Bz16B355sSTFNTVyWklIcFR4aWc&usp=sharing
Also have a video on creating a height map in sd:
https://www.youtube.com/watch?v=hywqH_gadIc&feature=youtu.be
X-post from my thread over here:
http://www.polycount.com/forum/showthread.php?p=2218143#post2218143
Low poly model of a Leopard 2 tank, figuring out dDo.
Hardsurface workflow practise
Ooooh, nice! What's your brush setup look like? I found the default brushes lacking for doing any sort of serious sculpting.
Created for Bitgem Shop:
http://shop.bitgem3d.com/collections/textures
I finished up the texture on TNMT Michelangelo that I have been working on. crosspost from.
4500 polys without hair.
I think I'm getting close to done. Does anyone see anything that needs to be fixed immediately?
4k render so people can point out as many smoothing errors as my horrible topology allows
besides that, its going nicely, feel free to critique
Holy shit! They are identical! (Except for some minor tweaks)
Can Hugh please explain this?
Trying to figure out the cloth wrinkles, comments and crits always appreciated!
Thread:
http://www.polycount.com/forum/showthread.php?p=2219060#post2219060
[SKETCHFAB]09592c4356b34053a9aa36ed9da6449c[/SKETCHFAB]
If anyone is interested, here is my thread: http://www.polycount.com/forum/showthread.php?t=139137
Also some critics and comments are appreciated!
Now, the most daunting task of all: Texturing.
Cockpit is nearly done..
Just some wirework tweak left, and some detailing below..
Fix somver overall too sharp edges..
Then lowpoly..
oh dear haha
made a video for my environment
Come on guys! Let's fill up these last few pages with amazing stuff
deviantart post
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