I might be wrong, but looks a lot like an old bust sculpt of mine photo mashed onto a ten24 scan. I don't mind too much but you might want to credit people or state what it is you are trying to do to avoid confusion.
I might be wrong, but looks a lot like an old bust sculpt of mine photo mashed onto a ten24 scan. I don't mind too much but you might want to credit people or state what it is you are trying to do to avoid confusion.
I see this year ends in a negative way. I will not use any of polycount as reference any more. I hope you all have a great 2015, I'll see you at some point in this industry.
I see this year ends in a negative way. I will not use any of polycount as reference any more. I hope you all have a great 2015, I'll see you at some point in this industry.
I see this year ends in a negative way. I will not use any of polycount as reference any more. I hope you all have a great 2015, I'll see you at some point in this industry.
Been working on this for the past month or so, currently 14, 000 polys, gonna try and strip it down abit later, definitely inaccurate in places owing to the lack of decent sized reference art for MG-D, which meant I had to use my imagination.
Replies
4500 polys without hair.
I think I'm getting close to done. Does anyone see anything that needs to be fixed immediately?
4k render so people can point out as many smoothing errors as my horrible topology allows
besides that, its going nicely, feel free to critique
Holy shit! They are identical! (Except for some minor tweaks)
Can Hugh please explain this?
Trying to figure out the cloth wrinkles, comments and crits always appreciated!
Thread:
http://www.polycount.com/forum/showthread.php?p=2219060#post2219060
[SKETCHFAB]09592c4356b34053a9aa36ed9da6449c[/SKETCHFAB]
If anyone is interested, here is my thread: http://www.polycount.com/forum/showthread.php?t=139137
Also some critics and comments are appreciated!
Now, the most daunting task of all: Texturing.
Cockpit is nearly done..
Just some wirework tweak left, and some detailing below..
Fix somver overall too sharp edges..
Then lowpoly..
oh dear haha
made a video for my environment
Come on guys! Let's fill up these last few pages with amazing stuff
deviantart post
No comment..
Chesterfield i'm currently working on.
I know, I need to work on my presentation skills.
If you really made these models, can you please post them from different angles?
Finally got some hair on her
AANND THANK YOU 2014, ITS BEEN A GOOD YEAR.
https://vine.co/v/MTI3l0AKlDh
Thank God for this tutorial!
http://media-cache-ak0.pinimg.com/or...cf1b6ec149.jpg
It's subtle, but I think it made the face look WAY better.
Also fixed the subdermis map, it's supposed to actually have color (very red in this case).
Does anyone else know how else I might be able tp push the face?
And I got a weird idea
Quick model and metal material test, all for fun.
Some inspiration from concept of Daisuke Kazama
All done in modo.
Best Regards
update from my stream
Hey, thank you!
Your succubus turned out great too, and love her expression.
Anyway, another crosspost.
Asami Sato. Started from sphere. Arm + Equalist glove will be added later on.
Likeness still on the work.
Link to progress thread
http://www.polycount.com/forum/showthread.php?p=2219385#post2219385