Here is a new sneak peek at Substance Painter showing off the non destructive aspect of the tool. You can modify your UVs at any time without losing any work.
[size=+1]By the way, the Closed Beta for Substance Painter will begin by the end of January.
We have 50 slots available for Polycounters, on a first come first served basis.
Just send us an email at painterbeta@allegorithmic.com with your Polycount user name to apply![/size]
I've tried basically every 3D paint solution that exists atp (both stand alone and integrated), so it'll be interesting to see how favorably this compares to previous implementations. I have very high hopes
Were we supposed to get a confirmation email or anything for the beta? Sent in my app a bit after it was posted here and didn't get anything. Not being pushy, just wondering.
Thank you very much for your great response to our beta testers call. There are no more slots available at this point (even for Polycounters, sorry guys...) and we hope to start the closed beta in about 1 month from now.
Meanwhile, I wish you all a great year 2014!
The Allegorithmic Team
P.S: and all Polycounters who have applied prior to this post can be considered in
Fuuuuu, I just now saw this and missed out on a beta chance. This program looks amazing.
Alright, well, what's the price point on this going to be? Just a ballpark figure so I can get an idea if it's something I can budget.
We haven't communicated on the price point yet, but all I can tell you is that there is going to be a commercial license and non commercial license, and we will offer bundle/discounted price for those who already own Substance Designer 4.
Do the multilayer brushes do normals? Or would you simply work with a heightmap and covert that to normal when you're done?
You work with heightmaps only, the painted height is stored as a HDR map, which allows you to pile up as many details as you want and blend them in any way you want.
Painter does the conversion to normal map in the background in real time and blends the result with the existing normal map of your mesh.
It's much easier than working with normal maps directly, and the results are much more consistent. You will still be able to display the resulting normal map though.
Replies
How do I apply?
The last email I got from allegorithmic was the DEC 4th news letter.
[ame="http://www.youtube.com/watch?v=ATZJifYcgwQ"]Substance Painter Teaser #3 - UV Reprojection - YouTube[/ame]
[size=+1]By the way, the Closed Beta for Substance Painter will begin by the end of January.
We have 50 slots available for Polycounters, on a first come first served basis.
Just send us an email at painterbeta@allegorithmic.com with your Polycount user name to apply![/size]
The other one filled up sooo fast. Barely read the email and it was already full.
I've tried basically every 3D paint solution that exists atp (both stand alone and integrated), so it'll be interesting to see how favorably this compares to previous implementations. I have very high hopes
Looks really awesome, I have been thinking about a application like this for years
And that UV projection looks nice. Always good to know you can go back a few steps without losing your progress.
We still have 5 slots for Polycounters though.
You guys are awesome! Happy Holidays!
Thank you very much for your great response to our beta testers call. There are no more slots available at this point (even for Polycounters, sorry guys...) and we hope to start the closed beta in about 1 month from now.
Meanwhile, I wish you all a great year 2014!
The Allegorithmic Team
P.S: and all Polycounters who have applied prior to this post can be considered in
Alright, well, what's the price point on this going to be? Just a ballpark figure so I can get an idea if it's something I can budget.
We haven't communicated on the price point yet, but all I can tell you is that there is going to be a commercial license and non commercial license, and we will offer bundle/discounted price for those who already own Substance Designer 4.
Can you simply paint in 2D like in photoshop or is there some connection to it?
A 2D view is also planned.
For the link with photoshop I don't know.
Ho yeah indeed, those type of brushes are already in it.
It's just they showed for the moment what was "new" : so particles brushes.
In the meantime, here is a new video walkthrough showcasing multi-channel 3d painting, layered materials and stencils.
[ame="http://www.youtube.com/watch?v=NgHn57zlatE"]Substance Painter - Multi-Channel Painting - YouTube[/ame]
Do the multilayer brushes do normals? Or would you simply work with a heightmap and covert that to normal when you're done?
Dat video.
Cannot wait.
You work with heightmaps only, the painted height is stored as a HDR map, which allows you to pile up as many details as you want and blend them in any way you want.
Painter does the conversion to normal map in the background in real time and blends the result with the existing normal map of your mesh.
It's much easier than working with normal maps directly, and the results are much more consistent. You will still be able to display the resulting normal map though.
This might have been asked before but does Substance Painter support pressure sensitivity on tablets?
Sheer awesomeness. Seriously can't wait for this!
Yes.
i will use the crap out of this when it gets released
This should be really fun coming from mostly using 3dcoat painting.