I was thinking that maybe a problem but considering it was the misc slot I thought I would see what you said about it. No problem though, if you aren't happy with the sword. I have to say I was a little confused by the rules myself. I understood it to be that we couldn't make head/weapon slots.
The slots for Axe are 300 LOD1 and 500 LOD0 so I'm hoping it should be ok.
sorry if didnt make it too clear.
i added on the rules now that weapons are not alowed, even if they are not on the weapon slot. do you guys think that is ok like that?
@Blender2Dota - That works a lot better than I thought it would! I like the additions you made to the concept.
@Foxclover - Yeah the texture transfer thing is super useful! You can also use it to paint on say an unwrapped version that has no seams but is inefficiently unwrapped and then transfer that over to an unwrapped version that is cut up to fit the square space better.
been working on the lich wheel, gone be done soon.
here is how i devidet the concept into optimal parts for texture space usage.
the yellow parts are unique the other ones are all duplicates.
finished the bakes, now only need to place the duplicates fix some baking errors and finish up the textures.
been working on the lich wheel, gone be done soon.
here is how i devidet the concept into optimal parts for texture space usage.
the yellow parts are unique the other ones are all duplicates.
finished the bakes, now only need to place the duplicates fix some baking errors and finish up the textures.
this month i'll totally even finish an entry i swear.
doing some nice crawlers for sand king. this slot has a pretty hilarious polycount so i decided to make the lod 1 first to make sure i didn't sculpt something overly ambitious.
Yeah, absolutely. I am also working on a guide to show a beginner how to make items with an all free software workflow. Unfortunately it will be in english only but I am working to make it as understandable as possible. I am not very far in the series yet, but when it is complete I will ask you to add it to the tutorials.
I worked a lot on texturing my weaver back, but sadly it doesn't look a lot like the original texture, so I probably have to edit it a lot or just start anew.
I could really use some feedback now, so get at it!
When I'm done with textures I'll get to skinning. Is there any tutorial on how to do that in a smart/easy way? weaver's back has quite a few bones with different weights...
further fun with creepy crawlers. turns out the default legs are super dark so the textures don't have to be too complicated. some weird lighting things ingame, to be figured out eventually.
Well it's a head slot so it goes against the rules of this competition. I don't think mihalceanu entered his Mask of the Enforcer in this months competition did he?
Seems like we haven't had anywhere near as many entries this month!
Here is a WIP of some Doom wings I decided to start today crits welcomed! They are obviously in the early stages but I plan on "demoning" them up with chains and such.
EDIT: GODDAMNIT. Here is a tip people, always read the bio first....
Seems like we haven't had anywhere near as many entries this month!
Here is a WIP of some Doom wings I decided to start today crits welcomed! They are obviously in the early stages but I plan on "demoning" them up with chains and such.
EDIT: GODDAMNIT. Here is a tip people, always read the bio first....
yep, this month is not an easy one, but i think its good to make people think a little out of the common area.
Hey there,
I always wanted to make something for Svens Right Shoulder,
so here it is,
this should be bound to "back"
check if there is no other slot with cosmetics that will collide with your shoulder
for example in my PA set, i had a belt that was colliding with my shoulder piece (because i decided to make an armor on the shoulder slot) and i had to make some changes so both could be used at the same time
Looks interesting cagdasx44! What are you planning for it to be?
Here is some progress on my wings, I know they don't fit the lore but in my version of the lore, he has had his wings bound by unbreakable chains and nailed together to prevent them from working. Here it is, would love some feeback!
Looks interesting cagdasx44! What are you planning for it to be?
Here is some progress on my wings, I know they don't fit the lore but in my version of the lore, he has had his wings bound by unbreakable chains and nailed together to prevent them from working. Here it is, would love some feeback!
I am thinking about metal pipes and green liquid it wil glow ingame with masks
Btw your wings looks awesome. I wish ı could use zbrush like you
The wings are looking better, the chains aren't doing much though, just surface noise. They appear to be draped over the wing rather than binding them. If the theme for the wings are binding chains, make the binds you currently have smaller and the chains bigger with more more influence on how they are actually holding the wings together. It's going to take a while to get it right, I assume your using Insert multi curves, if that's the case try simply placeing them first and then using your move/deformations to get the tightness/gravity right.
Edit:
Look into making a custom chain mesh, there are great and easy ways to make insert multi meshes, you could make a very nice stylized chain. Using ZB's stock database is boring man!
cagdasx44:
Love the idea of injection, very cool!
oxhid3:
The shoulders are looking better for sure. Personally I'd like to see the battle scars on the shoulders be generally bigger and have 2 variations. The small black scratches aren't very "epic battle torn" rather minor scratches, besides what blade/weapon would be that thin?
Not to be harsh folks just making sure you get some constructive crits and perspective, does not mean i'm right. Keep on' truckin'
The wings are looking better, the chains aren't doing much though, just surface noise. They appear to be draped over the wing rather than binding them. If the theme for the wings are binding chains, make the binds you currently have smaller and the chains bigger with more more influence on how they are actually holding the wings together. It's going to take a while to get it right, I assume your using Insert multi curves, if that's the case try simply placeing them first and then using your move/deformations to get the tightness/gravity right.
Edit:
Look into making a custom chain mesh, there are great and easy ways to make insert multi meshes, you could make a very nice stylized chain. Using ZB's stock database is boring man!
No I see what you are saying totally, I love getting any feeback, good or bad! To tell you the truth, the chains caused me some big problems. I initially used an insert multi curves chain brush that I got from www.badking.com.au but it just would not go into position and was really frustrating to use. Maybe there is some technique to getting them to work properly that I couldn't grasp. Every time I tried to bring them into place, the tiniest movement might make everything fly out of place and make you have to start again.
I literally spent all day yesterday trying to get it to work. In the end I just made the chains in Maya and imported them. I'll definitely experiment with them some more though so thanks!
a quick work of high poly for my alch arm (critism and suggestions welcomed)
ı dont know what to do with pipes should ı make them old?
btw ı didnt touch the formula holding part because it will be all green with some air bubbles.
Ootrick:
thanks,
you are right, big scratches would make it look a bit more "epic battle torn"
I imagined arrows hit Sven-s Armor rather than big "craters" created by those huge weapons,
and honestly after 200+ masks tests I think I like it the way it is, will post soon
MDK:
I like those chains, could you link the two wings by the chains to enhance more the impossibility of flying (or would that involve some rigging and animation processes?)
Replies
Yes, I am! That would be fantastic, I didnt even know it was possible! Thanks for the help.
sorry if didnt make it too clear.
i added on the rules now that weapons are not alowed, even if they are not on the weapon slot. do you guys think that is ok like that?
@Foxclover - Yeah the texture transfer thing is super useful! You can also use it to paint on say an unwrapped version that has no seams but is inefficiently unwrapped and then transfer that over to an unwrapped version that is cut up to fit the square space better.
Here is the tutorial I promised to foxclover.
[ame="http://www.youtube.com/watch?v=V78IJ00sTYs&"]Change UVs and keep textures (Blender) - YouTube[/ame]
That's cool, time to start a new item!
Link to workshop: Pauldron of the Archmage
here is how i devidet the concept into optimal parts for texture space usage.
the yellow parts are unique the other ones are all duplicates.
finished the bakes, now only need to place the duplicates fix some baking errors and finish up the textures.
lich stole kunnka's steering wheel
Did a concept and a test low poly first to see if the rigging would work.
And then did a simple sculpt base with subpatches.
@goeddy: It kind of looks like lich is bound to the wheel
@snowstorm: Wow, that's definitely cool. How does it move in game?
doing some nice crawlers for sand king. this slot has a pretty hilarious polycount so i decided to make the lod 1 first to make sure i didn't sculpt something overly ambitious.
original concepts
some modeling. took a few iterations to make something that wasn't too armour-ish
and bam!
with some lazy gradients slapped onto it. not sure bout the colour of the spikes at the moment, i'll figure it out after sculpting.
tune into the polycount hangout later tonight to watch ike wrestle with zbrush!
Heart of the Fundamental
Modelled by Blender2Dota, and concept by me
@blended to dota - im adding your tutorial to the tutorial thead, is that ok for you?
I could really use some feedback now, so get at it!
When I'm done with textures I'll get to skinning. Is there any tutorial on how to do that in a smart/easy way? weaver's back has quite a few bones with different weights...
further fun with creepy crawlers. turns out the default legs are super dark so the textures don't have to be too complicated. some weird lighting things ingame, to be figured out eventually.
This is my WIP
for a belt for faceless void
mostly the texturing remains
Cheers
~Sjabba
will offhands items do?!
such as Lions Big Hand?:)
ty
but is "Mask of the Enforcer" (by mihalceanu) ok?!
I was also thinking about DS head and if all good, I'd Like to proceed with it!
ty
anyways I got it!
Here is a WIP of some Doom wings I decided to start today crits welcomed! They are obviously in the early stages but I plan on "demoning" them up with chains and such.
EDIT: GODDAMNIT. Here is a tip people, always read the bio first....
I always wanted to make something for Svens Right Shoulder,
so here it is,
this should be bound to "back"
it's go time!
scaled the leg stingers up a bit, noodled around with the masks.
the new model viewer is glorious
sorry man, as mdk said, the slot is called Offhand Weapon on almost all the character with 2 weapons
yep, this month is not an easy one, but i think its good to make people think a little out of the common area.
what problem did you had with the lore?
check if there is no other slot with cosmetics that will collide with your shoulder
for example in my PA set, i had a belt that was colliding with my shoulder piece (because i decided to make an armor on the shoulder slot) and i had to make some changes so both could be used at the same time
It says his wings have been burned to stumps. I'm going to finish it anyway, it's just my alternate version of his lore
This one http://steamcommunity.com/sharedfiles/filedetails/?id=194838930#
Looking good guys, keep it up!
@Ootrick: wrong thread? really nice silhouette nonetheless
I have already tested it a while ago with another shoulder which was part of a set..
and by the way this is my new update so far, A lot to do, but I take it slowly to the end
but here is my arm for alch (too much Bane??)
Here is some progress on my wings, I know they don't fit the lore but in my version of the lore, he has had his wings bound by unbreakable chains and nailed together to prevent them from working. Here it is, would love some feeback!
Btw your wings looks awesome. I wish ı could use zbrush like you
The wings are looking better, the chains aren't doing much though, just surface noise. They appear to be draped over the wing rather than binding them. If the theme for the wings are binding chains, make the binds you currently have smaller and the chains bigger with more more influence on how they are actually holding the wings together. It's going to take a while to get it right, I assume your using Insert multi curves, if that's the case try simply placeing them first and then using your move/deformations to get the tightness/gravity right.
Edit:
Look into making a custom chain mesh, there are great and easy ways to make insert multi meshes, you could make a very nice stylized chain. Using ZB's stock database is boring man!
cagdasx44:
Love the idea of injection, very cool!
oxhid3:
The shoulders are looking better for sure. Personally I'd like to see the battle scars on the shoulders be generally bigger and have 2 variations. The small black scratches aren't very "epic battle torn" rather minor scratches, besides what blade/weapon would be that thin?
Not to be harsh folks just making sure you get some constructive crits and perspective, does not mean i'm right. Keep on' truckin'
No I see what you are saying totally, I love getting any feeback, good or bad! To tell you the truth, the chains caused me some big problems. I initially used an insert multi curves chain brush that I got from www.badking.com.au but it just would not go into position and was really frustrating to use. Maybe there is some technique to getting them to work properly that I couldn't grasp. Every time I tried to bring them into place, the tiniest movement might make everything fly out of place and make you have to start again.
I literally spent all day yesterday trying to get it to work. In the end I just made the chains in Maya and imported them. I'll definitely experiment with them some more though so thanks!
ı dont know what to do with pipes should ı make them old?
btw ı didnt touch the formula holding part because it will be all green with some air bubbles.
thanks,
you are right, big scratches would make it look a bit more "epic battle torn"
I imagined arrows hit Sven-s Armor rather than big "craters" created by those huge weapons,
and honestly after 200+ masks tests I think I like it the way it is, will post soon
MDK:
I like those chains, could you link the two wings by the chains to enhance more the impossibility of flying (or would that involve some rigging and animation processes?)
a quick paint and ingame
btw ı was think names like Power Booster or Addicted to Power
I like the idea!