So I got inspired by the no shave november stuff and did a Furion beard, and as it's his neck slot I realized maybe it would fit for the competition !
I dont have much wips, but here is the high & low poly :
I think the beards are counting as neck slots, so technically not "head" slots. The rules are no weapons, even in non-weapon slots. I think we could extrapolate that out to "no head items, even in non-head slots", but it's not my rules!
I'm not going to be able to finish my item this month. I rigged up the horse's tail, and the thing moves like crap, since the bones arent made for accomodating a tail that is as large as it is. Putting my horse on pause until I can figure out animations (and if I want to deal with them). Don't know that I can start and finish a whole other object in the remaining time, even if I work through the holidays.
I think the beards are counting as neck slots, so technically not "head" slots. The rules are no weapons, even in non-weapon slots. I think we could extrapolate that out to "no head items, even in non-head slots", but it's not my rules!
I'm not going to be able to finish my item this month. I rigged up the horse's tail, and the thing moves like crap, since the bones arent made for accomodating a tail that is as large as it is. Putting my horse on pause until I can figure out animations (and if I want to deal with them). Don't know that I can start and finish a whole other object in the remaining time, even if I work through the holidays.
Wow having never made items for those heroes I forgot the neck slot even existed!
foxclover: There is plenty of time left yet! Don't forget you can collab on these comps so you could still draw up some concepts if you think you couldn't get something modeled in time!
Yeah it's technically not the head slot, but I am not sure it would be accepted that's why I said maybe. I don't mind if it's not, that's up to Tvidotto !
hi friends, I have a good idea but I do not have 3d modeling skills?
I would be very glad if someone could help me translate my art into reality
This windrunner bow
Yeah it's technically not the head slot, but I am not sure it would be accepted that's why I said maybe. I don't mind if it's not, that's up to Tvidotto !
wow, i never worked with a hero with neck slot
i think its a hard decision to take, to be honest i think it was my fault by now knowing about a neck slot. the idea was not adding anything to he head or doing a weapon.
but since it was my fault i dont think its fair to say that is not acceptable by now... what you guys think ?
I don't think there is any hero with neck slot, that would mean that there is no head slot!
In this case Furion has both - separate Neck and Head slots. It's unusual, but technically it's true that this neck slot is different from the head slot.
LOD0 with 512x512 test bakes (final map is a 256x512). I might remove the additional floating tail clasp thing. I really like it, but it's gonna be difficult to fit it in the poly budget even with the LOD0
Snowstorm, that is looking really good. Lovely bake. How have you worked around the cloth for ingame? Looking forward to seeing it in action! Hopefully you can fit that tail clasp in as it really adds to the silhouette.
Here is my wings with some colour on them, still got some experimenting to do with the chain sizes etc.
Hi there, this is my first post here!I thought it was an interesting polycount challenge without heads and weapons.
I'm a huge fan of the Butcher Pudge and i always buy Shiva's Guard as i consider it core item, I Imagined to cover his back with it.
This is the 512x512 preview in workshop
I hope you guys like it i really worked a lot to make it as nicer as i could.
Hi there, this is my first post here!I thought it was an interesting polycount challenge without heads and weapons.
I'm a huge fan of the Butcher Pudge and i always buy Shiva's Guard as i consider it core item, I Imagined to cover his back with it.
This is the 512x512 preview in workshop
I hope you guys like it i really worked a lot to make it as nicer as i could.
First of all I used the chain brush found at badking.com.au but I had a lot of problems with it so I eventually just modeled the chains in Maya with rectangles with holes in the middle, Zbrush smoothing did the rest.
Cut the 900 strong LOD0 down to size for the 400 LOD1 lol >< Was easier than anticipated.
Here's the LOD1 with the original concept base colours (colours not final of course):
Bonus animation gif:
I'm gonna play around with the rigging, see if i can force the dress edges to clip less. Otherwise the animation is as I'd tested, and I'm fairly happy with it.
Thanks for the kind words Sukotto and Blender2Dota!
I'm wondering if I may be able to ask for a little bit of assistance. I'm really struggling with how to create the low poly taking the chains into account. I have tried doing a low poly with just the wing and baking the chains into the wing mesh but it doesn't look so great, I've highlighted the problems I'm encountering:
I'm just wondering how others would go about this baring in mind the LOD1 needs to be 550 tris?
You could also just add an extra edge there to define where the chain would normally protrude away from the wings. That extra silhouette should be enough for the normal map to do its work.
looking back at it, i could have done way more with the limited budget, i have about 100 tris left and most of the resolution is on the cloth.
i skinned some of the crystals to one of the chain bones with very low weighting, so they constantly jiggle a bit around.
Luna items sounds nice:) , I'l deffinetly be in for that
i think that could be a good opportunity to learn from the older guys since everyone is going to be working on the same hero, so we can share knowledge like color scheme and polycount limitations
and btw, about this month since we dont have much finished items, what you guys think about getting back to the voting pool? we can get the result quicker with that one
Grat's to last month's winners! I was really surprised the ironclad golem didnt make it into the diretide chest instead of mine. Glad to see it's getting the recognition. Hopefully they plan on adding that too, eventually!
Hey Guys!
I haven't done any workshop stuff for a few months and wanted to get back into it.
Now with Luna added (the best hero !) I'm looking forward to making some items!
I was wondering (as it's the last day of the month) is it too late to join up in this months comp? I'm not sure I could finish an entire item in 24 hours but it would be a fun challenge.
Replies
Do you think a good idea is being wasted on a newbie?
(because ı kind of think it)
I dont have much wips, but here is the high & low poly :
Sylvan Beard by Sylei
not at all
you should put your mind to it and go finish it!
shouldn-t we format the submission with the P.C. logo and the link to this thread?
Bristle beard concepts.
Evolving beard item?
I'm not going to be able to finish my item this month. I rigged up the horse's tail, and the thing moves like crap, since the bones arent made for accomodating a tail that is as large as it is. Putting my horse on pause until I can figure out animations (and if I want to deal with them). Don't know that I can start and finish a whole other object in the remaining time, even if I work through the holidays.
Wow having never made items for those heroes I forgot the neck slot even existed!
foxclover: There is plenty of time left yet! Don't forget you can collab on these comps so you could still draw up some concepts if you think you couldn't get something modeled in time!
I overpassed my record of 100 mask tests, this one got over 200
http://steamcommunity.com/sharedfiles/filedetails/?id=197789035
let me know if the ws submission respects the requests
thank you!
I would be very glad if someone could help me translate my art into reality
This windrunner bow
I beleive that's a weapon slot, and would not fit the requests for this month's competition
it is good or bad?
the item looks nice, but you are posting in the wrong section I beleive, w8 for some1else to guide you to the right post
you did nothing wrong,
inside of this page are only items for novembers competition
follow this link (here you can post the idea as a new THREAD a new TOPIC)
http://www.polycount.com/forum/forumdisplay.php?f=73
wow, i never worked with a hero with neck slot
i think its a hard decision to take, to be honest i think it was my fault by now knowing about a neck slot. the idea was not adding anything to he head or doing a weapon.
but since it was my fault i dont think its fair to say that is not acceptable by now... what you guys think ?
TVidotto: I think you should allow them as we are running thin on the ground this month with entries anyway!
In this case Furion has both - separate Neck and Head slots. It's unusual, but technically it's true that this neck slot is different from the head slot.
curious
never did anything for that spot either!
Here is my wings with some colour on them, still got some experimenting to do with the chain sizes etc.
I'm a huge fan of the Butcher Pudge and i always buy Shiva's Guard as i consider it core item, I Imagined to cover his back with it.
This is the 512x512 preview in workshop
I hope you guys like it i really worked a lot to make it as nicer as i could.
I'm a huge fan of the Butcher Pudge and i always buy Shiva's Guard as i consider it core item, I Imagined to cover his back with it.
This is the 512x512 preview in workshop
I hope you guys like it i really worked a lot to make it as nicer as i could.
First of all I used the chain brush found at badking.com.au but I had a lot of problems with it so I eventually just modeled the chains in Maya with rectangles with holes in the middle, Zbrush smoothing did the rest.
Here's the LOD1 with the original concept base colours (colours not final of course):
Bonus animation gif:
I'm gonna play around with the rigging, see if i can force the dress edges to clip less. Otherwise the animation is as I'd tested, and I'm fairly happy with it.
I'm wondering if I may be able to ask for a little bit of assistance. I'm really struggling with how to create the low poly taking the chains into account. I have tried doing a low poly with just the wing and baking the chains into the wing mesh but it doesn't look so great, I've highlighted the problems I'm encountering:
I'm just wondering how others would go about this baring in mind the LOD1 needs to be 550 tris?
The Wheel of Fate
looking back at it, i could have done way more with the limited budget, i have about 100 tris left and most of the resolution is on the cloth.
i skinned some of the crystals to one of the chain bones with very low weighting, so they constantly jiggle a bit around.
some of the bottom chain Influences are wrong.
see the right bottom how stretches?!
anyway good job!
Goeddy: That's pretty cool and a nice name!
still is not clean enough
and about the neck, since noone came with that question before we setting this month for me its ok to go for it, but rush, we dont have much time
about the next month, i think we could go for something more standard but we can keep the single item idea.
i heard that Luna is now available, is that correct?
we could go for luna items =]
btw. i got some votes for the last month, im going to make the math and see who won and give the names to Alec from handplane to handle the prize =]
i think that could be a good opportunity to learn from the older guys since everyone is going to be working on the same hero, so we can share knowledge like color scheme and polycount limitations
we can also split in 2, single items and sets =]
http://www.polycount.com/forum/showpost.php?p=1960028&postcount=370
I haven't done any workshop stuff for a few months and wanted to get back into it.
Now with Luna added (the best hero !) I'm looking forward to making some items!
I was wondering (as it's the last day of the month) is it too late to join up in this months comp? I'm not sure I could finish an entire item in 24 hours but it would be a fun challenge.