We've been doing a lot of work under wraps again, but we decided to have a surprise stream yesterday with our animator. You can check it out at the link below It's all about this animation!
It's been a while since I last read this thread. I just clicked on it and said to myself "oh I remember that thread, I'm not going to be disappointed!" Well, I'm not!! Super cool stuff. The art is just too good good luck with the game!
@The Rizzler : Thanks! There will be sound cues. We've been getting a ton of great gameplay feedback from that gif that we'll definitely be implementing.
We hope you guys have prepped your patients well... it's finally coming (to Kickstarter!)
Loving those FX, so sick. This gonna be two player?
Thanks! With the current scope and size of our team, it's not something we've planned for. If it does well, we might explore different game modes in the future.
Such a shame the Kickstarter for this didn't soar like I'd of expected it to. What's the next move? Either way I'll be supporting in any way possible. Chin up....no one said game development was easy. Sucks that so many failed Kickstarters/projects have fizzled out and burned people from taking them seriously. Can I ask why you guys didn't approach Double Fine or consider using Fig?
pixelpatron - Thanks for the encouraging words, we wont let something like this affect us too much. yes its a bummer but the stigma with KS is thick i feel. From here we'll continue with pre/production and get more of the awesome sauce in the game. yea we contacted DF but cant support other games financially atm same with other places that were interested (time of year?) we might consider doing a different platform then KS but well see. maybe do something like Gaimoria with pateaon to offset some cost is also an option.
Hey guys! It's been a while (like 8 months) since our last update & the cancellation of our Kickstarter, but we’re still going. Things have still been slow without outside funding, but we’ve completed most of preproduction for the full game (an achievement in our book!) We’ll be making updates regularly, at least a few times a month, as we chug along.
Over the next few months, we’ll be giving sneak peeks to that development including story, gameplay, alien races, and of course… space whales!
A *NEW* playable demo is coming!
After completing most of preproduction, we’ve moved onto the nitty gritty of the game and creating a new slice for everyone to play. This time, we’re coming back with 2 playable levels (including 1 boss!), new enemies, and 2 playable characters!
With this, we’re making sure that everything we put out from now on represents how the full game will play. That means we’re reworking Rudy’s kit (because we all know the prototype didn’t have all the bells & whistles), so expect a lot more action from Rudy here on out!
If all goes to plan, we expect to have it available to the public in the 4th quarter of this year!
Here’s a preview of the SVP that’ll be in our next demo:
Eva joins your party!
Our second playable character will be the brainy but beautiful, Eva! Get ready to use the new swapping mechanic to help solve puzzles and destroy baddies with Rudy and Eva together! More to come on that soon...
Not only will she have a unique, engaging kit, but she’s also received a visual rework since the kickstarter! Check here out in all her elegant glory & in our model viewer.
We modified her exo-suit so that her gloves are smaller (for that extra agility!) & some readability adjustments to textures to maximize her surgically precise gameplay.
*You hear rustling in a pile of scraps by the corner*
A new NPC awaits Rudy in the station!
Fan Art Throwback!
We had some amazing pieces of art from fans that supported us during the Kickstarter and we felt it’d be great to share that work again. Here’s a few pieces we loved (& if you ever create some fan art, we’d love to share it!)
If you’d like to see the full size art, please visit our Facebook page.
Find Rudy in River City Ransom: Underground!
Rudy can be found guest starring in a secret area of the beat-em-up River City Ransom: Underground. Let us know if you can spot him!
What lies ahead…
We still have a lot of work to do before we can release the new demo and it’s still hazy whether we’ll do another crowdfunding campaign, work with a publisher or both. There are a lot of unknowns in front of us as we still keep the team afloat on our savings, but we’re making progress every day.
Would you guys be interested in donating a few dollars each month to support Blubber Busters?
If so, please tell us! We’re considering to start a Patreon to keep development moving. Not sure we could offer any special tier rewards, but any spare pennies you may have can help! What are your thoughts?
Oh, this is awesome! glad you guys are still working on this!
something thats bugging me on the new Eve model is the arm attaching to the socket and overlapping with the shoulder pad. it has the same exact texture and material and is looking really awkward to me, especially when moving.
@lotet Thank you! And thanks for the feedback Good to see you found that spot as well, it was bugging me recently. I'm gonna try adding more of the blue material on her upper arm or play with the contrast between the shoulder and arm materials. That should solve it, will post an update when I get to it!
Hey guys! We’ve decided to launch a Patreon page to help with some of the funding for developing our new demo!
We will be sharing once a month spreads of concepts, early access to our latest updates and give you the chance to test out gameplay (help us polish the game!)
New flying Parasites learns to swim!
Check out some of the awesome rigging our tech artist Ray made
Character Swapping Mechanic!
We’re also working on our swapping mechanic so it feels nice & smooth when you switch out characters. I can't wait till we can share more gameplay, we have a bunch of new enemies running around and it's really fun to see how the player interacts with them. More to come soon!
*You hear a giggle that doesn’t sound quite human...*
Replies
Here's some more animation work from Paul!
https://www.twitch.tv/blubberbusters
And here's some of the latest work from our VFX Artist! More updates to come soon.
@lotet : We will have some gameplay to show this next week!
Here's a little behind-the-scenes of our 2D environment. So many layers & we're still adding more! @_@
Working on our gameplay, lots of tweaking to do!
We hope you guys have prepped your patients well... it's finally coming (to Kickstarter!)
https://www.kickstarter.com/projects/1124044701/blubber-busters
https://www.youtube.com/watch?v=YOF0c69oxoU
We’re back from the dead…?
Hey guys! It's been a while (like 8 months) since our last update & the cancellation of our Kickstarter, but we’re still going. Things have still been slow without outside funding, but we’ve completed most of preproduction for the full game (an achievement in our book!) We’ll be making updates regularly, at least a few times a month, as we chug along.
Over the next few months, we’ll be giving sneak peeks to that development including story, gameplay, alien races, and of course… space whales!
A *NEW* playable demo is coming!
After completing most of preproduction, we’ve moved onto the nitty gritty of the game and creating a new slice for everyone to play. This time, we’re coming back with 2 playable levels (including 1 boss!), new enemies, and 2 playable characters!
With this, we’re making sure that everything we put out from now on represents how the full game will play. That means we’re reworking Rudy’s kit (because we all know the prototype didn’t have all the bells & whistles), so expect a lot more action from Rudy here on out!
If all goes to plan, we expect to have it available to the public in the 4th quarter of this year!
Here’s a preview of the SVP that’ll be in our next demo:
Eva joins your party!
Our second playable character will be the brainy but beautiful, Eva! Get ready to use the new swapping mechanic to help solve puzzles and destroy baddies with Rudy and Eva together! More to come on that soon...
Not only will she have a unique, engaging kit, but she’s also received a visual rework since the kickstarter! Check here out in all her elegant glory & in our model viewer.
We modified her exo-suit so that her gloves are smaller (for that extra agility!) & some readability adjustments to textures to maximize her surgically precise gameplay.
*You hear rustling in a pile of scraps by the corner*
A new NPC awaits Rudy in the station!
Fan Art Throwback!
We had some amazing pieces of art from fans that supported us during the Kickstarter and we felt it’d be great to share that work again. Here’s a few pieces we loved (& if you ever create some fan art, we’d love to share it!)
If you’d like to see the full size art, please visit our Facebook page.
Find Rudy in River City Ransom: Underground!
Rudy can be found guest starring in a secret area of the beat-em-up River City Ransom: Underground. Let us know if you can spot him!
What lies ahead…
We still have a lot of work to do before we can release the new demo and it’s still hazy whether we’ll do another crowdfunding campaign, work with a publisher or both. There are a lot of unknowns in front of us as we still keep the team afloat on our savings, but we’re making progress every day.
Would you guys be interested in donating a few dollars each month to support Blubber Busters?
If so, please tell us! We’re considering to start a Patreon to keep development moving. Not sure we could offer any special tier rewards, but any spare pennies you may have can help! What are your thoughts?
‘Til next time, Busters.
Also Eva looks way nicer now.
Good to see you guys are still doing it. Cheers.
something thats bugging me on the new Eve model is the arm attaching to the socket and overlapping with the shoulder pad.
it has the same exact texture and material and is looking really awkward to me, especially when moving.
We will be sharing once a month spreads of concepts, early access to our latest updates and give you the chance to test out gameplay (help us polish the game!)
New flying Parasites learns to swim!
Check out some of the awesome rigging our tech artist Ray made
Character Swapping Mechanic!
We’re also working on our swapping mechanic so it feels nice & smooth when you switch out characters. I can't wait till we can share more gameplay, we have a bunch of new enemies running around and it's really fun to see how the player interacts with them. More to come soon!
*You hear a giggle that doesn’t sound quite human...*
Another new npc awaits Rudy in the station!