Oh man those textures, the art style, everything is fu*kin' awesome. Just keep rolling with the over the top ideas and it this will be one for the masses!
so the whales are really that big, thats awesome!
really great update, love the texturing on that space janitor! any chanse we could get a breakdown on your texturing process?
been following on facebook, didnt know yall had a thread! looks killlllleerrrrrrrr!
noticed in the first post some sculpts of the characters, are they being used in the texturing (bakes), a combination of hand-drawing and bakes? or sculpts as reference and all hand-drawn textures? Looks super slick, love it!
STRIKER and I quickly put together this little tutorial on how we got the base for our textures. We're currently learning a new process that'll help us clean up and keep more of our bakes instead of painting over them. If anyone's interested, we'll update with that process soon!
You guys should check out Knald if you haven't yet. You can make separate maps for cavities and edge highlights, and it generally produces really excellent results.
Thanks for streaming the texturing, I love watching other people work. At first I thought to myself "man, thats some methodical, slow painting!" Then I realized, I work too fast that I miss a lot of stuff and have to rework shitty line work or placement of colors to get tighter rendering. Reminded me that I need to slow my brain and hand down some, and try to take more care of the brush. So, thank you for that!
Replies
Cant wait to see dat color.
I think the brains in the jars on teh eva probably need a little red glow under them with the yellow, just to soften it a bit.
Here's some more progress on the model side guys ~ Space Janitor!
Don't you wanna cauterize wounds like a pro?
really great update, love the texturing on that space janitor! any chanse we could get a breakdown on your texturing process?
@ lotet sure man, ill put together something for ya
Really looking forward to it, love the confident shapes going on!
noticed in the first post some sculpts of the characters, are they being used in the texturing (bakes), a combination of hand-drawing and bakes? or sculpts as reference and all hand-drawn textures? Looks super slick, love it!
also great linework on those drawings!
STRIKER and I quickly put together this little tutorial on how we got the base for our textures. We're currently learning a new process that'll help us clean up and keep more of our bakes instead of painting over them. If anyone's interested, we'll update with that process soon!
You guys should check out Knald if you haven't yet. You can make separate maps for cavities and edge highlights, and it generally produces really excellent results.
I'm streaming some Eva for 30 more mins tonight if you wanna see me paint some stuff!
http://www.twitch.tv/maddytaylor
@AzzaMat: We plan on using Unity
Can't wait to see what you do with all this in Unity now!
Also, sold me on 3d coat.
awesome stuff!
Also, quick question: what is a "bent normal" map? I've never heard of it before. Could you elaborate a bit more?
Thanks!
Klamp - another name is Object Space, here's some more info that really digs into it
http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryBumpMap%5Cb%29
scroll down and you'll see it
Ahhhh I'm familiar with object space normal maps. Didn't know they had a different name. Thanks!
great work gaiz!