Share your hand painted environment, characters, props, textures, whatever! The thread focus is handpainted stylized textures, not aiming to be photorealism.
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- Breaking these rules may cause merciless editing by a Moderator
- Why these rules? See WAYWO Usage.
Replies
@Pixelatedkiwi Love the colors
Finished one more building
model
https://www.artstation.com/artwork/l6wLa
http://polycount.com/discussion/172721/wip-league-of-legends-mega-gnar-fan-art/p1?new=1
Made this guy over the weekend for quick practice
I'm looking for some feedback on him over on my thread.
(edit: resized image)
Love the work of Nomad33, @Nomad33 , @Pixelatedkiwi and @GravityBwlast great job guys!
I love to watch this kind of great works!
Its also meant to be used as a prop in a quake 1 mod. More can be found on my WIP projects page.
Nice image Aluvay, That tree is especially lovely! Same goes for your Paladin PixilatedKiwi!
Here is my Artstation portfolio for you to review :
https://www.artstation.com/artwork/LEDYA
@chemotoledo thanks, and nice poro ward!
I am done with my Mega Gnar's texture, except if I get feedback
Gonna get it ready for posing now
Thread:
http://polycount.com/discussion/172721/wip-league-of-legends-mega-gnar-fan-art#latest
(image is higher quality in thread)
Click for 3D preview.
Hi Guys, Here is my latest work.
For process and marmoset viewer: https://www.artstation.com/artwork/3a29o
New
Old
Hi Guys, Here is my latest work.
For process and marmoset viewer: https://www.artstation.com/artwork/xNA4R
Here is my Artstation portfolio for you to review :
https://www.artstation.com/artist/ayakiryu
Giant process image on the Artstation
Currently studying improving lighting and flame depth to my concept art before calling this done.
Sorry about the compression. I'll upload a high-res on ArtStation later when it's done so we get a nice image. It would be uber fun to take my concept design into 3D.
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@Pixelatedkiwi omg... I hope to reach your level someday, this is amazing.
Meanwhile, I finished this Mega Gnar fanart. More shots, marmoset viewer on artstation and my WIP thread:
https://www.artstation.com/artwork/lZrbY
http://polycount.com/discussion/172721/wip-league-of-legends-mega-gnar-fan-art#latest
Feedback still appreciated. Thanks!
That one was painted in zbrush.
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Some screenshots of our upcoming project, everything, except for roads, was hand painted in substance and zbrush
You can find more here: funomaly.com
Little practice during free time over the past couple of days. Improving the stylised work flow is fun!
I would like to share some of the old works I've been working on.
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Fan art for Vesta, FinalBoss game
my process on Artstation : https://www.artstation.com/artwork/oQWQk
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WIP Lumberjack character
https://www.artstation.com/artist/matheusoliveira
awesome stuff here as usual!
Love the paladin! @ pixelatedwiki
Have been working on this for a little while. Trying to push it as close as possible to the concept by xin xia the 3D sketchfab thingy is on my
artstation or for more details my post here
Hm the pic created some confusion so:
THIS IS A FULL 3D MODELL AND NOT THE CONCEPT
Here is a little exercise I made for fun. I didn't want to start a big project yet so I thought a quick fantasy prop would feel great. This one is enterly hand-painted. Tricount is 2500 tris. I used a 1K map for the tower, one 512 map fortrees&rocks and a 512 map for the ground.
It gives +10% texturing speed bonus plus a-5% tricount bonus when you invoke it Sketchfab viewer to follow soon, hopefully!
fullres : http://cremuss.net/3d/GoldenTower_1.jpg
cheers
WIP
This started out as a study/challenge to paint and render hand-painted stuff in ZBrush [It is based off of a character concept for Brink]. And I procrastinated more than I’d like to admit, but now it's time to call it done,
-Sudhan
Been working on highlights and colour variation as some practice for my next portfolio scene. Think I really need to desaturate those colours a little, possibly add some more detailing into the metal. Let me know what you guys think.
Thats what ive been working on, i have another thread for it, but noone is visiting it, so i cant get no critique, or whatever, to make it better. Anyway. i know about the seams, and I will her scar on the back more like scars
model
Total 8717 Tris, handpainted diffuse texture with alpha channel.
(I used extra specular map for marmoset)
Hope you like my work
for more pictures and Mormoset viewer, please check my Artstation page!
https://www.artstation.com/artwork/A2DRy
Thank you!
I've recently made a hand-painted scene in Unreal Engine 4, heavily influenced by the Overwatch and Mario Kart 8 environment art style.
Check out the thread!
I'll no doubt be posting this in WAYWO too...
aaand done with this one! progress shots, and sketchfab thing can be found on my thread or on artstation..
around 2400 triangles and a 1k diffuse map
https://www.artstation.com/artwork/4EO9n
http://polycount.com/discussion/116004/handpainted-luv-by-cordero#latest
and do check out Cedric's work, it's truly amazing!
https://www.artstation.com/artist/cedricpeyravernay
@Cordero This is truly awesome, I'm in love with this one !!
I wanted to share with you a simple asset made for fun !