Share your hand painted environment, characters, props, textures, whatever! The thread focus is handpainted stylized textures, not aiming to be photorealism.
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Heres a few things I painted recently
Dunno about the rest, but I srsly think this is badass
My 2nd tillable texture.
Hoping to get 4 done by next week
Any crit let me know.
Thanks.
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Original thread is here
Decided for the new year I'll get more into handpainting so here I am joining the cool kids.
First try on handpainting , gonna make a wee little scene based on a concept.
( It looks way too smudgy right now I know )
here is my hand painted style for several projects.
Currently making a floating castle thing: Thread here
And you've done it again I'm really liking your environments
hmm? what do you mean?
Currently working on my hand painting skills and created 2 tileable textures the last few days. Both use the same maya base model.
Your wood reminds me Cadbury Fingers
This is the first environment of my game Ventura
If anything doesn't work in the presentation I'm open to suggestions.
Texture maps are 512px
This is just my texturing practice, have anyone have any thoughs?
[sketchfab]f9dcc158f6e246ea9aade1184fc52317[/sketchfab]
Serpent Sword by zuorion on Sketchfab
So much cool stuff on here, gonna subscribe to this thread . I made this a couple of days ago, figured it belonged here as well: a handpainted scene based on the concept of Mark Henriksen.
And a turnaround gif.
I'm calling this one done for now, but if you guys have feedback, I'd still love to hear it .
Keep up the cool work!
Btw,what exactly goes in to category "hand painted" cuz I did lots of models so I could post some here if it's the right place
This for example, is my handpainted, semi realistic gun:
While this is a more stylized environment, but still handpainted:
And this is considered completely handpainted:
Or maybe you're more into pixelart:
There
That flower rocks my face!
I'm trying to create a hand painted look out of Substance Designer but am only achieving this inbetween stylized look. It's cool but I'm trying to achieve something closer to a truly hand painted look. Any ideas on what it needs?
Not asking for Substance suggestions, just what would you do painting wise to give more of that diffuse depth.
Thanks guys!
When I'd paint a rock.. I'd do at least 2-3 layers of shadow. 1 for the very deep and dark parts and another in between gradient to the base color. You can mess around with this by using a heightmap and playing with the intensity of it.
Some highlight might be useful as well.
Wear and tear are usually on those spots that are really sharp so they have to be lighter then the base color.
Hope that helps a bit.
Quick question... So I know many people do a straight diffuse/normal when doing hand painted. What do you do as far as roughness?
I'll post some unlit versions too.
Well it's all procedural so no photoshop - but yes I did use a noise layer. I'll ditch it and see if that helps. Thank you!
Thanks so much for help guys! Really helped out!
Few more pieces for a Shadowmoon (WoW inspired) scene I'm slowly working on.
Banner + Assorted bits
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Floor Center
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Last one for the day!
Try to stay away from using pure blacks and whites in handpainted textures. Use blue-er hues of the base color in shadows and use slightly orange-yellow hues of base color in highlights.
Then there is the bounced light that just has a whole lot less saturation.
That's the key to harmonious color use that doesn't make the eye too distracted.
Example colors:
Of course this is just one way of picking colors and every material has different properties.. but this is what I mainly always fall back on.
Wow. That stylized autumn scene is great. Beautiful work.
I haven't done anything hand painted in a while, but here are a couple things from a while ago -
Well I'm pretty new to hand painting but I'll do my post anyway.
Hand Painted seamless Wooden planks.
I know the beveled edges you have are bothering me, but I can't place to why exactly. I think because their isn't any hard edges, it feels like the boards are just merging almost together.
A little closer to that hand painted look inside Substance Designer... Tough figuring this out..
Again all procedural - no actual painting
C&C still appreciated.
You are absolutely right I didn't see it untill now.
I'll be downing that reddish on the planks and rework those bevels .
This srsly looks so bad ass I'm glad I could help you with it ^^ Try some other normal map shapes (less sharp, more blocky) and see what that gives
Also.. slight color variation between stones could be nice.
Hey there, Jesse!
It looks like you're using a soft brush which makes the wood look kind of mushy. And there isn't a defined lightsource so it looks a bit odd.
Hopefully this isn't out of order, it was probably as helpful for myself as it will be for you, but I did a quick paintover which will hopefully help you with future hand-painted endeavors!
Mines average at best, so huge grain of salt. From there you could probably paint another plank and simply copy them around and paint over them to get some variation. Same fo the bolts, paint 1-2 and add a soft shadow to them and just copy them around.
Oh you can get it here btw - You just need the substance player and you can play around with some of the settings. It's kind of broken at the moment but you can kind of play with it a bit:
http://substance.arvinmoses.com/product/cliff-v-05/