Home Dota 2

bounch's items!

1234689
mod
Offline / Send Message
Pinned
bounchfx mod
bounchfx's creations

Link to my Workshop Page


_____Accepted_____

bounchfx_thread_showcasepng
200x200resizedimage200x200resizedimage200x200resizedimage 200x200resizedimage
200x200resizedimage



_____Submitted_____

200x200resizedimage 200x200resizedimage 200x200resizedimage 200x200resizedimage200x200resizedimage 200x200resizedimage 200x200resizedimage 200x200resizedimage

Replies

  • bounchfx
    So the ESL items are out! At least the Ward and HUD. We're still hoping to hit the goals for the Totem and set. If you want to help raise the prizepool for ESL one and get some sweet items (I'm totally not biased) you can grab the compendium here: http://www.dota2.com/store/itemdetails/15748?r=258

    I almost forgot to post the Lifestealer! We had to change it a little due to how INSANE his shoulder blades are.

    GtUuAfwQKlrUkUJd

    uctGj9Dp3DKWaUGY

    Illustration by Oroboros:
    637x358.resizedimage

    we also did styles for the head (which is why the two above are different)

    Andrew did a little trailer for the items: https://www.youtube.com/watch?v=3KTmFLj-AMg

    I think the set looks way better in motion than in images so I'm pretty happy about that. In hindsight I might have darkened it a bit in game but overall I'm happy with how it came out.

    might have some other stuff to show soon hopefully

    Thanks for looking!!


    - - - -
    edit: Oh!! I almost forgot. We made a video as a mini "behind the scenes" for the ESL stuff as a companion to an interview we did. It was our first time doing a video of any kind and did the best we could with the equipment we had at hand. I think we filmed and edited the whole thing in like.. 9-10 hours? It was rough lol. Be gentle!

    You can see it here: https://www.youtube.com/watch?v=fVfaEZEOKw0&feature=youtu.be

    and read the interview here! http://www.eslgaming.com/interview/look-inside-red-moon-workshop

    Thanks again! I'm so excited!
  • Nikey
    Offline / Send Message
    Nikey polycounter lvl 6
    Did you remove part of highpoly?
  • bounchfx
    Hey Nikey - yes, we removed the first two plates that were on his shoulders. Unfortunately when he runs his shoulderblades go wild and made our original design unusable.
  • cottonwings
    10/10 fabulous hair, would grow again!
  • TrevorJ
    Offline / Send Message
    TrevorJ polycounter lvl 9
    love it! I see a little face in that head plate, i cant unsee it now. Great job on both these sets guys
  • BrontoThunder
    Offline / Send Message
    BrontoThunder polycounter lvl 8
    Yeah Lifestealer's shoulderblades are fucking assholes.

    Awesome job with the set.
  • Spudnik
    Offline / Send Message
    Spudnik polycounter lvl 8
    Can confirm, Naix' shoulders are literally Hitler AND stole my lunch money once.
  • Hawt Koffee
    Offline / Send Message
    Hawt Koffee polycounter lvl 10
    Naix' shoulder blades area breach of the Geneva convention.
  • TrevorJ
    Offline / Send Message
    TrevorJ polycounter lvl 9
    pshhh, check out Lich's wrists, that shit be crazy
  • Hawt Koffee
    Offline / Send Message
    Hawt Koffee polycounter lvl 10
    in my experience, antimages fucking shoulders are some of the worst.
  • hopgood
    Offline / Send Message
    hopgood polycounter lvl 6
    TrevorJ wrote: »
    pshhh, check out Lich's wrists, that shit be crazy

    Lich Neck, that twisted bone on the right side connection is awesome :(

    Big fan of your ESL items, your sculpts always have a clean style to them
  • cottonwings
    TrevorJ wrote: »
    pshhh, check out Lich's wrists, that shit be crazy

    You know he's not some punk you can mess around with, look at them twisted muscles
  • bounchfx
    Thanks guys! I really appreciate it.

    Just wanted to pop in and share a guide made by Jimo and us about the creation of his ward; you can see it here: http://steamcommunity.com/sharedfiles/filedetails/?id=257882054

    thanks for looking!
  • bounchfx
    hey guys, just wanted to share this before going and passing out. This was about 6 weeks of 16+ hour days, while moving twice and doing the ESL stuff too. Glad to have it all finished and submitted. Here's hoping Valve doesn't 'You shall not pass' everything :)

    http://steamcommunity.com/workshop/filedetails/?id=264013254

    Mh6yKZAEM2Z6ehsC

    Yes, it's for a third party, hope to have more specifics to share soon. Hope you guys like it!

    TIME TO PASS OUT FOREVER
  • [NB] Mohsen
    Offline / Send Message
    [NB] Mohsen polycounter lvl 3
    Wow, let's hope all te hard work pays off! :D
  • Insaneophobia
    Offline / Send Message
    Insaneophobia polycounter lvl 5
  • Lennyagony
    Offline / Send Message
    Lennyagony polycounter lvl 11
    Quality and quantity, you've hit it out of the ballpark with these
  • pior
    Offline / Send Message
    pior veteran polycounter
    Thumbs up overload ! Well done :)
  • CamCrawfordNZ
    O snap. Inspiring contribution to dota man.
    Crazy amount of items that I've loved in game, and always wanted to know who did them!
    Wicked bro. Will be subbing :D
  • Spudnik
    Offline / Send Message
    Spudnik polycounter lvl 8
    Nice collection, the only crits I have is that the ward seems a bit too fragile/thin in terms of silhouette and really stands out in that respect because all the other items are right on the money in terms of 'weight'
  • Zaphk
    Offline / Send Message
    Zaphk polycounter lvl 7
    It's AMAZING!
    I share the same opinion as Spud about the ward, but I like all the other items. It's an impressive high quality collection. Good job, can't wait to see it all on the store!
  • bounchfx
    Thanks a ton guys!! It was exhausting but I'm so happy to have it all finished.

    @ Spud & Zaphk, I completely agree with you, the ward looked better on paper than it did translating to 3d, and unfortunately didn't have the time to take another swing at it. I'm still happy with how it came out, but I don't think it's on the same level as the others. Too thin !


    Okay, so I've finally compiled some videos I had taken together. There's no audio, and it's sped up so it doesn't go on forever, and some stuff was missing... but whatever, besides the point! Now that I have a workflow for this down I plan on actually recording in a better fashion as I work and have a quicker turnaround on this. My test case will be with the ESL sniper rifle I'll be hitting up next.

    In the meantime, have these:
    Shadow Demon Model/Sculpt
    Shadow Demon Texture Setup
    Shadow Demon Texturing
    Snapjaw Sculpting 1

    if you have any questions let me know,

    and once again, thanks for looking! <3
  • Spudnik
    Offline / Send Message
    Spudnik polycounter lvl 8
    Turns out I've been using 3Dcoat like a noob all along. Thanks for the uploads!
  • bounchfx
    The shortcut is Ctrl+Alt+P! God mode! ;)
  • pior
    Offline / Send Message
    pior veteran polycounter
    Oh man, these texturing videos remind me of how nice it was to texture like that in Deep Paint 3D a few years back (same workflow : exporting a screenshot to Photoshop, painting over that, re-importing/reprojecting). It allowed to texture a full character in just a few passes.

    Is there any hurdle in the process when using 3DC for this workflow ? Or some minor pitfalls to know about ?

    Admittedly I haven't given this technique a try in 3DC since a few versions back because it was a little buggy back then. If I remember correctly the Mudbox implementation of the same feature was a little buggy too, but Deep Paint not being supported anymore makes me want to give it another spin...
  • Spudnik
    Offline / Send Message
    Spudnik polycounter lvl 8
    Oh man, I remember watching Slipgatecentral's DeepPaint video ages ago and was soooo impressed by that. I tried both Mudbox and 3Dcoat a while back and for me, 3Dcoat was definitely better, the only gripe I had was that I couldn't use PS brushes but with this technique, that is so much easier (there _are_ some bugs when painting on really low poly geo in 3DCoat where the angle between the polys is more than 90°, but you can deal with it by rotating the camera around till it works). Also, that color picker window in 3DCoat is pretty handy. So much to catch up on...
  • bounchfx
    Spudnik wrote: »
    Oh man, I remember watching Slipgatecentral's DeepPaint video ages ago and was soooo impressed by that. I tried both Mudbox and 3Dcoat a while back and for me, 3Dcoat was definitely better, the only gripe I had was that I couldn't use PS brushes but with this technique, that is so much easier (there _are_ some bugs when painting on really low poly geo in 3DCoat where the angle between the polys is more than 90°, but you can deal with it by rotating the camera around till it works). Also, that color picker window in 3DCoat is pretty handy. So much to catch up on...

    This is exactly why I've been wanting this workflow for so long. I saw that video and tried for such a long time to either find a copy of DeepPaint or another method that worked the same way but I couldn't. I even think DeepPaint was discontinued by the time I first saw that video (The video in question, if anyone is curious: http://vimeo.com/5820395).

    Then while I was at Trion I had learned that 3D Coat had this feature, I rushed to try it, and experimented with it for a bit and found that it was exactly what I was looking for.

    Yeah, painting in 3DC isn't amazing, it has custom brushes but it still doesnt FEEL as good as PS does, so I'll usually use 3dc for cleaning up symmetry seams more than anything, and projection paint the rest.

    pior wrote: »
    Is there any hurdle in the process when using 3DC for this workflow ? Or some minor pitfalls to know about ?

    There are some hiccups:

    - Spudnik mentions one about the 'more than 90 degrees' angles. While painting in 3DC it gets a little tricky, sometimes you need to rotate the camera a bit to get it painting properly on edges, though a lot of times I will open the UV view and just paint straight on that, makes it much quicker.

    - If you're doing things like swords, sometimes the projection paint wont reach to the edge of the blade, or might goof out a little. This can be remedied by turning on 'Project Through' when doing your photoshop projection paint-over. Just make sure you turn it back off! or else you might accidentally do some weird shit later haha.

    - be CAREFUL when project-painting on a symmetried area. The safest thing to do is 1) test the side you're painting on first. AKA shoot it over to PS, scribble on one side, save, and check that it projected the sym properly. If not, try it on the other side. Once you find which side works, DON'T PAINT OVER THE SYM LINE. It's just not worth it. It can work sometimes but I've had more goofy errors than not, like where it will only get the smudge that went over the center symmetry point and fuck up everything else.

    - don't use photoshop layer modes. At least not when you save. My way around this is to use whatever I need in PS, then collapse it all down to a normal layer before saving. Some layers collapse weird if they are certain modes, and a way around this is to copy all (Ctrl+A to select all, then ctrl+shift+c to copy merged), paste it, align it, and merge that down over the other layers.

    lastly, educational mode only supports 7 layers but with the way I work I've never needed more than that, plus it's A-OK as a license for Dota work.


    if you have any other questions feel free to ask!
  • Spudnik
    Offline / Send Message
    Spudnik polycounter lvl 8
    bounchfx wrote: »
    lastly, educational mode only supports 7 layers but with the way I work I've never needed more than that, plus it's A-OK as a license for Dota work.

    For those who dont know, you can get a full license of 3DCoat on Steam HERE. The reason I mention that is because during the upcoming summer sale, price will probably go down a to, I picked up my license for <50 bucks.

    - don't use photoshop layer modes. At least not when you save. My way around this is to use whatever I need in PS, then collapse it all down to a normal layer before saving. Some layers collapse weird if they are certain modes, and a way around this is to copy all (Ctrl+A to select all, then ctrl+shift+c to copy merged), paste it, align it, and merge that down over the other layers.

    If I didn't miss anything, you were working mostly on a single layer with no blending mode over all your bakes, correct? Just doing a straight up paintover? Shame that the symmetry is buggy, the 3DCoat brushes still feel so clunky to me, guess that just comes with practice.
  • bounchfx
    Spudnik wrote: »
    If I didn't miss anything, you were working mostly on a single layer with no blending mode over all your bakes, correct? Just doing a straight up paintover? Shame that the symmetry is buggy, the 3DCoat brushes still feel so clunky to me, guess that just comes with practice.


    Aye, in this case yeah. If I need some special effect (sometimes I will use multiply or some other layer blending mode), I will just make sure to merge it to a normal layer before saving to go back to 3dcoat.

    and yeah.. 3dc brushes still are pretty clunky by nature. I almost wish there was a way to 'drop' the canvas like zb and turn it into 2d temporarily to get better brushwork. It does the job painting in 3d but they're nowhere near PS's level of control, at least not that I can manage.

    also, good point! I think the summer sale starts really soon too.
  • bounchfx
    oh... and, bonus video (because why not.. I had the captures just sitting there), of something I will never mention again: https://www.youtube.com/watch?v=-sNcTutZbZA

    heh
  • Nannou
    Offline / Send Message
    Nannou polycounter lvl 5
    bounchfx wrote: »
    lastly, educational mode only supports 7 layers but with the way I work I've never needed more than that, plus it's A-OK as a license for Dota work.

    SLIMEface found an easy workaround for that. You can either import a PSD with as many layers as you need, or you can just duplicate an existing layer in 3D coat.

    Great videos btw! Looks like a nice way to paint textures. They look much more alive and sexy.
  • SLIMEface
    Offline / Send Message
    SLIMEface polycounter lvl 7
    Thanks alot for the videos!

    I always wished to use ps brushes in 3dcoat + I tried out your method of painting over the bakes with a standard layer and it was much easier to get nice hue shifts from light to dark.
  • bounchfx
    Thanks guys! If the videos help anyone in any way then they were worth making for sure.

    With that said, I made another one for the ESL One premium ticket Sniper weapon. This one is a bit better than the others considering I filmed the entire thing from start to finish without the weird gaps found in the previous videos.
    You can view it here: https://www.youtube.com/watch?v=Xl0r_649uDk
    and vote on it here: http://steamcommunity.com/sharedfiles/filedetails/?id=274623370

    I also made timestamps yay! heh, they were much easier than I thought.

    here is the result:

    sniper_gun_01.png

    sniper_gun_turnaround.gif

    I also updated my OP.. as much as I could. 16 image limit :(

    Thanks for looking!
  • quockhanhlk
    Offline / Send Message
    quockhanhlk polycounter lvl 7
    Sir, you and your videos are awesome.
  • [NB] Mohsen
    Offline / Send Message
    [NB] Mohsen polycounter lvl 3
    Thnaks for the vid!! :D
  • Nannou
    Offline / Send Message
    Nannou polycounter lvl 5
    I think you can push the contrast between the dark and the light metal. Other then that it's really crisp and well done. And thanks for the video :)
  • Soldeus
    Offline / Send Message
    Soldeus polycounter lvl 7
    Really helpful vid, it's always usefull to see the whole workflow without cuts : D
  • cottonwings
    bounchfx wrote: »
    I also updated my OP.. as much as I could. 16 image limit :(

    It's a sign that you're damn hardworking!
  • GhostDetector
    Offline / Send Message
    GhostDetector polycounter lvl 7
    bounchfx wrote: »

    I also updated my OP.. as much as I could. 16 image limit :(

    Thanks for looking!
    Why don't you just make a compile all of the accepted items into one image, then you'd be able to add more pictures.
  • bounchfx
    Thanks guys!

    @Nannou - I wanted to stay closer to the original concept, otherwise I would have pushed it further. I actually dialed it back a bit so it wasn't too contrasty, but yeah I agree that would help differentiate the pieces more for sure.

    @Ghost - yeah, I will do this sometime. Just too lazy/busy right now hehe
  • Spudnik
    Offline / Send Message
    Spudnik polycounter lvl 8
    But then you can't click each item/set!
  • GhostDetector
    Offline / Send Message
    GhostDetector polycounter lvl 7
    Spudnik wrote: »
    But then you can't click each item/set!
    You can't do that with some of his items right now, plus if he wanted, he can always link to a new collection.
  • bounchfx
    hey guys, figured it was time to update the thread a little.

    first, a luna mount for an upcoming set
    3jjedJY20TKwrIjn

    and a pair of beastmaster axes ! These have a creation video that I will try to have up by this weekend.

    4ONZdD9RjJYj6OiK

    B0RALjU23Tgh2HsO

    thanks for looking !!

    edit: and on inspection yes I think I will be sizing the feathers up :)
  • bewsii
    Looks great bro. Can't wait to see the video too!
  • praetus
    Offline / Send Message
    praetus interpolator
    these are looking fantastic. The only critique I have is that the material definition on the beastmaster axes tends to read the same to me. The cloth has some really high specular and almost reads as metal to me.
  • bounchfx
    @praetus - good call! Turns out I actually didn't have the alpha channel saved out correctly with Mask2, it seemed to have help the material definition part considering Glossiness is a huge part of that XD. I alsp doubled the size of the feathers.

    Here's a couple other thingies I've been working on:

    chen staff idea
    mkfvFszHCp8K7zSe

    tundra ward
    dnGUrNxJxPuD2gMy

    husky pup courier
    AW74gKB82vWTVq2S


    I've also been streaming pretty regularly now if anyone is interested in watching stuff be made, I'm usually on around 1-6am EST


    Thanks for looking!
  • [Square]
    Really loving that ward.
  • bounchfx
    Thank you [Square]!

    A couple more things coming down the pipe:

    euP0nUVIWjrNzpZw

    s0O7JuFHbEmAyH48

    E2LionaMvXlJovac

    Thanks for looking !! <3
  • ShorkGamer
    Offline / Send Message
    ShorkGamer polycounter lvl 3
    awesome treant!!!
  • bounchfx
    Thank you Shork! I'm glad you like it! :D

    I have three other summons I'll post here soonish, but in the meantime I'm making some progress on the VS set I'm doing with Cottonwings. She did a great job with the concept, check it out!

    xtIkWve3GEDAPWV3
1234689
Sign In or Register to comment.