you can check the realtime video while sculpting this bust on our facebook page .
cheers
This looks great! Not to sound like a dick or anything, but are you sure that's Paul Richards concept? It looks strikingly similar to a hormaguant/termaguant from the warhammer 40k universe:
Carapace, 3 holes on the side of the head, neck is similar
Again, the sculpt is great and I'm not trying to be rude, just something I noticed is all.
Finished this guy today. Gonna do some stuff from Creature box every now and then, because Creature Box is Awesome. x-posting this guy from my thread.... Base mesh was done in Max, Sculpted and polypainted in Zbrush and finishing touches on background and stuff in PS.
All the popularity my faerie courier got on the workshop has inspired me to take a break from making full games and just start selling individual assets that people might like.
I wanted this fart done by the week, but since I haven't started detailing it and then i'll have to retopo/uv/texture, i can kiss my schedule goodbye...
What started off as a rough concept sculpting doodle session has quickly turned into something i want to develop as a fine-artsy , avant garde sculpture piece. This one is called "Duality" , you'll understand why its called that when i am done.
I can't help but subject everyone to what I've been staring at all week. Am I entirely insane? Or is this looking like the lovechild of Carl and Gabrielle?
It's still looking awesome though :P Keep working.
I can't help but subject everyone to what I've been staring at all week. Am I entirely insane? Or is this looking like the lovechild of Carl and Grabrielle?
*pic*
It's still looking awesome though :P Keep working.
Sigh. It was supposed to be Hayley Williams from Paramore. I guess i did it pretty bad, eh?
Thanks for the word though, i'm still working on it, and trying to fix her head, but pretty much stuck atm, since i don't have any more idea what makes Hayley Williams looks like "Hayley Williams".
Here's the latest one anyway.
oskar! this looks great man, love the colour / fx, finding you can build most of it without having todo anything custom? been meaning to give construct 2 ago, think you've given me the boost
It's just about adding tons of glow-planes everywhere. But the explosions are all hand animated in photoshop, so those are a bit trickier. But yeah, everything works good an simple out of the box - super awesome engine.
Sigh. It was supposed to be Hayley Williams from Paramore. I guess i did it pretty bad, eh?
Thanks for the word though, i'm still working on it, and trying to fix her head, but pretty much stuck atm, since i don't have any more idea what makes Hayley Williams looks like "Hayley Williams".
Here's the latest one anyway.
That's who I thought it was. It's possible that most people just wouldn't recognize her. I think it's excellent work.
Replies
This looks great! Not to sound like a dick or anything, but are you sure that's Paul Richards concept? It looks strikingly similar to a hormaguant/termaguant from the warhammer 40k universe:
Carapace, 3 holes on the side of the head, neck is similar
Again, the sculpt is great and I'm not trying to be rude, just something I noticed is all.
As always, too many cool things on here to mention. I usually just keep quiet and keep expanding my inspiration folder.
Realistic head sculpting study (finally got to play around with the IMM curve with the dreads):
Intervain: Love her!
Duncan: Looks great and I really like the proportions, and the folds. :thumbup:
Anyhoo couldn't resist adding colour and messing about with Fibermesh.
thx for the comment dude and here is a pic of the concept i've been inspired by .
You can see more about the game on our blog http://www.pulsaro.com
Love this thread:)
Low-poly and baked AO and Normal Map, was some time since I used Topogun, geh, gotta get back into it all. Maybe I'll texture him later just for kicks
am I allowed to post my animation reel here ?
Cerebella The Show Stopper!!!
So I just uploaded this SMG to turbosquid,
http://www.turbosquid.com/FullPreview/Index.cfm/ID/725100
kinda new to posting stuff, so here's a character i'm working on at the moment. still in progress
Small update on the Spidersilk Assassin!
crosspost to thread: http://www.polycount.com/forum/showthread.php?t=104566&page=2
find the thread here> http://www.polycount.com/forum/showthread.php?p=1778302#post1778302
and i did a cheeky little bake last night its about 4 k
http://www.youtube.com/watch?feature=player_embedded&v=9LUJPEJZnTU
Thanks i will try and work on the distortion to make it more subtle
To the next character!
I can't help but subject everyone to what I've been staring at all week. Am I entirely insane? Or is this looking like the lovechild of Carl and Gabrielle?
It's still looking awesome though :P Keep working.
Sigh. It was supposed to be Hayley Williams from Paramore. I guess i did it pretty bad, eh?
Thanks for the word though, i'm still working on it, and trying to fix her head, but pretty much stuck atm, since i don't have any more idea what makes Hayley Williams looks like "Hayley Williams".
Here's the latest one anyway.
Making a plaster texture next to blend onto it.
I realized that the name of the file for the master PSD would be called plaster_master and that made me happy.
Remember... This is based on the Quake 2 engine, so don't expect Crysis level shit or owt...
playable in browser at https://dl.dropbox.com/u/16993876/Game/index.html
It's far from done, but the basic motion and style is there. This took since friday (4 days to make).
conclusion: Construct 2 is awesome.
You don't need to defend yourself dude, this is looking awesome
It's just about adding tons of glow-planes everywhere. But the explosions are all hand animated in photoshop, so those are a bit trickier. But yeah, everything works good an simple out of the box - super awesome engine.