Hey, I'm fairly new to polycount and was told this was a good place to post your work and get feedback. I'm currently working on improving my texturing work for university project. I plan to do about 4 textures in a couple months and was hoping to get some feedback to support my work.
The model and unwrap isn't mine they are by MoP. I got them from the SDK Master Thread on polycount. I had alot of fun with this trying to texture in a way i've never textured before in the attempts to get a bit of a cartoon vibe to the model.
I plan to texture it a second time and try to make it look more realistic as part of the comparison side of my project, I also want to work on one or two more models but I am yet to decide which models to work on.
If anyone has any suggestions for a really nice model that I can get for free and have permission to unwrap and texture I would be really interested to see them. I am looking for models which can be textured in a cartoon art style but would also be interesting to do in a more realistic style and they can be near enough any subject although I would be interested to do a robot or golem type character if anyone knows where I can find one.
I finally had some time this weekend to pick up this model again. Spent some time building hair with polyplanes. Using Xoliul 2 shader for most of it and a anisotropic shader for the hair. Textures are not final yet and Iยดm gonna add a mean scythe as her weapon before rigging and animation.
Slowly blocking out this scifi scene by William Wu
I'm fixing up the floor and fixing up the wall tiles. scene is going to be highpoly/rendered since i want to try playing with some cool compositing magic. Also fixed the wall, so it matches the concept better.
Great work you guys, you rock! Lots of kick-ass art since Christmas!
Hi chris, could you share how you did your mountains? Did yopu do landscape or terrain?
I used terrain on my project that i'm working on and i'm having a lot of scaling issues. I like your rocks as well, what workflow did you use for that?
Another one of those pesky shameless crossposts, getting close to the deadline for the bioware comp so just minor changes for this week polishing it up.
Teriyaki-style there is something mesmerizing about that. I think it's the specular shifting around on the coat. Awesome.
Anways....
Shamelessly crossposted to my anatomy thread:
I'm done.
There's a ton of stuff I want to fix, but I have to get back to looking for a job and doing realtime portfolio work.
I learned a ton doing this. This is my first true maya render, my first portrait, and I'm reasonably please with how it came out, but I'm even way more pleased about everything I learned. Hope to learn more going forward and get some more work done.
Still working on color and shaders. I'm still fighting with the bulb color I like the top one way more, but the bottom is more true to the concept colors. I'm also working on the flesh and how to separate it a little more.
Just discovered how to utilize smart objects in photoshop during the tiling texture workflow process. Tryna put it to good use ya'll. Aiming for a lunar, wartorn terrain. This render sits the texture at about 512.
Replies
Found it : http://www.cockos.com/licecap/
Thanks for mentioning Photoshop tho!
Can't remember If already posted.
Crossposting my stuff from my anatomy thread;
Feedback is very welcome!
http://www.polycount.com/forum/showthread.php?t=115892
This is really nice! I think your spec needs work though, nothing is popping! Also is this in marmo?
The model and unwrap isn't mine they are by MoP. I got them from the SDK Master Thread on polycount. I had alot of fun with this trying to texture in a way i've never textured before in the attempts to get a bit of a cartoon vibe to the model.
I plan to texture it a second time and try to make it look more realistic as part of the comparison side of my project, I also want to work on one or two more models but I am yet to decide which models to work on.
If anyone has any suggestions for a really nice model that I can get for free and have permission to unwrap and texture I would be really interested to see them. I am looking for models which can be textured in a cartoon art style but would also be interesting to do in a more realistic style and they can be near enough any subject although I would be interested to do a robot or golem type character if anyone knows where I can find one.
Thanks for your time
I finally had some time this weekend to pick up this model again. Spent some time building hair with polyplanes. Using Xoliul 2 shader for most of it and a anisotropic shader for the hair. Textures are not final yet and Iยดm gonna add a mean scythe as her weapon before rigging and animation.
@STRIKER u've got ur own style, I mean that's unique !! ^^
@itismario always ^^
lot of sweet work here ^^
and here is a process of my pratice of a female face tonight
Them renders dude!
nice work, but you seem to repeat a similar error on lips on all your models.
the lower lips specially. also the thin outline around the lip is too pronounced.
here are some nice lips anatomy reference
http://philippefaraut.com/store/reference-casts/sculpting-mouth-plate.html
sex!
Slipgate, love the animation, the textures are coming along great!
I would like to show my WIP robot bust !
original concept from: http://ej-su.deviantart.com/art/Mecha-Ironide-126067876?q=gallery%3Aej-su%2F3099131&qo=55
comments and critics are welcome! Thanks !
Cross-post update, more images here:
http://www.polycount.com/forum/showthread.php?p=1748730
Very nice! I like the style... Very cute. Great job:)
well here's mine. I did a Caveman knife Lunch doodle today.
20 min with lots of crashes:poly127: (video is on 600%)
thanks
[ame="http://www.youtube.com/watch?v=r9NIbwHgTkk"]Prehistoric CaveMan Knife Zbrush Timelaps - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=xBUUx3XxrIo"]Radio Amnesia Animations - YouTube[/ame]
I finally finished Samara for the Bioware Challenge!
more images on my thread
I'm fixing up the floor and fixing up the wall tiles. scene is going to be highpoly/rendered since i want to try playing with some cool compositing magic. Also fixed the wall, so it matches the concept better.
Not much progress but still!
Great work you guys, you rock! Lots of kick-ass art since Christmas!
well done man-
Hi chris, could you share how you did your mountains? Did yopu do landscape or terrain?
I used terrain on my project that i'm working on and i'm having a lot of scaling issues. I like your rocks as well, what workflow did you use for that?
Thanks for the suggestion! Now that I'm looking at it the skin really is way too pale/bright. I'll darken it a bit and add some dirt as well.
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/484767_458786877507978_455358285_n.jpg
Concept courtesy of the awesome Kim Hughes, go tell her she's awesome.
http://rebelkimy.deviantart.com/
also, a random doodle.
Bioware Competition entry
Crosspost from here
I finished the low poly of my chair, around 9,000 polys:
Thread here: http://www.polycount.com/forum/showthread.php?t=116029
Looks pretty awesome, I really like how the ears came out
@mazz423- I'm really liking how this guy looks, I'm a huge fan of that armor.
@Bishop313- I love the texture on this guy, nice work!
Here's something I've been working on myself, liking how it's turned out so far!
Anways....
Shamelessly crossposted to my anatomy thread:
I'm done.
There's a ton of stuff I want to fix, but I have to get back to looking for a job and doing realtime portfolio work.
I learned a ton doing this. This is my first true maya render, my first portrait, and I'm reasonably please with how it came out, but I'm even way more pleased about everything I learned. Hope to learn more going forward and get some more work done.
Still working on color and shaders. I'm still fighting with the bulb color I like the top one way more, but the bottom is more true to the concept colors. I'm also working on the flesh and how to separate it a little more.