Hey, This is something I've been working on my spare time. Its made for an upcoming tutorial, showcasing the the complete 3D concept art workflow. This is just the images produced in the tutorial.
As we are building a new world at Embark, we use concept exploration to build, solidify and explore ideas. These are a few examples we've done so far. The purpose of this is not only to provide inspiration for the team, but also to stake out a way forward as we are building our world.
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concept art for the fourth act in the BFV prologue
concept art for the fourth act in the BFV prologue
Concept art I did for Geonosis in Star Wars Battlefront 2. Art Direction by Andrew Hamilton.
process:
procedural water wave shader:
procedural drip shader mask:
Procedural Arnold blend shader:
Embark Studios - Bringing an Idea to Life
Embark Studios - Bringing an Idea to Life
Embark have been using these images in social media for a while now, and we thought it was time to share how they came to be.
Head over to the blog post to follow our progress and read the full article: https://medium.com/embarkstudios/creating-the-woman-in-the-space-helmet-33804bc991e0
The designed is based of concept art by Robert Sammelin: https://www.artstation.com/robertsammelin
Shoutout to Björn Arvidsson: https://www.artstation.com/bjornarvidsson for feedback, help and head tweaks.
Shoutout to Rob Runesson for moral support and feedback.
The face is a tweaked asset from 3d scan store.