Nice start. Good colours. The beast and rider is a bit lost atm moment. My eyes get drawn to the most visible tower at the back, probably cause the contrast is higher than it should be.
I think you could move the beasts head forward to give him a longer neck. Look up rhinos. Will make him look more menacing and add some extra overlap to the scene.
Lost? Haha, okay i'll try to do something about that!
Do you mean the round tower, slighly left of the center? I'll fix that!
also agree about the neck, looks weird now that you've pointed it out, thanks!
no higher contrast where you want to bring focus, the beast and the rider i assume. i made crappy paintover;
i just darkened the shadows to make them "pop" more...
ah, i see your point, but for the beast i have to concider since it's alot of reflective light coming from the sand, so it shouldnt be to dark either. but i will deffenatly darken up the rider! Thanks!
@Aimbiz thanks for feedback! You're right about the hovercraft, it was mostly a relaxment drawing so i expected some major functionality and perspective errors!
For today i felt like trying out some other artstyle:
Nice portfolio you got there! Good 3D stuff, but I like the drawings even more. Tasteful, and pics like the "Dinorider" in the market really tell a story rather than just being a doodle. Keep it up!
For the environment... It looks like you have kind of the same contrast overall the whole image, that somehow kills your dephts. You should perhaps try to go more into contrast in the foreground and hint some local colours. You can kill them by going into space, but they could perhaps help to establish a foreground better.
Is this image your final or did you just stop because you didn't know where or what to do to go on?
acapulco: Thanks for feedback, i completly agree with you. The enviroment was basically a scrap, so no, i dont intend to finish it, but I will have your feedback in mind for future images. Thanks again!
A fairly quick sketch, dont know if i liked how it turned out, oh well:
The neck looks hollow. Look up the sternocleidomastoid(one of my favourite muscle names from now on). Looking back that area doesn't appear much on your characters. It's a tricky one so might be good to give it some more attention. Although come to think of it, it probably would make more sense if she had a collar covering it all up.
Looks like the hairline needs adjustment as well.
Personally I'd like to see more of her face as it's kinda tucked away now, almost making the earphones the focal point. Her hair looks to styled for being a military. I like the hair on the back of the head. Keep that length throughout. You can still get it blowing in the wind. The color is what makes it striking, not the huge bang anyway.
Keep at it!
Very nice mood in the latest environment. Would be nice to see that more refined, to see more of the architecture and the feel of the ice, snow and rocks.
The new portrait has some form issues. Eyes are pretty good although the distance between then is too far. The nose ridge should overlap the furthermost eye. It's a tricky one. I have had problem with that angle many times.
The mouth are is lacking form. Hard to describe what's missing exactly but look at how you approach that area in your models. In general it's good to have a modelling mindset when drawing.
@AimBiZ Awesome feedback, its people like you that motivates me to keep posting, thanks!
I also agree with you, especially on the lip subject, i should do some serious lip studies-
Replies
I think you could move the beasts head forward to give him a longer neck. Look up rhinos. Will make him look more menacing and add some extra overlap to the scene.
Do you mean the round tower, slighly left of the center? I'll fix that!
also agree about the neck, looks weird now that you've pointed it out, thanks!
1
But... i cant decide wich direction is best:
2 ,
I think i prefere second one, i would be helpful with some opinions about that!
otherwise very nice!
Just higher contrast in general or at any specifik area? Thanks for feedback! :thumbup:
i just darkened the shadows to make them "pop" more...
ah, i see your point, but for the beast i have to concider since it's alot of reflective light coming from the sand, so it shouldnt be to dark either. but i will deffenatly darken up the rider! Thanks!
Any feedback appriciated!
If I were you, I'd rimlight the shit out of the nighttime one.
Anyways, looking amazing as usual! :thumbup:
Inspirational
@Alismuffin, thanks, i appriciate it!
Have been doing traditionall this week, but i felt that i had to do an update here, so here's a quick hovercraft design:
Hovercraft has got potential but I don't see any reason for the long pointy bit at the bottom. How would the thing land?
For today i felt like trying out some other artstyle:
as allways is feedback highly appriciated!
obviously you cant continue your sculpt if you save it as a document acording to the internet, so yeah, this is as far as i got before i did that...
Just havin' some fun with some inspiration elements, not serious business, just fun:
~ 5 min
Acrylic paint:
Drawing of hand:
Great shapes n colours
zbrush:
Tryin' some new sketch techniques:
quick enviroment:
@Davidskiwan Might do that, but it was mostly an experiment to test out the technique. But i might finsih it in the future, thanks for feedback!
still doing some work on this model from time to time...
donald duck anatomy:
popeye anatomy:
Bamse anatomy(swedish character)
Feedback is allways appriciated.
For the environment... It looks like you have kind of the same contrast overall the whole image, that somehow kills your dephts. You should perhaps try to go more into contrast in the foreground and hint some local colours. You can kill them by going into space, but they could perhaps help to establish a foreground better.
Is this image your final or did you just stop because you didn't know where or what to do to go on?
A fairly quick sketch, dont know if i liked how it turned out, oh well:
Looks like the hairline needs adjustment as well.
Personally I'd like to see more of her face as it's kinda tucked away now, almost making the earphones the focal point. Her hair looks to styled for being a military. I like the hair on the back of the head. Keep that length throughout. You can still get it blowing in the wind. The color is what makes it striking, not the huge bang anyway.
Keep at it!
Great feedback as always, cant tell how much i appriciate that you take your time to help people!
The new portrait has some form issues. Eyes are pretty good although the distance between then is too far. The nose ridge should overlap the furthermost eye. It's a tricky one. I have had problem with that angle many times.
The mouth are is lacking form. Hard to describe what's missing exactly but look at how you approach that area in your models. In general it's good to have a modelling mindset when drawing.
I also agree with you, especially on the lip subject, i should do some serious lip studies-