Did you go with a texture sheet for all of it, or do these pieces all have unique textures? Viewing this more and more as I type this out, I want to say they have their own unique textures. I'm trying to figure out where I want to go with my next environment as of what to do with the textures and setting it up.
This one was super cool to work out. Got to work on in first in the concept phase, and then built the exterior model and building the backdrop composition.
Concept art done for the Battlefield V Prologue. Worked together with, environment artist Micheal Anderson, Sofia Jakobsson, lighting artist Gustav Embretsen and Designer Jean Francois Gagne. Art direction by Gustav Tilleby, Jens Oras, Jhonny Ljungstedt. Big shoutout to the concept art team for feedback and support.
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And nice lighting too!
Thanks alot guys, it really means alot!
Modular environment rendered in unreal engine 4. Made as some kind of tibute to the release of Doom 4
acealmighty13 Most of the assets had individual texture maps, that might not mean that it would be the best option.
Vollgaser Thanks man!!!
Here are some chistmas photoscanning I did with my brother
concept art i did for star wars rogue one DLC
concept art i did for star wars rogue one DLC
concept art i did for star wars rogue one DLC
concept art i did for star wars rogue one DLC
More to come
the spam continues ...
more to come ... bare with me
How much more can you take?
Time for something else than deathstar stuff
I think these images is the worst haxing I've ever done.
may the 4th be with you
Concept art done for the Battlefield V Prologue. Worked together with, environment artist Micheal Anderson, Sofia Jakobsson, lighting artist Gustav Embretsen and Designer Jean Francois Gagne. Art direction by Gustav Tilleby, Jens Oras, Jhonny Ljungstedt. Big shoutout to the concept art team for feedback and support.
here's concept art for the second and third act of the Battlefield V Prologue, check it out if you feel like it. More to come!