Well I'm a sucker for glowing things everywhere but you might wanna think closer about why to put them there. Use it as a tool for focal points of the design. I guess the shoulders could do without and the light on the hands a bit thicker or even some other shapes. Could be some kind of indicator to show that the hands are loaded with some energy.
Well I'm a sucker for glowing things everywhere but you might wanna think closer about why to put them there. Use it as a tool for focal points of the design. I guess the shoulders could do without and the light on the hands a bit thicker or even some other shapes. Could be some kind of indicator to show that the hands are loaded with some energy.
Nice to see thumbnails. I think you could push your value contrast just a tiny bit, particularly with the shadows. Some of the bigger shaded areas feels a bit like emptiness rather than something being covered by shadow.
Nice to see thumbnails. I think you could push your value contrast just a tiny bit, particularly with the shadows. Some of the bigger shaded areas feels a bit like emptiness rather than something being covered by shadow.
Thank you so much for the criticism! Im practising value every day now, but to be honest i mostly stuggeling to get the base values right, but i'll guess i will get confortable with that after a while. And i will ofc try to push my values more, i'll probably post an update today or on monday with the resault.
Thanks again!
I see you pushed your values a bit. Reads pretty good and solid foundation for a scene. Crit on the foreground, the scrap heap is too noisy I think. You could use it as an element to tell a story with the scene, like having some particular objects protruding from the heap. Also the greens reads as plant rather than junk, or is it supposed to be plabts, like vines and stuff growing over the junk?
I see you pushed your values a bit. Reads pretty good and solid foundation for a scene. Crit on the foreground, the scrap heap is too noisy I think. You could use it as an element to tell a story with the scene, like having some particular objects protruding from the heap. Also the greens reads as plant rather than junk, or is it supposed to be plabts, like vines and stuff growing over the junk?
Once again, thanks for critice! The green is actually supposed to be plants, but perhaps i should improve it abit so there is no doubt. I might also continue to define the foreground, i didnt want to spend to much time on this piece but i'll think i go in again and fix my mistakes.
real-life study again, i messed up some stuff on this one though, there was some unexpected background elements that i noticed halfway thorugh, so some of the lightning looks irregular.
For face studies, you should focus on drawing from life. Gather some photos of people (friends are fun to do) and do portraits. You'll expand your visual library this way.
If you wanna get more in-depth of structure drawing some skulls is a good idea.
For face studies, you should focus on drawing from life. Gather some photos of people (friends are fun to do) and do portraits. You'll expand your visual library this way.
If you wanna get more in-depth of structure drawing some skulls is a good idea.
Allright! But the problem with faces in my opinion is that the values get all messed up when taking a picture of a face?
But i will definitely try!
I really appriciate your help and tips, thanks!
Allright! But the problem with faces in my opinion is that the values get all messed up when taking a picture of a face?
But i will definitely try!
I really appriciate your help and tips, thanks!
Well, depends on the photo really. A thing to keep in mind is that photos are usually more contrasted than what the eye would perceive. So pick material that you think suits your needs best.
Nice Lightning and colours! You should do more environment paintings because I like them, maybe work some more on one or two and post. And as other people have suggested, insert some subjects into the world. Vehicles and/or people and animals, and try to implement them so they feel connected
Nice Lightning and colours! You should do more environment paintings because I like them, maybe work some more on one or two and post. And as other people have suggested, insert some subjects into the world. Vehicles and/or people and animals, and try to implement them so they feel connected
good points, ironically i sketched in a human, resting on the balcony in my last post, but i accidently painted him over when i started the render
But I will make sure to follow your advise at my future work!
Presentation-wise the rendering of the bot feels a bit cramped in its corner. Bring it more towards the center and make sure it's the natural focal point for the viewer. It kinda competes for attention with the blueprint atm.
How does the robot move? It gives me the impression of being built to hop around like a rabbit, which wouldn't work well for aiming those canons.
I'm not too fond of the hind legs but I like the front ones. Perhaps put the rear as well and have the legs in more spider-like configuration? The biggest concern I can see is the legs attaching to the body. Looks like there's not much room for turning or doing strafing maneuvers.
Those are my cents. I must add that I like that you put the robot on a ground slice. It's working very effectively describing the environment without having to render a full one, which could easily get too complex for an effective presentation.
Thanks! I will deffenatly change the pressentation, you are abosutley right about that!
I agree about the legs aswell, but that might take a littlebit more time to change... I hope i will have time to change them, since that piece might be in my portfolio.
Thanks for feedback!
Replies
Edit: why doesn't my pictures work?
Edit 2: hang on, i got this
Good point! thanks for feedback!
Any critique is appreciated!
I might polish some of them up later, or i'll just continue practicing.
Thank you so much for the criticism! Im practising value every day now, but to be honest i mostly stuggeling to get the base values right, but i'll guess i will get confortable with that after a while. And i will ofc try to push my values more, i'll probably post an update today or on monday with the resault.
Thanks again!
well, heres the digital piece:
Edit: only had time to do one*
Once again, thanks for critice! The green is actually supposed to be plants, but perhaps i should improve it abit so there is no doubt. I might also continue to define the foreground, i didnt want to spend to much time on this piece but i'll think i go in again and fix my mistakes.
Thanks again!
This one is not a warmup, just trying out some character design things:
Edit: minor perpective mistake
Edit 2: more mistakes:
I really learned alot from thisone, felt that i improved during the study (it might have to do with that i didnt do any warmup aswell).
nr 1 is from reference, rest is from mind.
If you wanna get more in-depth of structure drawing some skulls is a good idea.
Allright! But the problem with faces in my opinion is that the values get all messed up when taking a picture of a face?
But i will definitely try!
I really appriciate your help and tips, thanks!
Well, depends on the photo really. A thing to keep in mind is that photos are usually more contrasted than what the eye would perceive. So pick material that you think suits your needs best.
And a WIP, will finish tomorrow:
i didnt like how her weapon on her right arm turned out, so i might re-work the design and render.
the perspective got a little skewed unfortunately
I also got to do more material studies.
will perhaps redesign this thing (I came up with another idea towards the end).
good points, ironically i sketched in a human, resting on the balcony in my last post, but i accidently painted him over when i started the render
But I will make sure to follow your advise at my future work!
thanks for feedback, alaways appreciated!
Any suggestions to improve design, pressentation, render or whatever you think of is highly appreciated!
You wanted suggestions so here's mine.
Presentation-wise the rendering of the bot feels a bit cramped in its corner. Bring it more towards the center and make sure it's the natural focal point for the viewer. It kinda competes for attention with the blueprint atm.
How does the robot move? It gives me the impression of being built to hop around like a rabbit, which wouldn't work well for aiming those canons.
I'm not too fond of the hind legs but I like the front ones. Perhaps put the rear as well and have the legs in more spider-like configuration? The biggest concern I can see is the legs attaching to the body. Looks like there's not much room for turning or doing strafing maneuvers.
Those are my cents. I must add that I like that you put the robot on a ground slice. It's working very effectively describing the environment without having to render a full one, which could easily get too complex for an effective presentation.
Thanks! I will deffenatly change the pressentation, you are abosutley right about that!
I agree about the legs aswell, but that might take a littlebit more time to change... I hope i will have time to change them, since that piece might be in my portfolio.
Thanks for feedback!
@Symmetry:
Thanks, i appriciate it!
Here's a story telling piece i did for M2M games ( http://www.polycount.com/forum/showthread.php?t=116326 )
( + bonus mobilephone-camera quality! )