This horns will be hard to hide under default armor. Import default armor to be sure about size of head.
They changed it in 6.81
"Similar to Keeper of the Lights existing cosmetic items, Chen's mount and mount armour pieces have now been combined into one model to prevent conflicts between different armour sets."
@Gumbata It seems to me like the head is a bit too large and the legs are way too small. Also the front legs start a lot hight up than that actually. I'd suggest you to look at some lion anatomy and perhaps change your sculp according to that. I'd also say that you should perhaps get the base forms of the "naked" Creature in before you start adding the hair, it'll be hard to push the forms of the body when that mane is in the way.
Thanks for the feedback Thats why I didnt start increasing the subdivisions because I know my anatomy is wrong
Alright, I think the sculpt is finished for this Sven set. Will start boring stuff soon (retopo, UVW,...etc), so any criticism before I commence would be appreciated.
Been working hard on this for a while, my first attempt to tackle the Dota 2 workshop, I have learnt a lot and looking forward to seeing how I improve when doing future creations!
Crosspost from the June contest.
Just submitted this little bugger.
Can't make out which name is the correct one, does any one know if it's Hibashi or Hibachi?
Hey guys I'm working on this weapon that has a chain for BristleBack, so if i want to rig it, do i need to make new bones? or can i just use the default ones? by the default ones i mean the bones that make the weapon for BristeBack jiggle.
Hello, first post on Polycount. Got it in my head to learn Zbrush this summer. This is my 2nd sculpt attempt with it. I tried to make a courier based on a manta ray with a rocky back to make the whole giant piercing rings and stuff less gory. I'm mainly looking for general feedback, stuff I would have missed that makes the design hard to read/boring/inconsistent or straight up bad.
I'm not dead just been busy with other things, here's that latest on our custom Brewmaster Spirits, currently trying to manual compile them into engine, PM me if anyone is familiar with that workflow, would be a tremendous help!
Also, im having weirdness with Brewmasters back slot, the shader masks don't seem to have any effect at all on the materials overall look, is this something anyone else has encountered?
Recently finished Omniknight set for BigDaddy(n0tail), worked on it with Danidem. Hope you guys like it, any critics and/or feedback is more than welcome!.
It's 30%~ bigger than the default hammer, and yeah, having a big badass weapon was one of the bigger points bigdaddy gave us when concepting, in-game doesn't look as oversized as in the gif!
Can't wait to see ice arms on a lava head on a body that might be agate. I'm not really thrilled to see him broken down like this. I wonder if this applies separately to each scaling of him.
Can't wait to see ice arms on a lava head on a body that might be agate. I'm not really thrilled to see him broken down like this. I wonder if this applies separately to each scaling of him.
Pretty sure it does... Going to be a mess to make anything for him. It's pretty much modeling an entire hero FOUR TIMES and it has to match up with his stock body parts too.
Pretty sure it does... Going to be a mess to make anything for him. It's pretty much modeling an entire hero FOUR TIMES and it has to match up with his stock body parts too.
Yeah, hard to imagine any sane artists wanting it this way. I know we normally design things to work with base items as well as existing cosmetics, but the mix-and-match angle feels more disruptive to a design on a hero primarily made from one material.
Not impossible, I'm sure, but, definitely a headache I could do without. Especially given the multiple forms.
I made a weapon for Naga Siren. It ended up differently what i had wanted before (had other color and style themes in mind, but didnt like it when it was done, and after lots of redoing, it ended like this ^^). It may not look that good, but i stilll hope you like it. http://steamcommunity.com/sharedfiles/filedetails/?id=278907604
Yeah, hard to imagine any sane artists wanting it this way. I know we normally design things to work with base items as well as existing cosmetics, but the mix-and-match angle feels more disruptive to a design on a hero primarily made from one material.
Not impossible, I'm sure, but, definitely a headache I could do without. Especially given the multiple forms.
Pretty interesting they went with this style of break up considering an email that circulated earlier in the year with a collection of Workshop Artists. I distinctly remember each grow level being a custom item rather than it split to making 4 of each head, arm, back and so on being the preferred option among most people.
Agito I think you need to get hardo-gay off your mind... You can't stop bringing him up.
i'd really mean that satan's smile really not evil enough, and it somehow really resemble him. ... (and recently i only bring him twice...)
And Moffee maybe you can try google "Joker" (from Batman) to look at his evil smile... it should helps :poly121:
So, I've finally finished these little guys! It was a REALLY rocky road and they took MUCH longer than I'd hoped to finish but I'm so glad they're done. I ended up teaming up with Prophet9, who did an AMAZING job on the animations and really brought the ugly little critters to life!
Ehks and Ohe are a pair of mischievous courier imps, hellbent on leaving a trail of havoc, chaos and disgustingly noxious smells wherever they go! There's meant to be one for each side - Ehks for Dire, Ohe for Radiant. Who will you pick?
Replies
They changed it in 6.81
"Similar to Keeper of the Lights existing cosmetic items, Chen's mount and mount armour pieces have now been combined into one model to prevent conflicts between different armour sets."
Thanks for the feedback Thats why I didnt start increasing the subdivisions because I know my anatomy is wrong
Cool promo coming soon.
or the legs are actually shorter?
The shapes and silhouette look nice, but the details come off as sci-fi to me.
Been working hard on this for a while, my first attempt to tackle the Dota 2 workshop, I have learnt a lot and looking forward to seeing how I improve when doing future creations!
http://steamcommunity.com/sharedfiles/filedetails/?id=277816252
Just submitted this little bugger.
Can't make out which name is the correct one, does any one know if it's Hibashi or Hibachi?
Any thoughts? Thank You.
Also, im having weirdness with Brewmasters back slot, the shader masks don't seem to have any effect at all on the materials overall look, is this something anyone else has encountered?
Finally finished this Lion arm that I've been working on for a long time :P
I'm trying to sculpt the arm for my lion set (very new to zbrush)
And its looking like this:
What's the best thing to do from here? I'm assuming this isnt sharp enough to be used yet... but I'm not sure how to clean it up
Here is submission http://steamcommunity.com/sharedfiles/filedetails/?id=278696938
And speed painting https://www.youtube.com/watch?v=0Eey5nRpM6E
Awesome work guys, but the Wrath King set is my favorite :Pp
Any feedback welcome
As usual - Stefco's artwork is just phenomenal!
Check it out when you have the chance.
Celestial Sorcerer by Prophet9 and Stefco
Cheers!
Tiny has now been broken down for the Workshop. Parts include - head, body, left arm, right arm, and tree.
http://www.reddit.com/r/DotA2/comments/29ioua/dota_2_update_main_client_june_30_2014/
Pretty sure it does... Going to be a mess to make anything for him. It's pretty much modeling an entire hero FOUR TIMES and it has to match up with his stock body parts too.
Yeah, hard to imagine any sane artists wanting it this way. I know we normally design things to work with base items as well as existing cosmetics, but the mix-and-match angle feels more disruptive to a design on a hero primarily made from one material.
Not impossible, I'm sure, but, definitely a headache I could do without. Especially given the multiple forms.
http://steamcommunity.com/sharedfiles/filedetails/?id=278907604
Pretty interesting they went with this style of break up considering an email that circulated earlier in the year with a collection of Workshop Artists. I distinctly remember each grow level being a custom item rather than it split to making 4 of each head, arm, back and so on being the preferred option among most people.
There is also a misc slot for him. I wonder what its for though.
Concept by DoubleLeaf
New - Pudge - Fresh Chops (PatoRadioativo + Aphoedia)
New - Silence - ( Aphoedia)
Old - Don't Worry...I carry. (PatoRadioativo + APhoedia)
Old - Lullaby - (Aphoedia)
Thxs for the supp guys.
Yeaa, I made it for the June Competition too haha :poly122:
Hope you guys like it!
simply love them!!!
i don't think void is nice to stick with demonic theme,
2nd thing is that satan looks gay. :P
3rd thing is it is too flat to imagine your weapon in 3d form
Do you think if I do it in color, it will be better? And what you do not like head? Why gay?)
because his smile looks like this :poly124:
http://www.yves-cadot.fr/wp-content/uploads/2013/04/hard-gay-fooooo.jpg
1) colour might be better. which giving more "infomation" of the weapon you designed in 3D
2) i don't like the head because it is like the picture i posted. not evil enough.
here is my version/preference of evil look... other people might have their preference.
http://i.imgur.com/JiBDJbV.jpg
3) this one important, I DON'T THINK VOID IS GOOD WITH DEMONIC THEME.
i rather use DOOM or maybe Chaos Knight.
and a final question:
Why you will relate Faceless Void with Satan demonic theme?
i'd really mean that satan's smile really not evil enough, and it somehow really resemble him. ... (and recently i only bring him twice...)
And Moffee maybe you can try google "Joker" (from Batman) to look at his evil smile... it should helps :poly121:
Ehks and Ohe are a pair of mischievous courier imps, hellbent on leaving a trail of havoc, chaos and disgustingly noxious smells wherever they go! There's meant to be one for each side - Ehks for Dire, Ohe for Radiant. Who will you pick?
http://steamcommunity.com/sharedfiles/filedetails/?id=279826799&searchtext=
[ame="http://www.youtube.com/watch?v=VDUCWyZX0Ec"]YouTube[/ame]
Done and looking great.