@Prosomogy As vayne said, you could use some gradation. Aside from that I would up the contrast or hand paint in some ambient occlusion. Specially on the weapon, I think it will read to flat in game as is.
I feel the shoulders are very separate and the right one looks very similar to the silencer set which I think was also made by you- also the weapon could perhaps be a little thicker or bulkier and tie into the colour scheme of the set a little better- the yellow doesn't really appear anywhere else on the set and clashes in a bad way with the grey on the shoulder face. The helm is very nice though
Blossomalex: Love the weapon and back piece a lot. They really stand out very nicely. I have nothing against other pieces as it all looks unique together. Great work.
Here is some progress on the Sven set I have been working on. Skinned and base paint is in. More work on diffuse will be done.
P.S. Sorry for nighttime and weather effect. Lazy of me...
If your wondering "but nerdy isn't rikis weapon tris max out at 300" it dose I was using LoD0, I was a bit slow on figuring that one out :poly136:.
I restarted my riki dagger after pretty much giving up on it because I thought it looked like crap. so I came back to see what you guys think (and to tell me if I do something stupid).
Hello everyone, this time I need your experience and help with a Courier I am working on!
This is the first time I work with animations inside the DOTA 2 Engine and they don't show up as in 3ds Max 2014. Here is a Video of the problem, as you can see, the animation is not full, the bone movement is incorrect and the hands are not moving at all. I use FBX and when exporting I select the mesh and bones together.
I was trying to solve the issue for the last few days and I am hopeless Any help will be greatly appreciated!!! https://www.youtube.com/watch?v=nWecNCiTOlo
When I import the exported FBX it looks fine inside the 3Ds Max, tried with FBX 2012 too
hi guys! I just made a remake of one of my first workshop items that I made about a year ago. Then it was a skeleton king sword but now reborn as a wraith king sword. Will finish this up this week with some renders and stuffs. happy internationals on you all!
I did a short tutorial breakdown live on the hangouts a few weeks prior on how to create the SFM showcase videos I create for all the Red Moon stuffs. I recorded it in a low resolution like a moron, too lazy to re-record, so if you want to hear my beautiful voice to shitty video, you're more then welcome too. I'm sure there's some useful information in here somewhere. Cheers!
And Prophet9's beautiful voice is here too, if canadians are your cup of tea, I know they're mine, that sweet sweet voice.
Could someone please clarify if we're allowed to use bones/skulls/gore in items/sets or can we no longer do that because of Chinese customs? If you made items like that would they be passed over due to that reason?
Could someone please clarify if we're allowed to use bones/skulls/gore in items/sets or can we no longer do that because of Chinese customs? If you made items like that would they be passed over due to that reason?
I wanted to use my juggernaut set for ti4 but Derrick suggested against it since it looked like a skull and wouldn't run well with the Chinese so I'd say try to avoid it if possible, maybe in the English client but you'll be shutting out The Chinese market.
I wanted to use my juggernaut set for ti4 but Derrick suggested against it since it looked like a skull and wouldn't run well with the Chinese so I'd say try to avoid it if possible, maybe in the English client but you'll be shutting out The Chinese market.
That's pretty much how I imagined it. I'm sure I can find a work-around for what I'm trying to do. Thanks for the advice.
Hi guys,I was attempting my first item for Dota 2,but I have several doubts so I need your opinion
It is a weapon for Spectre,basically in the "specifics" page for the character weapons should be 500 tris on Lod0 and 300 tris on Lod 1, now mine is 496 tris and I don't see how I could optimize it to 300 and still retain the shape...
Am I wrong,or I am working on an item with no chances?
Also,there is any chance that the Lod1 is optional?!
Some great items in there but I have to say that the Bullfrog doesn't come across as a Beastmaster boar right away, I thought it was a courier initially. It doesn't really utilise any of the strong Red, Greens and Tan's from the original colour scheme.
Marcus Aseth
did u mirrored all weapon in Z axis? if you did, you can merge this area without mirror and separate at UV space. (for lod0, uv space must be same for both lods)
Marcus Aseth
did u mirrored all weapon in Z axis? if you did, you can merge this area without mirror and separate at UV space. (for lod0, uv space must be same for both lods)
Yes I had removed the simmetry line before the previous tris count check (as you can see on img below) yet was not enough,now I managed to squeeze some more tris somewhere else so currently it is 464 Tris,but really, I don't see this weapon going below 400Tris without becoming utterly ugly...
Yet,pretty much all you guys are better than me in this,so would you say that making it under 300 tris (and still looking acceptable in game) is doable?
Also,there is any chance thay they use an item with only Lod1,or with sligtly higher tris count than the one specified for that hero?
If only I could use 600-400 tris instead of 500-300... x_x
Some great items in there but I have to say that the Bullfrog doesn't come across as a Beastmaster boar right away, I thought it was a courier initially. It doesn't really utilise any of the strong Red, Greens and Tan's from the original colour scheme.
Yes I had removed the simmetry line before the previous tris count check (as you can see on img below) yet was not enough,now I managed to squeeze some more tris somewhere else so currently it is 464 Tris,but really, I don't see this weapon going below 400Tris without becoming utterly ugly...
Yet,pretty much all you guys are better than me in this,so would you say that making it under 300 tris (and still looking acceptable in game) is doable?
Also,there is any chance thay they use an item with only Lod1,or with sligtly higher tris count than the one specified for that hero?
If only I could use 600-400 tris instead of 500-300... x_x
Bringing this down is absolutely doable, you've got a lot of spots on there that aren't necessarily needed considering the camera angle of dota by default. The Showcase view uses the lod0 you put all the tris into, so with the lod1 you've got some leeway to sort of mutilate your gorgeous lod0 into a sorta chunky lod1. You can do it man! Have faith
Replies
I feel the shoulders are very separate and the right one looks very similar to the silencer set which I think was also made by you- also the weapon could perhaps be a little thicker or bulkier and tie into the colour scheme of the set a little better- the yellow doesn't really appear anywhere else on the set and clashes in a bad way with the grey on the shoulder face. The helm is very nice though
Hope you like it
Here is some progress on the Sven set I have been working on. Skinned and base paint is in. More work on diffuse will be done.
P.S. Sorry for nighttime and weather effect. Lazy of me...
If your wondering "but nerdy isn't rikis weapon tris max out at 300" it dose I was using LoD0, I was a bit slow on figuring that one out :poly136:.
I restarted my riki dagger after pretty much giving up on it because I thought it looked like crap. so I came back to see what you guys think (and to tell me if I do something stupid).
Happy Holidays
Finished making my new ward, its generally based around New Zealand. Hope you guys like it!
This is the first time I work with animations inside the DOTA 2 Engine and they don't show up as in 3ds Max 2014. Here is a Video of the problem, as you can see, the animation is not full, the bone movement is incorrect and the hands are not moving at all. I use FBX and when exporting I select the mesh and bones together.
I was trying to solve the issue for the last few days and I am hopeless Any help will be greatly appreciated!!!
https://www.youtube.com/watch?v=nWecNCiTOlo
When I import the exported FBX it looks fine inside the 3Ds Max, tried with FBX 2012 too
Here is how it should look!
As a test , try to make a simple animation on the mesh.max file and export it over the anim.fbx
2nd thing is the FBX exporter . Look into the animation presets , and test diferent things
Decided to give marvelous designer a try for making the clothing for a courier
I think I'll just stick with zbrush
I did a short tutorial breakdown live on the hangouts a few weeks prior on how to create the SFM showcase videos I create for all the Red Moon stuffs. I recorded it in a low resolution like a moron, too lazy to re-record, so if you want to hear my beautiful voice to shitty video, you're more then welcome too. I'm sure there's some useful information in here somewhere. Cheers!
And Prophet9's beautiful voice is here too, if canadians are your cup of tea, I know they're mine, that sweet sweet voice.
Links mentioned in the video.
I wanted to use my juggernaut set for ti4 but Derrick suggested against it since it looked like a skull and wouldn't run well with the Chinese so I'd say try to avoid it if possible, maybe in the English client but you'll be shutting out The Chinese market.
That's pretty much how I imagined it. I'm sure I can find a work-around for what I'm trying to do. Thanks for the advice.
It is a weapon for Spectre,basically in the "specifics" page for the character weapons should be 500 tris on Lod0 and 300 tris on Lod 1, now mine is 496 tris and I don't see how I could optimize it to 300 and still retain the shape...
Am I wrong,or I am working on an item with no chances?
Also,there is any chance that the Lod1 is optional?!
Thx yakonusuke for awesome loading screen
Otherwise some nice work.
I'm working on a lycan set right now.
Armor is finished, true form and wolves still to do..
Holy shit that's gorgeous, amazing work!
Now this is how you do a Lycan set.
did u mirrored all weapon in Z axis? if you did, you can merge this area without mirror and separate at UV space. (for lod0, uv space must be same for both lods)
Anyways I'm back after going through everyone's critiques. I feel I kinda overdid it, But I'm pretty happy with it.
Yes I had removed the simmetry line before the previous tris count check (as you can see on img below) yet was not enough,now I managed to squeeze some more tris somewhere else so currently it is 464 Tris,but really, I don't see this weapon going below 400Tris without becoming utterly ugly...
Yet,pretty much all you guys are better than me in this,so would you say that making it under 300 tris (and still looking acceptable in game) is doable?
Also,there is any chance thay they use an item with only Lod1,or with sligtly higher tris count than the one specified for that hero?
If only I could use 600-400 tris instead of 500-300... x_x
Awesome set. Better ever I seen.
very nice lycan, i like the hair and weapon. it is very nice and manly. or maybe more wildly man than wolverine.. XD
both reminds me 2 great childhood anime. one is digimon's Black Wargreymon, another one is the Dragonball saiyan 3 :poly124:
Bringing this down is absolutely doable, you've got a lot of spots on there that aren't necessarily needed considering the camera angle of dota by default. The Showcase view uses the lod0 you put all the tris into, so with the lod1 you've got some leeway to sort of mutilate your gorgeous lod0 into a sorta chunky lod1. You can do it man! Have faith
HOLY SHIT MAN!
Wow! That's great stuff! Can't wait to see WOlfs and trueform! :thumbup: