Morning all,
I started a new magnus set earlier in the week, I would love to know what you guys think of it so far. I'm still experimenting with some of the details and shapes.
Wow so many new sets. One thing that's a bit weird when I look at treasure of molten steel I see 3 heroes that have main theme based on fire, steel, lava etc and a Tidehunder. Even key is painted in a way that shows lava dropping out of it. In my opinion they should put this instead of Tidehuner to hold the theme. On the other hand second chest has no theme at all an no connection between sets there
Congrats to everyone that got something ingame, some sets got in real fast.
Don't know why but it does seem Valve is rushing in a lot of content, when they get added to the shop also it won't be any problem, otherwise it's a bit of a dump when you got an item ingame and a new chest arrives that soon.
Like everyone still waiting for some new single chests, don't expect to get any of my sets ingame anytime soon........
Since Wraith King gets an extra Armour slot from today's update patch, the creative freedom grew stronger and I finished this ceremonial set for Blender2Dota. His modelling works are incredible, you should check him out like... right now. Currently the sword model is done, he passed the texture work and masks to me and I find the process enjoyable!
Damn didnt got a pudge courier after 45 keys :<. Well thats all from me keys wise:)
The funny think its that you can find it for 15 bucks :)in the market , and I spent around 60 euros and still didnt got it . Lesson learnd
cottonwings: looking awsome so far , gl with the set
Noblebatterfly = the spikes are a bit repetitive on your design IMO, maybe you could do someting for his head and shoulder to make it less so
Yeah i figured out the rigging part but i can only import one weapon at a time for some reason. There are even 2 source files for terrorblade's weapons; 1 for right and 1 for left. So, it makes me wonder a bit
i decided to take a break from UE4 and make some dota stuff again!
Oh you're not thinking of going to support the new free Unreal title are you?
I was thinking I might wanted to start looking at UE4 as well, maybe do some mods or models for the new Unreal title.
They are probably going to make something like the workshops on steam.
For now I just stick to dota workshop, but if it's going as bad as the last half year I might think of searching for a new challenge.
Yeah i figured out the rigging part but i can only import one weapon at a time for some reason. There are even 2 source files for terrorblade's weapons; 1 for right and 1 for left. So, it makes me wonder a bit
@reverendK
Ingrown horn is a serious health issue among Magnataurs, many of them are very self conscious about that kind of thing. Not sure if Magnus is happy with you putting it out in the open like that.
Anyone here using Marmoset Toolbag for promo images?
My 30 day Trail was over so I bought it, and installed the new version immediatly.
Now I'm a bit bumped because I can't find the possibility to change the background to one single color, without changing the sky light preferences. normally it was under Render and there was a checkbox use background color, but now it's gone
Also contacted the support, but waiting for an answer, I thought maybe someone here had the same issues.
@reverendK
Ingrown horn is a serious health issue among Magnataurs, many of them are very self conscious about that kind of thing. Not sure if Magnus is happy with you putting it out in the open like that.
magnus is very comfortable with his horn. Nobody dares tell him it's deficient in any dimension less they find themselves on the receiving end.
Valve has 2 different files for terrorblade's weapons, but i can only import 1 file only
Are you Valve? Terrorblade needs both weapons under the poly budget set by valve, then select both, export out, and bingo bango, you got yourself come custom weapons. :thumbup:
Replies
I started a new magnus set earlier in the week, I would love to know what you guys think of it so far. I'm still experimenting with some of the details and shapes.
brb buying chests
He has caustic finale
Congrats to everyone that got something ingame, some sets got in real fast.
Don't know why but it does seem Valve is rushing in a lot of content, when they get added to the shop also it won't be any problem, otherwise it's a bit of a dump when you got an item ingame and a new chest arrives that soon.
Like everyone still waiting for some new single chests, don't expect to get any of my sets ingame anytime soon........
Since Wraith King gets an extra Armour slot from today's update patch, the creative freedom grew stronger and I finished this ceremonial set for Blender2Dota. His modelling works are incredible, you should check him out like... right now. Currently the sword model is done, he passed the texture work and masks to me and I find the process enjoyable!
thanks and enjoy!
http://steamcommunity.com/sharedfiles/filedetails/?id=258023948
[ame="http://www.youtube.com/watch?v=l-HlBgeeMH0"]Faerie Dragon Tadpole Ward - YouTube[/ame]
:thumbup: Agree, great job to all involved!
Here's another concept from me, because why not?
Hope for some crits
The funny think its that you can find it for 15 bucks :)in the market , and I spent around 60 euros and still didnt got it . Lesson learnd
cottonwings: looking awsome so far , gl with the set
Noblebatterfly = the spikes are a bit repetitive on your design IMO, maybe you could do someting for his head and shoulder to make it less so
Look at the technical page, or look at the stock rig
This model should primarily be bound to the bone: RightWeapon0_JNT and LeftWeapon0_JNT
Note that that sculpt snapshot uses the dotamat. So some detail aren't showing up due to the bloom/light intensity.
Oh you're not thinking of going to support the new free Unreal title are you?
I was thinking I might wanted to start looking at UE4 as well, maybe do some mods or models for the new Unreal title.
They are probably going to make something like the workshops on steam.
For now I just stick to dota workshop, but if it's going as bad as the last half year I might think of searching for a new challenge.
Edit: do what everyone else is saying
Ingrown horn is a serious health issue among Magnataurs, many of them are very self conscious about that kind of thing. Not sure if Magnus is happy with you putting it out in the open like that.
My 30 day Trail was over so I bought it, and installed the new version immediatly.
Now I'm a bit bumped because I can't find the possibility to change the background to one single color, without changing the sky light preferences. normally it was under Render and there was a checkbox use background color, but now it's gone
Also contacted the support, but waiting for an answer, I thought maybe someone here had the same issues.
export both meshes at the same time. :thumbup:
here is some of my (our) own spam to defile the forum.
Well, that's the thing. I cant export both at the same time becuase the tri count will be too high
You need to optimize them then.
magnus is very comfortable with his horn. Nobody dares tell him it's deficient in any dimension less they find themselves on the receiving end.
No pls you dont under stand...
Valve has 2 different files for terrorblade's weapons, but i can only import 1 file only
Are you Valve? Terrorblade needs both weapons under the poly budget set by valve, then select both, export out, and bingo bango, you got yourself come custom weapons. :thumbup:
So yeah, it looks as though you need to upload one complete model for both sides.
It has a poly budget of 1000 tris which is pretty high for weapons. 500 tris each is still a decent budget.
What's so hard about reading the requirements page before doing the models?
It's clear that there is meant to be only a weapon slot, pretty simple.