My English is not pretty good.could you explained that issues I meant.
Skinning
items should be skinned to the referenced hero skeleton from his _model maya file. This is done in order for us to easily integrate and export the item file into our file structure
additional bones can be added for the items as long as they share root with one of the joints in the hero skeleton - TBD example/tutorial
cloth simulation is available on joints - TBD example/tutorial
what is TBD meaning ,where could find TBD example/ tutorials?
So I tried importing my blades into the game and all seems well. I made a quick temporary particle which has vertices only at the hilt. Yet I still get this forced flame along the blade, which can clearly be seen on the Offhand weapon. The mainhand doesn't show this issue after I clicked "Additional Items" and picked it from there as I loaded it before. Ofc, mainhand also has a particle file attached and with this other method, it just doesn't shot it at all.
Well, I got it to work. All that needs to be done is the promo image.
But I'll be honest, I dont thing It will get in because Valve has been accepting too many sets lately, haven't seen a single item being accepted aside from a loading screen
It looks too thick to be a Terrorblade weapon, his style is very sharp and angular but those blades are so thick at the points where it should be sharp. Try to thin the edges out to give a sharper look.
It looks too thick to be a Terrorblade weapon, his style is very sharp and angular but those blades are so thick at the points where it should be sharp. Try to thin the edges out to give a sharper look.
You're right, those blade tips need to come to a point... If you tried to stab someone with a one-inch thick point(which is technically not even a point) it's not going to penetrate anything.
Added a new section to the character rig dump guide, guess you can't really call it that anymore though. New section is a tutorial on rigging a ward, at least my process on it. I plan on doing something similar for each individual animation for that ward. More to come, I'll update again once I get to that.
Added a new section to the character rig dump guide, guess you can't really call it that anymore though. New section is a tutorial on rigging a ward, at least my process on it. I plan on doing something similar for each individual animation for that ward. More to come, I'll update again once I get to that.
Hmm, does anyone know which channel that controls the change of color on Svens ulti? From blue to red. If i recall correctly I have seen someone here do some experimenting with it before.
Hmm, does anyone know which channel that controls the change of color on Svens ulti? From blue to red. If i recall correctly I have seen someone here do some experimenting with it before.
Maybe it's detail map mask (texture_mask1.tga, Red channel)?
Yeah, that's what i thought first but mine is all black and it's still changing color. I suspect it's the metallness but I figured I would save some time and ask here
Our Rubick courier is about ready for animation and particles if anyone is interested. Cross-posting this here and in my workshop thread where you can see the flying form and more detail on what we need.
Edit: We have found our animator, hayes87
Edit2: We have a particle artist, Automedic
Hi guys, I have created a dagger for Bounty Hunter's off-hand, however, I have a problem with particles for it - i would like to use the particles already included in the game, which activate an orange glow only when the Bounty Hunter uses its Jinada ability and in no other cases. I have unpacked the files using GCFScape, however all particles for each hero are combined into a single .pcf file.
Does anyone know how to address this problem, or can perhaps direct me to an older thread since I am pretty knew in all of this?
Our Rubick courier is about ready for animation and particles if anyone is interested. Cross-posting this here and in my workshop thread where you can see the flying form and more detail on what we need.
Edit: We have found our animator, hayes87 Still need particle artist!
Our Rubick courier is about ready for animation and particles if anyone is interested. Cross-posting this here and in my workshop thread where you can see the flying form and more detail on what we need.
Edit: We have found our animator, hayes87 Still need particle artist!
I'd be up for the particle job! Here's my workshop if you want to take a look at my previous work.
digging into particles right now. so. is $keyvalues working properly for dota? so far i succeed only to attach particles by using animation events
key values works but for some strange reason it spawn twice when i load the map on dota test
so i get one particle were i want and a copy at the 0 of the world (near the middle T1 tower - dire)
How cool!! Chameleon Puck is really fun looking! It just now occurred to me how Chameleon-like Puck's hands are!
I have a question for those knowledgeable about cosmetics and the whole chinese low-gore thing... Is it pointless to create a set with bones/skulls in it for any character, knowing that the set can't be sold in China(so then valve won't release it to any country)?
key values works but for some strange reason it spawn twice when i load the map on dota test
so i get one particle were i want and a copy at the 0 of the world (near the middle T1 tower - dire)
Maybe there wasn't when you posted but there seems to be some there now.
i guess those other pictures are not "in game" per say, but they still share the same model as those in game, but i see no point of not adding a few pictures more
I really just wanted to say that Chameleon puck is fucken awesome heckaa! Very coool.
One part of my brain was like, hey this is not very Faerie Dragon, but then the other part of my brain told that part to shut the fuck up as this is filled with complete awesome. I think we need a few more sets that push the limits!
Very very late to the "FIX THE WORKSHOP" discussion;
But here's a thought (don't lynch me):
What if votes were actual pre-orders for the set?
Think of what this would accomplish:
- Eliminate Vote Spamming
- Ensure the best-sellers are added (thus a more economically viable option for Valve)
- Honest Feedback to the content maker
I mean Valve would have final say over it whether it gets in or not, to ensure it doesn't break the game, the style, or lore, or whatever.
Replies
More shots of the whole set over at my thread.
Thanks mates!
My English is not pretty good.could you explained that issues I meant.
Skinning
items should be skinned to the referenced hero skeleton from his _model maya file. This is done in order for us to easily integrate and export the item file into our file structure
additional bones can be added for the items as long as they share root with one of the joints in the hero skeleton - TBD example/tutorial
cloth simulation is available on joints - TBD example/tutorial
what is TBD meaning ,where could find TBD example/ tutorials?
Suggestions?
But I'll be honest, I dont thing It will get in because Valve has been accepting too many sets lately, haven't seen a single item being accepted aside from a loading screen
You're right, those blade tips need to come to a point... If you tried to stab someone with a one-inch thick point(which is technically not even a point) it's not going to penetrate anything.
Here's a new DK sword I made, hopefully I'll get something in someday.
http://steamcommunity.com/sharedfiles/filedetails/?id=259040489
Side note: they really need to clean up his base item set. There are a ton of shader/material issues with it.
Also, here's the sculpt:
Last update.
http://www.joindota.com/en/news/18053-top-5-workshop-items-of-the-week-9
Dota 2 Workshop - The go-to Guide for Anything Animated in Dota 2
So I made this with Psyke and theCommie. Sort of industrial set. Click for workshop link. Hope you like it.
Cheers AndrewHelenek, a lot of people will appreciate that guide =]
Maybe it's detail map mask (texture_mask1.tga, Red channel)?
Our Rubick courier is about ready for animation and particles if anyone is interested. Cross-posting this here and in my workshop thread where you can see the flying form and more detail on what we need.
Edit: We have found our animator, hayes87
Edit2: We have a particle artist, Automedic
The Chibi Windrunner T-shirt
If you like it please give support and share to your friends on this link
I'm still working on ability icons, hopefully I'll get those submitted today cause it's been a looooooooong week.
Crappy turnaround!
Ice armor shot!
Yeah
Does anyone know how to address this problem, or can perhaps direct me to an older thread since I am pretty knew in all of this?
Thanks in advance!
Great but I guess you to correct your facebook link on workshop page
That is the cutest courier ever!
I'd be up for the particle job! Here's my workshop if you want to take a look at my previous work.
Sounds awesome man, you have done some great work!
Lone Druid Poster
Tidehunter Poster
NYX NYX TShirt
Pudge TShirt
The Bundle!
http://steamcommunity.com/workshop/filedetails/?id=256320028
key values works but for some strange reason it spawn twice when i load the map on dota test
so i get one particle were i want and a copy at the 0 of the world (near the middle T1 tower - dire)
Loved that nix one =]
Chameleon Puck
I really like stuff like this, it's original and really well executed.
Well done!
I have a question for those knowledgeable about cosmetics and the whole chinese low-gore thing... Is it pointless to create a set with bones/skulls in it for any character, knowing that the set can't be sold in China(so then valve won't release it to any country)?
hmm then i should be missing something. ty!
why theres no image of the set ingame?
Oh goddamnit, this has a lot of similarities with my set >~<
And I'm finishing it up soon too
I wonder if this Perfect World item dump/ coke collection is one of the singles sets they spoke of to Anuxi
I really just wanted to say that Chameleon puck is fucken awesome heckaa! Very coool.
One part of my brain was like, hey this is not very Faerie Dragon, but then the other part of my brain told that part to shut the fuck up as this is filled with complete awesome. I think we need a few more sets that push the limits!
But here's a thought (don't lynch me):
What if votes were actual pre-orders for the set?
Think of what this would accomplish:
- Eliminate Vote Spamming
- Ensure the best-sellers are added (thus a more economically viable option for Valve)
- Honest Feedback to the content maker
I mean Valve would have final say over it whether it gets in or not, to ensure it doesn't break the game, the style, or lore, or whatever.