JacqueChoi : I know that (voting with your wallet) is the most reliable way , but that way , I can just imagine the organizations steamroling over us with big fanbase and forcing us to go with the big marketing guys to have a chance.
JacqueChoi : I know that (voting with your wallet) is the most reliable way , but that way , I can just imagine the organizations steamroling over us with big fanbase and forcing us to go with the big marketing guys to have a chance.
Uhhh, isn't this the way it works right now? Big organizations always have their items on the front page because of their fanbase and marketing, so it wouldn't really make a difference. Voting with your wallet is indeed the best way to show your support for something, but I don't think that people would 'preorder' stuff on the workshop with no guarantee that it will get ingame, and if it doesn't, then what happens with your money?
But adding any sort of pre-order thing wouldn't work because of the nature of the Dota store. It would kill the economy of the game as far as chests go because you couldn't pre-order something from a chest because those are just random choices. Unless it goes straight to the store there would be no point of pre-ordering an item/set/courier.
Valve has stated that votes aren't the final say-so, so trying to change that won't help matters.
I think that you wouldn't actually pay for the item when you vote for it. If you voted for the set, then you wouldn't actually be charged until the set gets added to the game.
Very very late to the "FIX THE WORKSHOP" discussion;
But here's a thought (don't lynch me):
What if votes were actual pre-orders for the set?
Think of what this would accomplish:
- Eliminate Vote Spamming
- Ensure the best-sellers are added (thus a more economically viable option for Valve)
- Honest Feedback to the content maker
I mean Valve would have final say over it whether it gets in or not, to ensure it doesn't break the game, the style, or lore, or whatever.
This would take an already flawed system, and completely break it. A lot of the issues people currently have with workshop would just be exacerbated 10 fold by a workshop system like this.
What is this with the perfect world items? None of them have many ratings/comments/views. Is there some sort of sleeper agent of Valve's hiding in China?
What is this with the perfect world items? None of them have many ratings/comments/views. Is there some sort of sleeper agent of Valve's hiding in China?
Valve, a leading entertainment software and technology company based in the United States, today announced an agreement granting Perfect World exclusive rights to operate Dota 2 in mainland China.
I got it from kite's link
Valve delivered guys, look at all the singles!
I don't think it works when its from one person/company
Isn't that something related to low violence cosmetics? If you take a closer look, most items have cartoonish look, with exaggerated proportions and trying to not look lethal.
Maybe I'm just being paranoid with this stuff.
In general i'm ok with this, if it's only for China, due to cultural stuff. What makes me sad is that singles made by polycounters, with awesome quality are being left in the dark, and could be used worldwide.
hi guys..i really need your help..i like designer and really musch drawing in a sketch book about my design..i want to make it real too..but i not know how to use this tf2 modelling or any graphic 3d design..worst..how can i install the 3d software...im so upset..so that is why i join member to this site so that i can see my items hero and new set can be done..could you guys help me?
that's why valve staff labeled that thing as COKE collection.... XDD
spam post here :P
what do you think about a american football themed clockwerk design?
(it is a taken concept i do for someone anyway :P )
So, I've been working on this set for witchdoctor and could use some feedback. What do you think?
I also asked on the collab thread if anyone is interested in helping me import particles for a custom death ward for a percentage of the profit if the set is submitted. It involves manually compiling the item and I just can't figure it out. Got no answers so I figured I'd ask here too.
Well here's a marmoset render and some in-game pics:
So, I've been working on this set for witchdoctor and could use some feedback. What do you think?
I also asked on the collab thread if anyone is interested in helping me import particles for a custom death ward for a percentage of the profit if the set is submitted. It involves manually compiling the item and I just can't figure it out. Got no answers so I figured I'd ask here too.
Well here's a marmoset render and some in-game pics:
checked your thread and do you notice your picture is very very small?
here is my current face when looking your picture :poly134:
do you mind upload a bigger picture for better view?
what really confuses me is that this pudge thing is apparently for the chinese markets. apparently it even has drippy blood particles ingame.
The hell are you talking about? That's zombie blood silly.
---
That got me wondering, are these Perfect World cosmetics available outside China? I'm not a fan of region locked contents, so I hope we get the chance to collect them!
I wonder if all the Chinese Player sets (currently in limbo) are on hold due to setting up this agreement with Perfect World? The China rules and regulations etc... Maybe soon we'll see those player sets moved over to PW and sold through them? Last I heard from Valve was that there "was no ETA" on them.
We haven't been told anything about the laws and regulations, but I hope that they allow sales of items made by non-Chinese workshop artists...
If you make art for it but don't actually play the game, you won't get half of the context for the art and the art won't be as good. (In my opinion of course)
If you make art for it but don't actually play the game, you won't get half of the context for the art and the art won't be as good. (In my opinion of course)
Well, he is not wrong. People who play the game a lot are usually much more familiarized with the whole theme, lore and style, and it's a nice way to learn something while having fun. I bet that someone with 1000 hours of Dota 2 knows a lot more about the aesthetics of the game than someone who just decides they're going to make an item for the game after barely playing it
Gotta agree with Belkun, playing the game, understanding what the skills do, hearing voicelines are pretty valuable while making concepts at least.
Of course you can look everything in the wiki/internet, but you will probably not enjoy the process.
:thumbup: could not agree more. I actually made it a point to learn Dota and play for a bit before I got into making items for it, and I don't think I would have been as successful if I just started pumping out items for it.
I think valve still not seriously to evolve their steam workshop. Please check out latest announcement from them regarding about positively from steam workshop.
As a proud human who has under 100 hours in the game I can safely say that while it obviously helps to play the game you make content for,at some point it becomes s a diminishing return.
It seems that I've only ever heard from humans who have hundreds, if not thousands of hours sunk into the game, which might make me, a dude who has only about a hundred hours (which is still more then 3 physical days of my life on this planet) seem at some point "inexperienced" or maybe even "unqualified" to make content(?).
I'd argue that an artist who had hundreds if not thousands of hours of time and effort put in their portfolio could easily be confused with the best of the best in the workshop, regardless of the amount of time they put into the game.
Don't get me wrong, will playing the game make you understand the content better? Yes, but I'd have to argue that a skilled and experience artist would also make you understand the content equally as well. Bottom line, everyone should just do what they love to do
As a proud human who has under 100 hours in the game I can safely say that while it obviously helps to play the game you make content for,at some point it becomes s a diminishing return.
It seems that I've only ever heard from humans who have hundreds, if not thousands of hours sunk into the game, which might make me, a dude who has only about a hundred hours (which is still more then 3 physical days of my life on this planet) seem at some point "inexperienced" or maybe even "unqualified" to make content(?).
I'd argue that an artist who had hundreds if not thousands of hours of time and effort put in their portfolio could easily be confused with the best of the best in the workshop, regardless of the amount of time they put into the game.
Don't get me wrong, will playing the game make you understand the content better? Yes, but I'd have to argue that a skilled and experience artist would also make you understand the content equally as well. Bottom line, everyone should just do what they love to do
I think saying yes I play some dota and expressing your opinion on game time factoring into item creation over posting a smart ass meme would have been better to begin with. :poly124:
I think valve still not seriously to evolve their steam workshop. Please check out latest announcement from them regarding about positively from steam workshop.
This post does not indicate that they are not interested in evolving the platform. Watch the dev days talks. Valve is very much behind ugc, and as Steam evolves, so will ugc delivery
The only advantage i can see to having played thousands of hours is that i can idly think of concepts because I'm familiar with the heroes
but to keep everything consistent i still have to back up my concepts with research on their lore/personalities, referring back to the style guide, and understanding how things will be viewed at the angle the game is played at
which is what any "newbie" would need to do anyway
The only advantage i can see to having played thousands of hours is that i can idly think of concepts because I'm familiar with the heroes
but to keep everything consistent i still have to back up my concepts with research on their lore/personalities, referring back to the style guide, and understanding how things will be viewed at the angle the game is played at
which is what any "newbie" would need to do anyway
:thumbup: I think this say it best. heboltz3 I don't think people are trying to say that your 100 hours makes you unqualified to make great doto items. I think that is more than enough time to understand all the mechanics you need if you are only interested in making items. After that really it is just research, and I tend to load lobby's or bot matches to see how the heroes move and how their items work, but that is still part of the research phase imo. I think we got derailed enough and we should put all this stupid shit behind us and focus on some cool dota art..... Who's with me!!!!! :poly136:
Edit: Was going to wait, but in the spirit of regaining focus, I just started a Dusa set with a co-worker of mine, just finding my shapes atm...
Replies
Uhhh, isn't this the way it works right now? Big organizations always have their items on the front page because of their fanbase and marketing, so it wouldn't really make a difference. Voting with your wallet is indeed the best way to show your support for something, but I don't think that people would 'preorder' stuff on the workshop with no guarantee that it will get ingame, and if it doesn't, then what happens with your money?
But adding any sort of pre-order thing wouldn't work because of the nature of the Dota store. It would kill the economy of the game as far as chests go because you couldn't pre-order something from a chest because those are just random choices. Unless it goes straight to the store there would be no point of pre-ordering an item/set/courier.
Valve has stated that votes aren't the final say-so, so trying to change that won't help matters.
You mean all the Perfect World items?
http://steamcommunity.com/id/PerfectWorldChina/myworkshopfiles/?appid=570
Edit: it was actually uploaded as the Coke Collection
http://steamcommunity.com/sharedfiles/filedetails/?id=258017356
This would take an already flawed system, and completely break it. A lot of the issues people currently have with workshop would just be exacerbated 10 fold by a workshop system like this.
What is this with the perfect world items? None of them have many ratings/comments/views. Is there some sort of sleeper agent of Valve's hiding in China?
Partners do what they want
http://www.pwrd.com/html/en/news_c_121019.html
You read my mind!
I don't think it works when its from one person/company
Maybe I'm just being paranoid with this stuff.
In general i'm ok with this, if it's only for China, due to cultural stuff. What makes me sad is that singles made by polycounters, with awesome quality are being left in the dark, and could be used worldwide.
P.s: IS ABADDON RIDING A BUFALLO?
spam post here :P
what do you think about a american football themed clockwerk design?
(it is a taken concept i do for someone anyway :P )
So, I've been working on this set for witchdoctor and could use some feedback. What do you think?
I also asked on the collab thread if anyone is interested in helping me import particles for a custom death ward for a percentage of the profit if the set is submitted. It involves manually compiling the item and I just can't figure it out. Got no answers so I figured I'd ask here too.
Well here's a marmoset render and some in-game pics:
checked your thread and do you notice your picture is very very small?
here is my current face when looking your picture :poly134:
do you mind upload a bigger picture for better view?
Haha, nice image. Thanks for pointing it out. I'll do that right away!
The hell are you talking about? That's zombie blood silly.
---
That got me wondering, are these Perfect World cosmetics available outside China? I'm not a fan of region locked contents, so I hope we get the chance to collect them!
We haven't been told anything about the laws and regulations, but I hope that they allow sales of items made by non-Chinese workshop artists...
Got my first item in the store! Would be nice with some friendly votes, some crit and tips
http://steamcommunity.com/sharedfiles/filedetails/?id=259300095&searchtext=
I like the idea of the trident as opposed to the swords, that it's in the Workshop, not the store, major difference :poly142:
I repainted my Aeon Leafling set for puck
Working on alternative designs too.
What do you mean exactly, everyone plays dota here, we were even having a tournament but I dont know what happened to it?
Some would say I play too much Dota, if I'm not working on items for it then I am playing it :poly136:
I don't know about you, but I think a lot of the items bundled with these are just awful
Well, he is not wrong. People who play the game a lot are usually much more familiarized with the whole theme, lore and style, and it's a nice way to learn something while having fun. I bet that someone with 1000 hours of Dota 2 knows a lot more about the aesthetics of the game than someone who just decides they're going to make an item for the game after barely playing it
Of course you can look everything in the wiki/internet, but you will probably not enjoy the process.
:thumbup: could not agree more. I actually made it a point to learn Dota and play for a bit before I got into making items for it, and I don't think I would have been as successful if I just started pumping out items for it.
I like your doto arts :poly136:
It seems that I've only ever heard from humans who have hundreds, if not thousands of hours sunk into the game, which might make me, a dude who has only about a hundred hours (which is still more then 3 physical days of my life on this planet) seem at some point "inexperienced" or maybe even "unqualified" to make content(?).
I'd argue that an artist who had hundreds if not thousands of hours of time and effort put in their portfolio could easily be confused with the best of the best in the workshop, regardless of the amount of time they put into the game.
Don't get me wrong, will playing the game make you understand the content better? Yes, but I'd have to argue that a skilled and experience artist would also make you understand the content equally as well. Bottom line, everyone should just do what they love to do
I think saying yes I play some dota and expressing your opinion on game time factoring into item creation over posting a smart ass meme would have been better to begin with. :poly124:
This post does not indicate that they are not interested in evolving the platform. Watch the dev days talks. Valve is very much behind ugc, and as Steam evolves, so will ugc delivery
but to keep everything consistent i still have to back up my concepts with research on their lore/personalities, referring back to the style guide, and understanding how things will be viewed at the angle the game is played at
which is what any "newbie" would need to do anyway
:thumbup: I think this say it best. heboltz3 I don't think people are trying to say that your 100 hours makes you unqualified to make great doto items. I think that is more than enough time to understand all the mechanics you need if you are only interested in making items. After that really it is just research, and I tend to load lobby's or bot matches to see how the heroes move and how their items work, but that is still part of the research phase imo. I think we got derailed enough and we should put all this stupid shit behind us and focus on some cool dota art..... Who's with me!!!!! :poly136:
Edit: Was going to wait, but in the spirit of regaining focus, I just started a Dusa set with a co-worker of mine, just finding my shapes atm...