Thanks kite212, for some odd reason I thought collections could only contain model items. Thanks for clearing that up. Hopefully they fix this wd mask bug soon O_O
None of my models show in HMLV, even stuff I've already uploaded.
I'll try the .bat but not sure where to put it or name it.
just copy that crap into notepad do save as > run this.bat or waht ever you want. and put in the main bin folder of dota2 where hlmv.exe is, and the just run it and it should launch and give you better results
May be it's a way to disable workshop for a while, not sure. I'm not sure it's valve's bug
Does not disable it since the models compile and upload fine, it is a bug isolated to the various previews in the importer. Anyone tell Valve little late for April's fools?
I got some textures done for this little guy (flying form shown here). His animations are currently being worked on, and I expect to have to do some color adjustments once I get to see him in-game with in-game lighting, but it's pretty much done for now!
@sukotto: indeed what Vayne said, maybe it looks worse because it's not viewed from the top but they look quite huge.
Finished a few items, only I could just upload two (1,5) because steam is down again. Every time I got some spare time, it seems they f*** up steam again. It's getting a bit annoying lately...
None the less this is what i got so far:
Update: all three items are now uploaded, if you like them plz vote!
Andy: Those weapons look legit. I really like the Warrunner axe
About the horns. I'll get some screen grabs from the game angle to see what it looks like. I think they look big because the head is tilted down in the animations. From a straight on side view they do swoop back a bit. Thanks for the heads up about it Andy and Vayne!
I got some textures done for this little guy (flying form shown here). His animations are currently being worked on, and I expect to have to do some color adjustments once I get to see him in-game with in-game lighting, but it's pretty much done for now!
]
Andy: Those weapons look legit. I really like the Warrunner axe
About the horns. I'll get some screen grabs from the game angle to see what it looks like. I think they look big because the head is tilted down in the animations. From a straight on side view they do swoop back a bit. Thanks for the heads up about it Andy and Vayne!
:thumbup: I think you should make a set for the Centaur axe. And Sukotto, the Abba is looking nice
Hey guys I have been workin on a bristle set for a little bit off and on. This is my first non TF2 thing I have done ever. Textures aren't done, and still lookin for suggestions on stuff. Lemme know what you guys think! c: It is supposed to be a sort of "Forger bristle", or something along those lines. His left fist is kinda like an iron guantlet. It looks like poo at the moment though.
btw the rubick set submission is up! thanks @rocket,hayes and the horse strangler for that great collabo!
would be kind if u leave us a vote if u like our work :)
btw the rubick set submission is up! thanks @rocket,hayes and the horse strangler for that great collabo!
would be kind if u leave us a vote if u like our work :)
Hey guys!
I don't know if anyone needs this or if it already exists,
but I coded a couple of programs to split and compile Dota textures
(especially useful with mask1 and mask2).
That way you can work on separate textures and then put them back together
(How to use is in READ ME(mostly drag and drop))
Are turn poses for couriers working? I add a single frame as suggested and my model fails to build, i take it out.. it works fine. Is this a broken feature or am I doing something wrong... I've gone in and triple checked the pose files, they only consist of the skeleton with a key at the correct pose.
BluPanda: it works . Its for animation blending (smoother turn) . Its not necesary tho' only if it looks choppy withouth . can you post the log with the errors?
Are turn poses for couriers working? I add a single frame as suggested and my model fails to build, i take it out.. it works fine. Is this a broken feature or am I doing something wrong... I've gone in and triple checked the pose files, they only consist of the skeleton with a key at the correct pose.
The one thing I've always noticed about turn poses with couriers is exporting them as an fbx and using the ingame compiler never works. It's been bugged for as long as I can remember.
Export the poses as .smds and they should import without a problem.
Are turn poses for couriers working? I add a single frame as suggested and my model fails to build, i take it out.. it works fine. Is this a broken feature or am I doing something wrong... I've gone in and triple checked the pose files, they only consist of the skeleton with a key at the correct pose.
I've gotten to work them once, in December on my first courier using FBX.
The second time I tried, January/Febuaryish, completely broken, same experience you are describing.
I wouldn't be surprised if an update changed the system at some point in time.
Replies
None of my models show in HMLV, even stuff I've already uploaded.
I'll try the .bat but not sure where to put it or name it.
just copy that crap into notepad do save as > run this.bat or waht ever you want. and put in the main bin folder of dota2 where hlmv.exe is, and the just run it and it should launch and give you better results
Does not disable it since the models compile and upload fine, it is a bug isolated to the various previews in the importer. Anyone tell Valve little late for April's fools?
Off to work in a few so gotta do my contest import tommorrow
Yeah this is thier statement from the dev forum "Fix is on the way. We blame the Witchdoctor."
That is one epic horn :thumbup:
VALVE ADD PLS
Nice work! Speedy too - you guys are too damn fast!
http://steamcommunity.com/sharedfiles/filedetails/?id=255141986&searchtext=
Finished a few items, only I could just upload two (1,5) because steam is down again. Every time I got some spare time, it seems they f*** up steam again. It's getting a bit annoying lately...
None the less this is what i got so far:
Update: all three items are now uploaded, if you like them plz vote!
About the horns. I'll get some screen grabs from the game angle to see what it looks like. I think they look big because the head is tilted down in the animations. From a straight on side view they do swoop back a bit. Thanks for the heads up about it Andy and Vayne!
Sukkuto those horns remind me of those zombie snail parasites, pretty awesome!
Finished a quick Treant set for Nannou.
So awesome, can't wait to see it moving!
:thumbup: I think you should make a set for the Centaur axe. And Sukotto, the Abba is looking nice
[ame="http://www.youtube.com/watch?v=iAw_SR9gY0M"]How to make Dota 2 Workshop GIF turntables - YouTube[/ame]
so I made one
would be kind if u leave us a vote if u like our work :)
Here is the link to rate it!
http://steamcommunity.com/sharedfiles/filedetails/?id=255346191&tscn=1398994831
Turned out really nice :thumbup:
this is craaaaaazy cool. good complement to the mushroom NP I think. Really curious to see how this one turns out in game.
really great stuff from everyone lately. Fantastic execution on the fishies Chem!
and Sukotto I'm really digging the Abaddon stuff.
Anyway! I just actually uploaded a new tide item for the monthly comp, though I'm late by around two hours.
L'viaethaun, the Tide God by Primrose!~
I don't know if anyone needs this or if it already exists,
but I coded a couple of programs to split and compile Dota textures
(especially useful with mask1 and mask2).
That way you can work on separate textures and then put them back together
(How to use is in READ ME(mostly drag and drop))
Get it here: https://drive.google.com/folderview?id=0B3ie3Ew-CdkeZlYtb1BLVDlfbUU&usp=sharing
My set for Horny guy
I have specified the path to .vmt file using $cdmaterials.
compile
open up the mdl in HLMV and its pink and black checkers...
Yes, the .vmt and 4 .vtf files are in the same folder. What gives?
I could be totally wrong but I remember with TF2, materials of the same name as the files had to be applied to the model before you export.
Or you can open the file that has all the vertex numbers and replace the name of the material it is looking for.
My memory of it isn't great and I've not manually compiled anything for Dota.
having some fun with clinkz
MdK. Its the same as last month for me
The one thing I've always noticed about turn poses with couriers is exporting them as an fbx and using the ingame compiler never works. It's been bugged for as long as I can remember.
Export the poses as .smds and they should import without a problem.
I've gotten to work them once, in December on my first courier using FBX.
The second time I tried, January/Febuaryish, completely broken, same experience you are describing.
I wouldn't be surprised if an update changed the system at some point in time.
export .smd
never have a problem.
:thumbup: .smd all day
Just a void concept I spent way too much time on. Posting it here to see if there's any interest.