Long before Akasha the Queen of Pain was brought onto this world, the king had tried multitude of methods to inflict agony and pain onto himself which would somehow pleasure him, however the pain never felt ecstatic when it was inflicted by himself, and thus did not bring the king any joy.
On the first day of the Spring a mysterious merchant from the east had arrived to the kingdom. When he met the king, he instantly recognized the longing in his eyes for a forbidden desire and thus he gave the king a gift.
A ceremonial dagger named "Kuangxi". The merchant named T
Did i miss an Andy Mage bug, or am I being completely stupid?
I believe it works properly when you only have the one you're testing loaded in. If you load in the other hand it bugs out the particles. I think the solution is to take screenshots with one blade at a time.
I believe it works properly when you only have the one you're testing loaded in. If you load in the other hand it bugs out the particles. I think the solution is to take screenshots with one blade at a time.
I am only testing one blade, but I kind of unwrapped it backwards, and would need to redo other stuff, so might just move on for now. Also been busy with this guy
Quick last minute entry, as evidenced by the blatantly mirrored icon backgrounds and the shit-tastic background image on the collection. What do you want from me? it's 6:30am! *dies*
@BANG! - Awesome. I've been in love with this set since I first saw the concept on Fudgie's tumblr, and you made it come to life most excellently. You should both be proud of the work you did, I'll be rooting for you! Heh, this is the first set where I took the time to like every part of it :P If this makes it into the game I'll be your first customer.
I have a few items for Naga Siren up on the Workshop for the event. Like everyone else, the proper tag hasn't been showing up. Though from the sound of it, it's normal Weekend etiquette so I'm not terribly worried in that regard.
Nannou and I just finished our Bloodseeker weapon. Name is possibly still temporary, textures and masks also need a bit of tweaking, but we can call it done for now (or for the deadline).
And here's an axe for centaur Nikey and I worked on.
That sword and shield came out great stoofoo/sealegs!
I got a question about Earth Spirit's weapon. He holds it like a staff but it animates like nunchuks. So how do I go about rigging it? Are they two separate meshes, the top and bottom half, rigged to the weapon bone?
Just one mesh is fine, put each 'half' to 100% on each part of his weapon bone, once you look at the rig it should be pretty straightforward. the staff looks like one piece but you should have the inner faces capped and verts just sitting on top of each other. like if you just cut a piece of uh...bamboo? string cheese? in half. .. yeah.
.. you'll get it! otherwise feel free to message me on steam.
I made a Pudge hook with two styles based around Chinese and European Dragons. Fun for everyone. The main style is for the event, the other is a bonus.
I made a Pudge hook with two styles based around Chinese and European Dragons. Fun for everyone. The main style is for the event, the other is a bonus.
I never had a problem. You probably just need to check your export settings and the direction you rigged the item. The game accepts Y-Axis as up. The hook should be flat on the ground pointing along Z when you skin it to the weapon bone.
Sylei: Beautiful set! Looking at it really makes me want to do some stuff for Death Prophet.
Guys, SLIMEface and myself have been receiving some criticism over our use of the braided hair on our Kunkka set. Apparently this can cause some offence to some Chinese people and we unfortunately had no idea.
We are considering turning the hair into a simple ponytail so that we can avoid the problem, however the deadline was today. If I just edit my submission will this be ok and still acceptable? I was hoping there might be some people with experience of this in previous competitions.
Guys, SLIMEface and myself have been receiving some criticism over our use of the braided hair on our Kunkka set. Apparently this can cause some offence to some Chinese people and we unfortunately had no idea.
We are considering turning the hair into a simple ponytail so that we can avoid the problem, however the deadline was today. If I just edit my submission will this be ok and still acceptable? I was hoping there might be some people with experience of this in previous competitions.
We deleted our hat yesterday due to the braided ponytail and hat. http://en.wikipedia.org/wiki/Queue_(hairstyle)
but someone who is Chinese that I work with said they need to suck it up because its history.
Guys, SLIMEface and myself have been receiving some criticism over our use of the braided hair on our Kunkka set. Apparently this can cause some offence to some Chinese people and we unfortunately had no idea.
We are considering turning the hair into a simple ponytail so that we can avoid the problem, however the deadline was today. If I just edit my submission will this be ok and still acceptable? I was hoping there might be some people with experience of this in previous competitions.
Pretty sure Valve said in their blog post about the extension that if yours is a little late its not a deal breaker as they're releasing the event items in several waves. I'm probably submitting another item after midnight tonight and I'm not too worried about it.
Guys, SLIMEface and myself have been receiving some criticism over our use of the braided hair on our Kunkka set. Apparently this can cause some offence to some Chinese people and we unfortunately had no idea.
We are considering turning the hair into a simple ponytail so that we can avoid the problem, however the deadline was today. If I just edit my submission will this be ok and still acceptable? I was hoping there might be some people with experience of this in previous competitions.
We had the same problem with a braided hair for gyro that we did, aparently the braided hair belongs to the Qing Dynasty which the emperor forced all man to put the hair like this (to look like fools?) that's the conclusion I did.
And welp, we recieved so many downvotes and so many bad comments, about offending chinese pride etc that we deleted from workshop, to not offend the chinese people. Of course it was a single item so no worries. Your set is a more complicated situation. >.>
Steffen and I have just finished our Juggernaut set for Spring event! Many many thanks to him because of his magic that we are able to finish this set very quickly and in amazing quality.
I also put up a collection of all my CNY submissions!
Replies
Concept by Deadman:
Kuangxi - The Forbidden Dagger of Ecstasy
http://steamcommunity.com/sharedfiles/filedetails/?id=218555909
Long before Akasha the Queen of Pain was brought onto this world, the king had tried multitude of methods to inflict agony and pain onto himself which would somehow pleasure him, however the pain never felt ecstatic when it was inflicted by himself, and thus did not bring the king any joy.
On the first day of the Spring a mysterious merchant from the east had arrived to the kingdom. When he met the king, he instantly recognized the longing in his eyes for a forbidden desire and thus he gave the king a gift.
A ceremonial dagger named "Kuangxi". The merchant named T
http://steamcommunity.com/sharedfiles/filedetails/?id=218602180
Cheers, the promo illustration (as well as the concept) was done by the amazing Calyx.
I believe it works properly when you only have the one you're testing loaded in. If you load in the other hand it bugs out the particles. I think the solution is to take screenshots with one blade at a time.
Blade of endless power
Dragon Slam
:thumbup: These came out great! Seriously you guys can have your own chest
I am only testing one blade, but I kind of unwrapped it backwards, and would need to redo other stuff, so might just move on for now. Also been busy with this guy
And finished my Dragon Rocket
DragonRocket by GhostDetector
@Prosomogy
i loved that jug blade! but about the omni hammer, if i would see it ingame i would not even realise that this is a cosmetic item
http://steamcommunity.com/sharedfiles/filedetails/?id=218817604
Aqua Kimono
Jade Marlin Blade
prepare your wallet for a massive influx of cash! :thumbup:
Gorgeous!
And here's an axe for centaur Nikey and I worked on.
http://steamcommunity.com/sharedfiles/filedetails/?id=218324327
Sealegs and I finished up these weapons over the weekend!
Nice work, but it looks like the heads are vomiting.
I got a question about Earth Spirit's weapon. He holds it like a staff but it animates like nunchuks. So how do I go about rigging it? Are they two separate meshes, the top and bottom half, rigged to the weapon bone?
.. you'll get it! otherwise feel free to message me on steam.
Does jug weapon has particles?
Well I got an item finished on the deadline, hope it still counts..
350 tris = Life is Pain
Loving the entries everyone, great work all around!
Nice work.
But how you fixed it?
You can give them some love here:
http://steamcommunity.com/workshop/filedetails/?id=219009401
Xajai : For the curls of the lycan weapon, claytubes and orbcracks for the shape, and trim dynamic and hpolish for.. polishing
Here is the death prophet set i worked on for CNY, concept by NFWar :
I wanted to do a ghost but i didnt manage in time
Here is the sculpt and polypaint for those interested
And some weapons with NFWar i forgot to post here :
I never had a problem. You probably just need to check your export settings and the direction you rigged the item. The game accepts Y-Axis as up. The hook should be flat on the ground pointing along Z when you skin it to the weapon bone.
Sylei: Beautiful set! Looking at it really makes me want to do some stuff for Death Prophet.
Just flip it until you get it right, come on, it's not that difficult.
As Frump said, a good hint is to use the axis you're exporting as a reference.
@Sylei:
Awesome stuff, that set looks stunning.
It's lacking a bit on sinister elements, but anyway, its shapes and colors are so damn elegant that's easily passable.
Guys, SLIMEface and myself have been receiving some criticism over our use of the braided hair on our Kunkka set. Apparently this can cause some offence to some Chinese people and we unfortunately had no idea.
We are considering turning the hair into a simple ponytail so that we can avoid the problem, however the deadline was today. If I just edit my submission will this be ok and still acceptable? I was hoping there might be some people with experience of this in previous competitions.
We deleted our hat yesterday due to the braided ponytail and hat. http://en.wikipedia.org/wiki/Queue_(hairstyle)
but someone who is Chinese that I work with said they need to suck it up because its history.
Pretty sure Valve said in their blog post about the extension that if yours is a little late its not a deal breaker as they're releasing the event items in several waves. I'm probably submitting another item after midnight tonight and I'm not too worried about it.
We had the same problem with a braided hair for gyro that we did, aparently the braided hair belongs to the Qing Dynasty which the emperor forced all man to put the hair like this (to look like fools?) that's the conclusion I did.
And welp, we recieved so many downvotes and so many bad comments, about offending chinese pride etc that we deleted from workshop, to not offend the chinese people. Of course it was a single item so no worries. Your set is a more complicated situation. >.>
Last min adjustments, and its uploaded:
Link to workshop
Really like the coloring on the shield/sword combo.
I also put up a collection of all my CNY submissions!