Aduro is a weapon of legends - which has only be seen as a simple drawing in the dusty scrolls found in the hidden archives of the Temple of Selemene. It was once a weapon wielded by Selemene herself to defeat the demons that rose from the Stygian Rift to conquer not only the world they stepped on but also the moon itself that is filled with magical powers beyond comprehension. Selemene used Aduro to seal off the rift and thus sacrificing the weapon to do so.
However on that dark day were Tresdin (the Legion Commander) killed the Demon Lord, Aduro the Lunar Blessing was released once again from the rift and it was found again by the followers of Selemene. This legendary item has now been gifted to Luna (her most devoted servant) and with it, she will not only fight against the enemies of Selemene but also the demons that rose once more from the rift.
With her purpose expanded she now rides to close the rift once and for all. And the Lunar Blessing will aid her well in this task. It is said that Aduro is the manifestation of the lunar light and will burn demons on the very touch with holy light of Selemene.
Every thumb up will aid grant Luna permission to use this Legendary weapon in the Battle of Ancients as well, for Selemene has only allowed her to use this against demons only. It is up to you to convince the Goddess of the Moon to allow her to do otherwise.
As mentioned earlier, there is a problem in the workshop for the past few days. Hopefully it will get fixed soon as Valve gets back to work this Monday.
quockhanhlk, bounchfx, kite212, sadies: Thank you very much!
BohSheh: 1- I use that metal matcap on the diffuse to make a better effect, but the metal map + specular and tint spec are the most important in this case.
2- Usually it's try and error, but after making so many masks I already know more or less how it will look in the end. And sometimes I use the hero's masks as a guide.
Konras: Thank you! I made some tests with the skirt darker, but it don't work well. Black make the skirt transparent in game, so darker colors are almost transparent in game too. Maybe I should make the upper part lighter
Btw, can't wait to see your amazing Lina set on the store!
@Zaphk Loving that treant so far It looks quite dapper, with the bark almost being a tuxedo. I'm a big fan of that design
@Zalakzik Looking very impressive so far. I love seeing people make successful Chinese designs for characters I really didn't expect the theme to work for so well.
(cross post:)
Another update to my spring event Ward! Animation this time. Rigging this was a pain in the butt.
I think it's rather close to finishing, but I would appreciate any last feedback before I move into the polishing phase and wrap this item up for release.
More pictures on my workshop thread, I didn't want to spam the general thread with a ton of images.
@Onilolz killer design!! I just want to run an hide myself in closet anyway needed to edit this post just to say how freaking awesome are those spiderlings!!
@Zalakzik Brilliant idea!! I can see him preparing chinese tea on top of that Ogre @Shooo~ is this chinese orb of venom?:) Head is top notch!! Not sure about tail part, however I am certain it will make more sense after seeing it in Rubick hands @Gaiascope Ward look awesome, however you should think about improving this animation, now there is to much of a jojo feeling in it, maybe it could fly in more circular way than just left-right-left. However I saw that Andrew look into your thread so you will be just fine! @MdK Sculpt looks fantastic!! I like that you made shoulders assymetrical. Only part that in my opinion could get more love are his sleeves.
@espaki: Love those wards. @Andyk125: Great shield. Weren't you working on that for a while now? Great finish. @Shooo~: Great sculpt and idea for Rubick. You just love him don't you! @MDK: One of the most prominent work for the event without a doubt! As Konras said, Sleeves need more love. Maybe you planning to do it on texture? @Konras: If there is anyway to paint KotL chinese, it is the way you have just portrait it!
Ok, we have finished painting and masking our Ember Spirit blades. Though, I do feel that the paint could use some redirection but I am a bit lost on where to take it. Would really love to hear what you guys think to make this item work better.
Vayne: Really like how the model came out but as you said the textures need work. I would try to make the golden parts match the color of the gold on his pauldrons. And definitely crank up the spec on those parts too, I feel like the swirly parts don't read very well because of it.
And it seems like the Workshop bug is still there. I can't see my item from yesterday or any other ones for that matter. Guess I'll have to wait it out. I'd hate for this to effect the exposure of a lot of items from yesterday.
My god, that treant is gorgeous. I would even hesitate on killing them so fast in-game. Working on some carved Jade, maybe bronze arms for Earth spirit. Got the basic shapes going to detail them now.
@TrevorJ Looks promising, however I think that forearm should be placed other way around, because now it looks like his elbow would bend in opposite way.
Quick note: My spring 2014 tag showed up in the workshop.
I'm guessing someone at valve is doing a pass. I had it included in a collection that was tagged appropriately and now the item is tagged appropriately as well.
Edit: it still doesn't show up if you filter for "spring2014" so I'm guessing there's another part they still need to do there.
Hey guys, so the elephant I've been working on is finished, and ready to submit, but I heard from some people that the dota2 workshop page isn't showing any new submissions, and that valve is working on it at the moment.
I don't really wanna submit if its not going to get noticed, so is there any thread or place where there's an update on the situation? I know it's not really waywo, but I figured the question would get the most traffic here. Thanks guys!
Yeah I would also like to know whats happening. Btw about the submission don't worry you can always delete your item if something will go wrong, and submit it once more time later.
@Katzeimsack
Agreed with Vlad, plus the glow that's generated from the self illumination kinda washes out the details when it's quite strong which is a shame ^^
It has been found faster than i believed...! Well i'll only work on the horse.
It will require flexes on the top expressions
Ahh at first I was sure that someone will go for KOTL as its year of the horse so I wen Lina instead And now then I thought that I was wrong first time I see that I have intersected your plans ^^'
Ahh at first I was sure that someone will go for KOTL as its year of the horse so I wen Lina instead And now then I thought that I was wrong first time I see that I have intersected your plans ^^'
My plan's been defused , are you going to do the horse and horse armor too? (that's what i'm working on now)
Thanks for the advice Konras, i switched the curve and it immediately started looking better to me. I added the detail i originally planned, not sure about it yet. Im thinking all the detail is going to be brass/gold inlay. I dunno though, thats not super common among Jade sculptures. Thoughts?
I decided to throw my hat (tee hee) in the ring and try some Dota items. I gotta say it's a bit daunting, the simplicity of TF2 items was my cup of tea.
Nice having better documentation though.
I do have a few questions:
1- on the first page (this thread) the guide says to render out larger and the game compresses? Can we use say a 1024x1024 and importing will scale it down? Or do I just need to scale down.
2- What lighting set-up is best. The Official guide say they use a few point lights and combine the shadows in Photoshop. What angles are good?
I suppose one directly overhead. Maybe a few to front and sides? Backlighting?
I decided to throw my hat (tee hee) in the ring and try some Dota items. I gotta say it's a bit daunting, the simplicity of TF2 items was my cup of tea.
Nice having better documentation though.
I do have a few questions:
1- on the first page (this thread) the guide says to render out larger and the game compresses? Can we use say a 1024x1024 and importing will scale it down? Or do I just need to scale down.
2- What lighting set-up is best. The Official guide say they use a few point lights and combine the shadows in Photoshop. What angles are good?
I suppose one directly overhead. Maybe a few to front and sides? Backlighting?
Welcome over! I made the transition from TF2 items not too long ago.
1: Yes the importer will compress your textures, but it seems to use a smooth on compression, and not a sharpen, due to this I personally work in 1024 and manually compress my textures for a sharper quality.
Thanks for the advice Konras, i switched the curve and it immediately started looking better to me. I added the detail i originally planned, not sure about it yet. Im thinking all the detail is going to be brass/gold inlay. I dunno though, thats not super common among Jade sculptures. Thoughts?
These details will smudge real hard ingame. Go for bigger ones.
@Xajai I think the idea of the set is damn amazing, but the textures still need a lot of work. At the moment, the details look too much like photos tacked on instead of the more deliberate scultping/modeling Dota 2' art style has.
Also if you haven't already make sure you are tagging your item with this tag.
There was also another change that may have gone unnoticed in the previous patch, the armour slot for Storm Spirit has had the texture limitation increased to 512x512 so you might want to resubmit items for that slot.
@Xajai I think the idea of the set is damn amazing, but the textures still need a lot of work. At the moment, the details look too much like photos tacked on instead of the more deliberate scultping/modeling Dota 2' art style has.
Would have been really great if the golem was actually a headless demon. Like it would portray the head quite well. Dont you think?
Awesome work on that Kunkka set, the sculpt alone was awesome enough. Those colours make it even sweeter. Though the hat might have some minor issues with reading his silhouette, maybe.
On a different note, finished my Spring2014 submission!
I'm really happy with how it turned out in the end. Quite a valuable learning experience to solve problems associated with rigging, skinning and animation. Thanks to the people who gave me feedback on the animation, it really helped! And if you can spare a minute, why not give it a vote? :P
PS: No spring2014 tag still. I hope they'll fix that, and that a lack of a tag won't hurt people's chances of getting items into the game for the actual event.
EDIT: Deleted entry, submission postponed until the workshop is fixed.
@Gaiascope Thing is that workshop has an algorithm that moves items in popularity down as they are getting older independent from their votes. So in my opinion it would be wise to delete any items uploaded now because of no visibility they will be pushed really fast as new items will hit workshop after bug will be fixed. Just a thought... ward looks great so it deserves visibility!!
Replies
http://steamcommunity.com/sharedfiles/filedetails/?id=211307245
Aduro the Lunar Blessing
Aduro is a weapon of legends - which has only be seen as a simple drawing in the dusty scrolls found in the hidden archives of the Temple of Selemene. It was once a weapon wielded by Selemene herself to defeat the demons that rose from the Stygian Rift to conquer not only the world they stepped on but also the moon itself that is filled with magical powers beyond comprehension. Selemene used Aduro to seal off the rift and thus sacrificing the weapon to do so.
However on that dark day were Tresdin (the Legion Commander) killed the Demon Lord, Aduro the Lunar Blessing was released once again from the rift and it was found again by the followers of Selemene. This legendary item has now been gifted to Luna (her most devoted servant) and with it, she will not only fight against the enemies of Selemene but also the demons that rose once more from the rift.
With her purpose expanded she now rides to close the rift once and for all. And the Lunar Blessing will aid her well in this task. It is said that Aduro is the manifestation of the lunar light and will burn demons on the very touch with holy light of Selemene.
Every thumb up will aid grant Luna permission to use this Legendary weapon in the Battle of Ancients as well, for Selemene has only allowed her to use this against demons only. It is up to you to convince the Goddess of the Moon to allow her to do otherwise.
@Zaph: still amazed. Love the design of the treant.
I've finially posted my Dragon Knight Shield, if you like it please vote!
Does anyone know if there are issues with the workshop, can't even find my item at the just added items :S
Or are all items looked at by Valve before they are added to the site? Never had this issue before.
Goddamm I love that treeant!
@Zalakzik Looking very impressive so far. I love seeing people make successful Chinese designs for characters I really didn't expect the theme to work for so well.
(cross post:)
Another update to my spring event Ward! Animation this time. Rigging this was a pain in the butt.
I think it's rather close to finishing, but I would appreciate any last feedback before I move into the polishing phase and wrap this item up for release.
More pictures on my workshop thread, I didn't want to spam the general thread with a ton of images.
Started the Spiderling texture with some color variation. Still very very WIP.
@Zalakzik Brilliant idea!! I can see him preparing chinese tea on top of that Ogre
@Shooo~ is this chinese orb of venom?:) Head is top notch!! Not sure about tail part, however I am certain it will make more sense after seeing it in Rubick hands
@Gaiascope Ward look awesome, however you should think about improving this animation, now there is to much of a jojo feeling in it, maybe it could fly in more circular way than just left-right-left. However I saw that Andrew look into your thread so you will be just fine!
@MdK Sculpt looks fantastic!! I like that you made shoulders assymetrical. Only part that in my opinion could get more love are his sleeves.
Anyway I am up to chinese KOTL head
@Andyk125: Great shield. Weren't you working on that for a while now? Great finish.
@Shooo~: Great sculpt and idea for Rubick. You just love him don't you!
@MDK: One of the most prominent work for the event without a doubt! As Konras said, Sleeves need more love. Maybe you planning to do it on texture?
@Konras: If there is anyway to paint KotL chinese, it is the way you have just portrait it!
Ok, we have finished painting and masking our Ember Spirit blades. Though, I do feel that the paint could use some redirection but I am a bit lost on where to take it. Would really love to hear what you guys think to make this item work better.
And it seems like the Workshop bug is still there. I can't see my item from yesterday or any other ones for that matter. Guess I'll have to wait it out. I'd hate for this to effect the exposure of a lot of items from yesterday.
i am still positive that i can make it happen before spring14 deadline, this time no wings included yet
Nah, now anything with a weird design is pokemon =p
More WIP
I'm guessing someone at valve is doing a pass. I had it included in a collection that was tagged appropriately and now the item is tagged appropriately as well.
Edit: it still doesn't show up if you filter for "spring2014" so I'm guessing there's another part they still need to do there.
-Nate
Pheonix Dao by Vayne and Ike
I don't really wanna submit if its not going to get noticed, so is there any thread or place where there's an update on the situation? I know it's not really waywo, but I figured the question would get the most traffic here. Thanks guys!
Update on my Juggahorse helmet, Christmas is over time to finish this!
New Mount for Abaddon, would be great if you could like it!
It has been found faster than i believed...! Well i'll only work on the horse.
It will require flexes on the top expressions
Agreed with Vlad, plus the glow that's generated from the self illumination kinda washes out the details when it's quite strong which is a shame ^^
Let's see when Valve fixes the workshop, then I can update the asset or upload it again.
Ahh at first I was sure that someone will go for KOTL as its year of the horse so I wen Lina instead And now then I thought that I was wrong first time I see that I have intersected your plans ^^'
My plan's been defused , are you going to do the horse and horse armor too? (that's what i'm working on now)
edit:
Anyway fished sculpt so I guess its ok to edit the post and add an image
Now its time to sleep to get some mana!!
Aw yeah! thanks for the amazing work!
katzeimsack: Like how this turned out!
Vayne4800: New color looks much better I do feel that thier in game quiality is higher than what the preview thumbnail indicates.
god am I behind where I wanted to be at this point Current peek at our Gyro weapon. hope to finish the high poly tomorrow
I decided to throw my hat (tee hee) in the ring and try some Dota items. I gotta say it's a bit daunting, the simplicity of TF2 items was my cup of tea.
Nice having better documentation though.
I do have a few questions:
1- on the first page (this thread) the guide says to render out larger and the game compresses? Can we use say a 1024x1024 and importing will scale it down? Or do I just need to scale down.
2- What lighting set-up is best. The Official guide say they use a few point lights and combine the shadows in Photoshop. What angles are good?
I suppose one directly overhead. Maybe a few to front and sides? Backlighting?
Welcome over! I made the transition from TF2 items not too long ago.
1: Yes the importer will compress your textures, but it seems to use a smooth on compression, and not a sharpen, due to this I personally work in 1024 and manually compress my textures for a sharper quality.
2:
http://steamcommunity.com/sharedfiles/filedetails/?id=183672148
http://www.polycount.com/forum/showthread.php?t=101000
that should answer that better than me, personally since I do all my bakes in xNormal I find being lazy easier, and I do something similar to this with bent normals and prt maps and tons of wizard magic
http://steamcommunity.com/sharedfiles/filedetails/?id=123397498#19243
The Spring2014 Workshop tag has been fixed so you should now be able to browse the submissions properly.
http://steamcommunity.com/workshop/browse?searchtext=&childpublishedfileid=0§ion=items&appid=570&browsesort=trend&requiredtags%5B%5D=Spring2014
Also if you haven't already make sure you are tagging your item with this tag.
There was also another change that may have gone unnoticed in the previous patch, the armour slot for Storm Spirit has had the texture limitation increased to 512x512 so you might want to resubmit items for that slot.
And this will be a magma/lava golem in the future:
C&C very welcome.
Would have been really great if the golem was actually a headless demon. Like it would portray the head quite well. Dont you think?
On a different note, finished my Spring2014 submission!
I'm really happy with how it turned out in the end. Quite a valuable learning experience to solve problems associated with rigging, skinning and animation. Thanks to the people who gave me feedback on the animation, it really helped! And if you can spare a minute, why not give it a vote? :P
PS: No spring2014 tag still. I hope they'll fix that, and that a lack of a tag won't hurt people's chances of getting items into the game for the actual event.
EDIT: Deleted entry, submission postponed until the workshop is fixed.