ベナヴィドマーク
Breakdown Gameboy 3d Model 8 bit
I wanted to honor the deep emotional connection many of us have with devices like the Game Boy.
By transforming it into a character that feels alive, nostalgic, expressive, and technically intricate, I aim to evoke the cherished memories of childhood. This is not just a tribute to a beloved gadget, but also to the craftsmanship that brought it to life and the joy it provided to so many of us.
Concept Artist
Freelance Illustrator & Concept Artist
Cameron Sewell is a Florida-based professional artist. Focused on clear, detailed illustrations, concept art, and design work. Looking to make his way into the animation or game industry.
3D Modeling / Autodesk Maya
In this section, we will explore a part of the 3D modeling process.
When you are modeling in Autodesk Maya, maintaining a clean quad-based topology is crucial for creating high-quality, production-ready assets. Quads/polygons with four sides are the standard geometry type in most 3D workflows because they deform more predictably during animation and provide a smoother result when subdivided.
Topology Optimization
Modeling with quads improves edge flow and surface control, which is crucial for animation and subdivision. It keeps the base mesh light and editable, and ensures clean, smooth surfaces when using algorithms like Catmull-Clark, avoiding artifacts.
Quality is what matters most
Good topology leads to better UVs and clean edge flow. It also gives you a solid low-poly base ready for subdivision and detailing.
Blender 4.1
Final Scene / Blender
We import the final model into Blender, assigning materials and high-resolution textures with precision. HDRI lighting is set up to enhance realism, all within a clean, organized workflow that allows for efficient updates and creative flexibility.
Final Summary
This project showcases the full 3D pipeline of a stylized Game Boy robot featuring clean hard-surface modeling, optimized quad topology, detailed UV mapping, and layered texturing. From concept to final render, every step was crafted to balance technical precision with creative design. View more on YouTube.
Gumroad / https://benavidmark.gumroad.com/l/gameboy
The complete Blender Scene is available for download on my Gumroad, perfect for study, reference, or inspiration.
Website / https://benavidmark.com/tutorials/gameboy
Visit my Website to view the full breakdown of all this 3d artwork
Artstation / https://www.artstation.com/artwork/4NBY34
Visit my ArtStation to view high-resolution renders, detailed breakdowns, and additional assets from the project.
https://github.com/KhronosGroup/glTF-Sample-Assets/pull/127
This one uses counter-rotating Depth and Normal maps, for a moire like distortion effect which aims to obscure the fact that it’s using rotating UVs to distort the refraction to fake something like a heat refraction effect.