Home 3D Art Showcase & Critiques
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Oct 17. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

The Bi-Monthly Environment Art Challenge | January - February (100)

quad damage
Offline / Send Message
Pinkfox quad damage
Happy New Year and a big milestone for the Bi-Monthly Environment Art Challenge as we kick off number 100 for the months of January and February!

This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the way so everyone can come away from the challenge with actionable points on which they can improve their craft!

Anyone is welcome in this challenge no matter your skill level! It's a test of your own ability not a competition between members. We're all here to improve as artists and learn from each other.

- ENVIRONMENTS -

HARD SURFACE ENVIRONMENT:

Titan Quest 2 - Environments Exploration by Vladimir Krisetskiy

STYLIZED ENVIRONMENT:

Secret Level Sifu: It Takes a Life by Clément Dartigues

- PROPS -

HARD SURFACE PROP:

SOUP - Items by Georgi Simeonov

STYLIZED PROP:

Project Dragon - Misc Furniture & Props 2 by Airborn Studios

- RULES -

Please read all the rules before starting:
  • Try to post at least one critique for every post that you make. This will make for a better learning environment and help us all grow as artists.
  • Try your best to finish as much as you can in the time frame provided, but remember even if you don't finish by the end of the challenge we encourage you to keep pushing and finish your piece!
  • Post what you are working on in this thread so that way it's a more centralized place for advice and critique. Please avoid creating a new thread as we don't want to spam out the forums.
  • It is recommended to use a game engine to present your work. Unreal Engine, Unity, and Godot are very common engines that can be used but feel free to use any alternatives that you want.
  • 3D Viewers (Sketchfab, Marmoset Viewer, etc) are welcome, but please note that their contents can be  stolen by those who know how. Please ensure you're comfortable with this potential before using one.
  • Feel free to change up your chosen concept a bit if you want! Interpret these concepts to your liking,  especially if your aim is to add storytelling elements.
  • If you finish your project and decide to post it to something like Artstation, make sure you give credit to the concept artist in the form of a link to their profile. Additionally, it is recommended to ask a concept artist for their permission to post a 3D piece based on their work before doing so.

- RECOMMENDATIONS -

  • When you are just starting out making a scene, it can seem complicated or imposing. Take your time planning and blocking out, it will set you up for success later on.
  • Think about how you can re-use assets, re-use textures, break it down as simple as possible and plan it out. A lot of people will break it down in their own way when they start out their challenge. Gather some reference images as well for different parts of the scene, don't be afraid to make it your own.
  • We strongly encourage you to go and look at other games and see how they make their assets as well as get concept art to give it your own feel.
  • The goal is to learn and grow both artistically and in your ability to both give and receive critique, but don't stress about it and remember to have fun!
Good luck everyone!

Replies

  • Celosia
    Online / Send Message
    Celosia keyframe
    I wasn't planning to join any challenges, but the jar concept is so straightforward and nice I couldn't help it!

    Here is a mostly non-destructive blockout in Blender with quick shaders. There are a few edges that can only be adjusted once the modifiers are applied, and I'm going for quads to sculpt imperfections in multires later.




    I'm better at judging proportions in colors, and it felt important to think about how to make the glass feel like in concept right away, hence the basic shaders instead of just clay. The real challenge will be creating a nice glass with the same feel in UE, never did it before.

    Instead than blindly matching the concept I adjusted the proportions to preserve the height and width relationship feel in more than one POV. I have an entire pet theory on why it's so common to find multiple focal lengths in a single artwork 😂, which has to be accounted for when turning it into 3D.




    The shapes and proportions of the jar lend themselves very well to stylization, I'm planning to add a bit of handpainting and artistic wear to go with not-really-realistic-but-convincing lighting and shaders.

    Despite the light speckles in the concept being likely reflections and/or surface glitter I chose to interpret them as particles inside the glass because I can. I can't see how the locking mechanism for the lid from the concept could possibly work, so I changed it based on a real jar, but I'm feeling too lazy right now to take photos of it and post them.

    Oh, and I'm tampering with the normals as part of the stylization.


  • Fabi_G
    Offline / Send Message
    Fabi_G godlike master sticky
    @Celosia very cool! Already looks very tasty :tongue: Looking forward to see it with hand-painted touches.

    I found myself in the same boat, not much time on my hands, but thought that jar would make for a short project. In particular, I was interested in making the liquid surface move, in memory of the vomit jar featured in Left4Dead2. @SimonT documented this here on his cool website: Left4Dead2 - Puke. Using this as a reference, I weighted the liquid surface to a joint and in Unity added a swinging physics objects which rotation is being transferred to the liquid surface joint using a parent constraint. Hopefully this video capture shows:



    It breaks easier with a jar of this shape, but possibly just works well enough. Surely something similar could be achieved with shader. 

    Here is a web build too Jar. Left mouse button will add an impulse to the jar, and it collides with the player capsule. R will reload the scene.

    Have a great week :smile:
Sign In or Register to comment.