Calling it done! Took a lot longer to get across the finish line than I'd anticipated but I'm glad I returned to it and didn't leave it unfinished. Thanks to anyone who stopped by to take a look.
This section haven't been update in 2 years. In that time I've completely redone everything in the last 6 months and the whole project is close to completion. During this project I've learned a lot about making foliage. The map has a blueprint utility widget slider that controls the weather wetness of the materials and wind speed at the same time. Here's some of the screen shots that demonstrate what's been done in the last 6 months.
Hey everyone, here's my latest node for Substance Designer. It allows you to extract an image's Dominant Colors. Let me know what you think ! https://gum.co/DominantColors
A fan skin I made of Veigar from League of Legends, the little big guy got me to gold last season so I made this as tribute to the best indisputable best character is League.
I'm excited to share my latest project, Svörtsál - a real time character based off an original concept, developed during a course at the Vertex School. Big thanks to my instructors Ackeem Durant and Ryan Kingslien, I learned so much from this experience!
It is a 1975 Jack Daniel's Tennessee Whiskey (Gold Medals) ZIPPO Edition.
This project has been quite a challenge, especially when it comes to texturing, where I've been able to use many techniques I've learned before and learn new ones.
I hope you can come and take a look, it would be great for me and thanks.😜