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A huge Soviet electric locomotive for UE 5.

Vassk
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Hello everyone, I was given an order to make a detailed gaming version of the MID POLY of this model for UE5. I work in Blender, I know how to work with unique textures. I know about mid poly and custom normals. But I haven't had any experience working with large assets yet. Please tell me which approach is most suitable here? What to make unique, what with trims, and what with tiles? At the same time, the technical specification specifies Texel 10.24 for the entire model.


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