Hi!I put a pause on working on my game because I want to work on my portofolio,so I want to create a Maz 537.I chose this truck model because it has a lot of details and I like the look of military trucks.Also,Snowrunner had a major influence,I like the details of their models 😁 .So I first wanted to make sure I have the general proportions and where everything goes,so I've started with the chasis and suspension.Here are some images of the suspension so far.
andreygheorghe
I've been working on this character for quite some time in between jobs, mentorship and other personal projects, but now it's finally done.
Here's my take on Bruce Willis as John McClane in Die Hard 4(Live free or die hard). Thank you all who've been supportive on stream while I've worked on this and let's move on to a new one.
As usual textured and rendered in Marmoset Toolbag.
The whole process was streamed on Twitch and will be available on my Patreon
https://www.twitch.tv/nimlot26
https://www.patreon.com/nimlot
More images and videos here: https://www.artstation.com/artwork/QnvKzB
Cheers!
nimlot26
Spooky mummy in hybrid GB/PSX style - 452 triangles, rigged, 32x128 texture
more doodling, sculpted in blender, painted in zbrush polypaint
Ruz
Asura
Just wrapped this project for Gnomon Workshop up and it's published now as well!
more images and info: https://www.artstation.com/artwork/ArBZeq
Dominique_
I'm working on an environment in UE5, I would love some feedback on it!
Topic: UE5 LANDSCAPE — polycount
I bet Frank will be tempted to work up some relevant examples. But frankly (!) it's all there in his sketchbook already if you take the time to read, experiment, and absorb the knowledge feast that's being filleted and fricasseed by our fearless Frank.
Eric Chadwick