Ashervisalis
Thank you for your feedback! I appreciate your detailed comments and I'll definitely take them into account to improve my work.Fabi_G said:Hey, cool project
Some aspects I think you could improve:A rough overpaint, attempting to illustrate my points:
- man-made structures could be grounded more in the environment by adding some weathering and (dirt) gradients.
- spiraling trunks look too artificial. You can counter this by introducing more irregularity and more stretch.
- Tree trunks colors is currently a bit uniform, could use some variance/ detail/ gradients too.
Perhaps some green/ moss growing up from the ground.- leaves/treetops are too noisy in my opinion.
Could investigate approaches to get larger, less broken up shapes: https://simonschreibt.de/gat/airborn-trees/.- ferns and leaves texture look a bit flat in that render, could add some subtle gradients/ variance here as well. The fern plants mesh shape is a bit pressed flat.
Side notes:
- Would consider a different title, as tree density is too sparse to be read as a forest.
- Putting more images in the post is nice. When Artstation links are outdated/ break, context is missing. Use jpgs for small size.
Keep it up!

Fabi_G
Not so long ago I remember this project and decided that nothing should be forgotten.
Gleb_Parshikov



Muzzoid
simonelr
sacboi
Regarding the lats: that last image above is veering back to the “too artificial” territory to me. I liked the direction you were going with in the few images up from the bottom in the previous page here:
DustyShinigami said:Just added some bulkier softer shapes instead. Not sure if they'd be considered 'readable' though, or make any sense. :-\
With the main tweak being that I would try to bring some planarity back and probably with some of the other muscle groups too, just to add some larger level specular break-up to the forms so that not everything would look so uniformly inflated.
The top image that Eric shared of the bodybuilder is really
good reference for that. The original models also has this quality to it.
As mentioned earlier: I would still recommend doing an equal pass on the whole model, as I think it would help you better gauge what areas need work. Looks like progress!
pxgeek

DustyShinigami