I would like to make something like that for 1990s Los Angeles.
My pitch is an open-world, third person, action game / simulation set in megacity LA.
There are many great films set in LA that serve inspiration for this project. Since the start date, I have been watching some old favorites and picking out frames for compositions, lighting, and details of the city. Example: Menace II Society which has a great sense of lighting and composition.
Other movies I am taking inspiration from: Training Day, Thief, True Romance, Boyz in the Hood, Friday, To Live and Die in LA, The Fast and the Furious, Falling Down, Under the Silver Lake, The Neon Demon, End of Watch, Collateral, and Heat.
I began mapping out filming locations for movies so I can take real life buildings, textures, and other details. I use Google Earth (Web) and Google Maps. Google Earth Web has historic satellite imagery so I can see the locations that don't exist anymore. Google Maps has historic street-view imagery so I can also see older facades at locations.
Google Earth also has measuring so I can get a basis for real world scale and then exaggerate.
This is a rough draft of a map I created. I compressed the space so everything is physically closer together. This way I ease the workload on myself. This map will be a lot smaller than GTA San Andreas and V.
I already iterated this map a few times, I am still refining it to be as compact as possible but also representative of the setting.
Technical goals:
- 256px/m texture density
- PS2 era per-object low poly but virtually unlimited object instances
- Leverage PCG to help generate buildings, roadways, landscape features, and foliage.
- Exteriors only! No interiors due to time.
I created a couple of texture samples (asphalt and concrete for roads) to get an idea of how 256x256 would look with procedural texturing. I definitely want to avoid having to hand-paint textures as much as I can. The trick was to exaggerate the size of some smaller details of the surface so they wouldn't get washed away from the resolution.
I will continue refining my map and then move into a block-out of paths for player movement
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Certainly an exciting stage when two mega huge mutants or robots start to brawl.
Good luck