

omaii
rfarencibia
DustyShinigami said:
One thing I'm going to find quite difficult, and it will certainly take some time to get to grips with, is knowing what and when to add things to the design to improve the visual appeal. Especially if it's something like this where there's more freedom to do that compared to a regular human character.
Yep. That’s kinda our whole thing: developing a strong visual library and design sense. And without those, we have references to help us out.
From what I can see of Gio: he is strongly looking to nature and experimenting through his studies to try to find ways of incorporating those things into a more fantastical realm.
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I think you’re making some good improvements from your previous iterations.
While my own personal tastes tells me it’s still vague in some areas, I can definitely see where you are making much more intentional choices about what some of the secondary forms are and how they fit into the larger shapes. Keep at it!
pxgeek

DustyShinigami
Eric Chadwick


zetheros
zetheros
Eric Chadwick